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Implementing a Text-Based Approach within the K-13 Curriculum in Senior High School Pertiwi, Agustina; Mardiah, Diah; Syahrey, Rozaqey Alvey; Hasibuan, Kalayo
Jurnal Kajian Ilmu Pendidikan (JKIP) Vol. 5 No. 1 (2024): Jurnal Kajian Ilmu Pendidikan (JKIP)
Publisher : Lembaga Riset dan Inovasi Almatani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/jkip.v5i1.937

Abstract

This article delves into the potential advantages of implementing a text based approach within K-13 curriculum in senior high school. It underscores the increasing importance of critical thinking and communication skills in today's educational landscape and argues that a text-based approach offers a promising avenue for enhancing the learning experience. By immersing students in a variety of texts, this method not only cultivates their communication skills but also fosters a deeper understanding of complex subjects through the analysis and interpretation of written materials. Students who actively engage with diverse texts and hone their analytical and critical thinking abilities are better prepared to meet the challenges of both the workforce and higher education. Furthermore, the article contends that by incorporating a text-based approach into the K–13 curriculum, senior high school students can be equipped with the necessary tools for future success. This approach not only empowers students to navigate academic and professional environments with confidence but also nurtures their intellectual growth and adaptability. Ultimately, the article advocates for the adoption of a text-based curriculum as a means of fostering holistic development and preparing students for the multifaceted demands of the 21st-century world.
USING BUSUU APPLICATION: ITS EFFECT ON STUDENTS’ VOCABULARY MASTERY AT SMP IT AL FITYAH PEKANBARU Natasha, Harum; Mardiah, Diah
Journal of English and Arabic Language Teaching Vol 16, No 1 (2025): J/E/A/L/T (June)
Publisher : State Islamic University of Sultan Syarif Kasim Riau

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Abstract

Vocabulary is a collection of words in a language that speakers understand and use for communication. However, many students have limited vocabulary knowledge, which negatively impacts their English proficiency. Common challenges include memorizing words, distinguishing meanings, and correct pronunciation. To address these issues, teachers need to implement effective vocabulary learning strategies. One application that supports vocabulary learning is Busuu, an online platform that provides language courses aligned with the Common European Framework of Reference for Languages (CEFR).This study aimed to examine the effect of using the Busuu application on students' vocabulary mastery in class VIII-A at SMP IT Al Fityah Pekanbaru. The research method used was pre-experimental with one-group pretest-posttest design. The sample consisted of 26 students selected through a convenience sampling technique. Data were collected through multiple-choice tests administered before and after treatment, then analyzed using SPSS 30 version. The results showed t-value of -3.257 and p-value of 0.003 (p < 0.05), leading to the rejection of HO and acceptance of Ha. In conclusion, the use of the Busuu application had a significant effect on students' vocabulary mastery.
THE IMPACT OF USING GADGETS ON EARLY CHILDHOOD IN SIDAMUKTI VILLAGE Mustakim, Usep Saepul; Muliasari, Ajeng; Sumarni, Nunung; Mardiah, Diah; Fatimah, Hana
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 4 No. 1 (2023): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Februari 2023
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v4i1.482

Abstract

The formulation of the problem in this study is how to analyze the impact of using gadgets in early childhood. The research objectives to be achieved in this study are readers can use gadgets wisely, readers can reduce dependence on gadgets, to provide information about the impact of using gadgets on health and to provide information about gadgets. The research method used is a qualitative research method. Based on the results of research on the negative and positive impacts of using gadgets on children aged 6-12 years in Sidamukti Village, it can be concluded: 1). The positive impact of using gadgets on respondents is 5 children aged 6-12 years in Sidamukti Village, showing data for 2 children who show a positive impact, this is classified as a minority because the other 3 respondents have not shown a positive impact. 2). The negative impact of using gadgets on respondents was 5 children aged 6-12 years in Sidamukti Village, showing data for 3 children showing a negative impact, this is classified as the majority because 2 other respondents have shown a positive impact.