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Pengembangan Media Geoquest Berbasis Artificial Intelligence untuk Pembelajaran Trigonometri Siswa Kelas XI SMAN 1 Percut Sei Tuan Yulita Rotua Putri S. Sihite; Novitasari Br Hutauruk; Lutfiah Syahwarani Siregar; Esther Veronica Putri Siregar; Fevi Rahmawati Suwanto
Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika Vol. 2 No. 4 (2025): Desember : Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika
Publisher : Lembag

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/katalis.v2i4.2687

Abstract

This research aims to develop GeoQuest, an interactive learning media integrated with Artificial Intelligence (AI), to enhance the understanding of trigonometry concepts among Grade XI students at SMAN 1 Percut Sei Tuan. The development follows the Research and Development (R&D) approach using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation. The product integrates AI-based features such as adaptive practice questions, automated feedback, and dynamic visualizations of trigonometric graphs. Data were collected through expert validation, student response questionnaires, and learning outcome tests. The results show that the media meets the criteria of validity, practicality, and effectiveness. Material experts and media experts rated GeoQuest as "very valid," while students responded positively to its ease of use and engaging interface. Learning outcome tests indicate a significant improvement in students’ understanding of trigonometry after using the AI-based GeoQuest media. Thus, GeoQuest is proven to be a reliable and effective digital learning tool to support trigonometry learning.
Pengembangan Aplikasi Perkuliahan Interaktif dengan Fitur Pemilihan Posisi Duduk Mahasiswa untuk Meningkatkan Interaksi Insan Taufik; Kana Saputra S; Fevi Rahmawati Suwanto
Jurnal Sistem Komputer dan Informatika (JSON) Vol. 7 No. 2 (2025): Desember 2025
Publisher : Universitas Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v7i2.9308

Abstract

Penelitian ini mengembangkan sistem manajemen pembelajaran digital dengan fitur pemilihan posisi duduk mahasiswa secara manual berbasis antarmuka visual untuk meningkatkan efektivitas interaksi dosen-mahasiswa dalam lingkungan hybrid. Sistem yang dikembangkan mengintegrasikan tiga peran utama (admin, dosen, dan mahasiswa) dengan fitur unggulan pemantauan posisi duduk mahasiswa melalui grid interaktif. Metode pengembangan menggunakan pendekatan Agile melalui tahapan analisis kebutuhan, perancangan sistem, implementasi, dan pengujian. Hasil penelitian menunjukkan bahwa sistem berhasil dibangun dengan arsitektur multi-role yang mencakup modul manajemen kursus, sesi interaktif, presensi real-time, dan dashboard pemantauan. Pengujian fungsional dengan 44 responden mahasiswa menunjukkan semua modul berjalan dengan baik, sementara kuesioner kepuasan pengguna menghasilkan skor rata-rata 4,6 (dari skala 5). Sistem ini memberikan solusi inovatif untuk menciptakan lingkungan pembelajaran yang lebih personal dan interaktif, khususnya dalam konteks kelas besar perguruan tinggi.
Pengembangan LKPD Berbasis Collaborative Learning Dengan Pendekatan Deep Learning Untuk Meningkatkan Pemahaman Konsep Matematika Siswa Kelas X SMA Negeri 1 Sunggal Silalahi, Westnob Richat William; Rindi Yani Hasibuan; Putri Rizki; Aisyah Nadilla Nasution; Cindy Regina Ajeng Kartio Sinaga; Fevi Rahmawati Suwanto
ULIL ALBAB : Jurnal Ilmiah Multidisiplin Vol. 5 No. 2: Januari 2026
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jim.v5i2.14098

Abstract

Pemahaman konsep matematika siswa SMA masih rendah karena pembelajaran yang berpusat pada guru dan kurangnya perangkat yang mendukung proses berpikir mendalam, sehingga pengembangan LKPD menjadi urgensi. Penelitian ini bertujuan mengembangkan serta menguji kelayakan dan efektivitas LKPD berbasis Collaborative Learning untuk meningkatkan pemahaman konsep matematika siswa kelas X SMA. Metode yang digunakan adalah Research and Development dengan desain One Group Pretest–Posttest pada 26 siswa. Hasil validasi menunjukkan LKPD sangat layak (Aiken’s V 0,92) dan reliabel (91,49%; r = 0,911). Instrumen tes juga valid (CVI 0,80). Penerapan LKPD meningkatkan pemahaman konsep secara signifikan dari 33,07 menjadi 94,62 dengan N-Gain 83,27% (kategori efektif). Kepraktisan LKPD berada pada angka 76,33%, menandakan perangkat mudah digunakan. Dengan demikian, LKPD berbasis Collaborative Learning efektif dan layak digunakan untuk meningkatkan pemahaman konsep matematika siswa SMA
AMBATIG: Android Application for Generating Batik Motifs Using Frieze Symmetry Group Transformations Dinda Kartika; Fevi Rahmawati Suwanto; Nurul Maulida Surbakti
ZERO: Jurnal Sains, Matematika dan Terapan Vol 9, No 3 (2025): Zero: Jurnal Sains Matematika dan Terapan
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/zero.v9i3.26233

Abstract

Indonesian batik is known for its diverse motifs, yet many artisans still design patterns manually, which limits variation and innovation. This study develops Ambatig, an Android application that helps artisans create batik motifs more efficiently. The application was implemented in Android Studio and follows a waterfall development model. Ambatig transforms a user drawn base cell into structured repetitions by composing distance preserving transformations, namely translation, vertical reflection, horizontal reflection, half turn rotation of 180 degrees, and glide reflection. These operations are configured according to the seven frieze types introduced in the study. Functional black box testing confirmed stable performance with all scenarios passing. Compared with previous motif generation approaches, Ambatig introduces a parameterized on device frieze transformation pipeline that produces all seven symmetry families from a single base motif. Real time preview and export features support creative exploration while maintaining mathematical coherence in digital batik design.
Pengembangan Game Edukasi Geoworld Berbasis Virtual Reality Menggunakan Roblox pada Materi Geometri Kelas XII Nabila Nasution; Syeila Fatiha; Mirna Sianipar; Syalwa Nur Alisya; Fevi Rahmawati Suwanto
Jejak digital: Jurnal Ilmiah Multidisiplin Vol. 2 No. 4 (2026): JUNI-JULI
Publisher : INDO PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/scwhqz78

Abstract

Geometry is a branch of mathematics that requires strong visualization and spatial reasoning skills; however, its abstract concepts are often difficult for students to understand. The use of Roblox integrated with Virtual Reality (VR) technology offers a potential alternative for creating interactive learning experiences and facilitating a more concrete visualization of geometric concepts. This study aimed to develop GeoWorld, a Virtual Reality-based learning medium on the Roblox platform for Euclidean and non-Euclidean geometry, and to determine its validity and practicality. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects were 10 twelfth-grade science students at ATS-TSAQOFIY Islamic Boarding School. The research instruments included material expert validation sheets, media expert validation sheets, and student practicality questionnaires. The data were analyzed descriptively using validity and practicality percentage techniques. The results showed that GeoWorld achieved a material validation score of 89.00% and a media validation score of 82.00%, both categorized as very valid. In addition, the student practicality test resulted in a score of 74.80%, which was categorized as practical. These findings indicate that GeoWorld is feasible for use as a virtual reality-based mathematics learning medium, as it provides an interactive and engaging learning experience while helping students understand Euclidean and non-Euclidean geometry concepts more concretely.