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THE IMPACT OF USING GADGETS ON EARLY CHILDHOOD IN SIDAMUKTI VILLAGE Mustakim, Usep Saepul; Muliasari, Ajeng; Sumarni, Nunung; Mardiah, Diah; Fatimah, Hana
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 4 No. 1 (2023): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Februari 2023
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v4i1.482

Abstract

The formulation of the problem in this study is how to analyze the impact of using gadgets in early childhood. The research objectives to be achieved in this study are readers can use gadgets wisely, readers can reduce dependence on gadgets, to provide information about the impact of using gadgets on health and to provide information about gadgets. The research method used is a qualitative research method. Based on the results of research on the negative and positive impacts of using gadgets on children aged 6-12 years in Sidamukti Village, it can be concluded: 1). The positive impact of using gadgets on respondents is 5 children aged 6-12 years in Sidamukti Village, showing data for 2 children who show a positive impact, this is classified as a minority because the other 3 respondents have not shown a positive impact. 2). The negative impact of using gadgets on respondents was 5 children aged 6-12 years in Sidamukti Village, showing data for 3 children showing a negative impact, this is classified as the majority because 2 other respondents have shown a positive impact.    
Reality Counseling Approach to Reducing Students Learned Helplessness (Experimental Study on Class IX Students at SMPN 2 Sobang 2023/2024 Academic Year) Sumarni, Nunung; Widiatmoko, Mualwi
International Journal of Applied Guidance and Counseling Vol. 5 No. 1 (2024)
Publisher : Universitas Mercu Buana Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26486/ijagc.v5i1.3493

Abstract

This research aims to determine the effectiveness of reality counseling services using a group counseling setting to reduce students learned helplessness. This research uses a quantitative method, a quasi-experimental design type. The sample and population of the study were class IX students of SMPN 2 Sobang who were divided into experimental groups and control groups. The data collection technique used was a learned helplessness questionnaire prepared by researchers, while hypothesis analysis used the Wilcoxon test using SPSS 25 software for Windows. The results of the study showed that after being given treatment there was a difference in the average pre-test and post-test scores. Hypothesis testing using the Wilcoxon test results obtained by Asymp. Sig (2-tailed) is 0.029 < 0.05. The interpretation that can be concluded is that there is a difference in the learned helplessness scores of the control and experimental classes. Thus, it can be interpreted that reality counseling is effective in reducing students' learned helplessness.