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Development of Learning Cycle 5E Oriented Learning Tools to Critical Thinking Skills and Creative Thinking Priawasana, Endra; Muis, Abdul
Indonesian Journal of Instructional Media and Model Vol 3 No 2 (2021): Indonesian Journal of Instructional Media and Model
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijimm.v3i2.2058

Abstract

Biology learning can do by exploring the nature and its contents, including living beings an inanimate beings everyday life. In past, students have not active roles process in the classroom. Students are only required to memorize the factual information obtained from the teacher. They should develop their potential broadest in order to understand the processes and concepts that exist. The development potential of students begins by assembling the experience and knowledge that has bebn previously owned. Biology learning is expected to be implemented by the Learning Cycle 5E, so that students are expected to improve the understanding of the experience and prior knowledge. By carring out an Learning Cycle 5E, students will find their own concepts of biology and can develop biology process skills, so as to equip students with skills such as scientists and make them able to solve his problems independently. Students will become more critical in thinking and looking for creative answers to the problems they face in everyday life. By nit dong rote, students are expected to be qualified individual.
The effectiveness of learning mind maps on Matrix Operations in SMK Darur Rahmah Darsan, Darsan; Muis, Abdul; Priawasana, Endra
International Journal of Trends in Mathematics Education Research Vol 6, No 2 (2023)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ijtmer.v6i2.227

Abstract

A mind map is a note-taking method that involves laying out ideas on a sheet of paper and branching out along the lines of one's thought processes. With mind mapping, learning will be easy to describe, and material that is quite difficult can be easily understood or simplified. This study aims to describe the effectiveness of mind mapping learning in matrix operations material in grade 11. Three indicators of learning effectiveness are: 1) teacher management of learning; 2) student involvement in learning activities; and 3) the proportion of students who successfully complete learning objectives. This study uses observation, tests, interviews, and documentation to collect data for a qualitative descriptive analysis. Class XIA SMK students Darur Rahmah was used as the research sample. Based on the findings and discussion of the research, class XIA SMK Darur Rahmah studied matrix operation material effectively using activities in mind mapping. The results showed that three indicators were fulfilled: 1) effectiveness, namely the teacher's ability to determine the very good category; 2) 11 students whose activities were classified as active; 16 students were very active; and 3) individual completeness of 25 students with a learning completeness level of 92.6%.
The Influence Of Virtual Reality Learning Media On The Vocabulary And Pronunciation Mastery Of Class Vii Students In The English Subject Of An-Nisa Gumukmas Middle School Students In 2023 Hatikah, Bafadal; priawasana, Endra; Darsan, Darsan
Journal of Education Technology and Inovation Vol. 7 No. 1 (2024): Journal of Education Technology and Inovation (June)
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v7i1.1749

Abstract

VR learning media in the learning process of mastering students' vocabulary and pronunciation in the long term will help them communicate better in English. This research uses a quantitative cause and effect (causalistic) research method in looking at the relationship of variables to the object under study. The population in this research in class VII children/students, An-Nisa Gumukmas Middle School, Jember, a total of 33 students. In this research, data analysis techniques used inferential statistics, Android-based Virtual Reality Learning Media on Vocabulary Mastery and Pronunciation in English Subjects for Class VII, An-Nisa Middle School Gumukmas 2023 will have a real impact on improving Vocabulary Mastery and Pronunciation skills in learning English
The Role Of Parental Upbringing In The Emotional Social Of Young Children Through Traditional Games In The Village Of Dukuh dempok, Wuluhan District, Jember District Ula Yulia Asari, Rahmatul; Ulul Azmi, Hoiriyah; Munawaroh, Zahrotul; Eky, Prasetya Pertiwi; Hendrik , Siswono; Priawasana, Endra
Journal of Education Technology and Inovation Vol. 6 No. 2 (2023): Desember
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i2.1500

Abstract

The aim of this research is to preserve the traditional game cublak-cublak suweng as an effort to divert children's attention from gadget addiction in the form of the role of parenting in Dukuh Dempok Village. In Dukuh Dempok Village, there are problems experienced by young children, namely that the majority of young children there have experienced a lack of social interaction between early childhood with their parents and the surrounding environment, including their peers, where children play with gadgets more often and this results in lack of obedience to parental orders. The role of effective parenting is like the role of parenting in the family, which means the habits of parents in leading, nurturing and guiding children in the family. Nurturing means taking care of it by caring for it, educating it, guiding it by helping it, and training it in all things. Because every child has the right to receive growth and development that is appropriate to his or her stage of development. Through traditional games, the role of parents is very necessary to encourage children's social emotional development, especially children's social interactions. The type of research method used is descriptive qualitative. This research was located in Dukuh Dempok Village, Wuluhan District, Jember Regency. Based on the research results, it can be concluded that the role of parental parenting in Dukuh Dempok Village through the traditional game cublak-cublak suweng influences social interactions and can instill character education in early childhood. In line with this, the role of parenting provided by parents (especially mothers) in Dukuh Dempok Village towards early childhood is: a). The role of parents as companions, b). The role of parents as financial support, and c). The role of parents as Preservers of Traditional Culture
Menangani Disleksia di Era Digital: Peran Teknologi Pendidikan dalam Mendukung Pembelajaran Inklusif di SDN Tegal Besar 03 Jember Hidayah, Rafika; Hestiningtyas, Peni Lestari; Indah Sari, Noor Halifah; Priawasana, Endra
YASIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i4.6337

Abstract

This study is driven by the need for effective pedagogical approaches for students with specific learning difficulties, particularly dyslexia, amid the limitations of traditional methods in the digital era. The objective of the research is to determine the effectiveness of educational technology in improving the reading and writing skills of dyslexic students at SDN Tegal Besar 03 Jember. A qualitative case study method was employed, with data collected through observation, interviews, and documentation. The study explores the implementation of technology in an inclusive learning environment, utilizing tools such as Amazon Polly Text-To-Speech, multisensory methods with letter blocks, flashcard media, the Secil application, and the ABC e-book. The findings reveal that the combination of digital tools and multisensory strategies significantly supports the development of reading and writing skills in dyslexic students, particularly in word recognition, comprehension, and basic literacy. Identified challenges include limited access to technological devices, teachers’ readiness in using technology, and varied student responses to the applied methods. The study concludes that the use of educational technology is highly effective in supporting inclusive education for students with dyslexia. Its implications suggest that technology holds substantial potential in fostering a more equitable and accessible education system. The study recommends further research to ensure the sustainability of outcomes and to reinforce the strategic role of technology in future inclusive education.
METODE MIND MAPPING MEDIA GAMBAR TERHADAP HASIL BELAJAR KOGNITIF PADA MATA PELAJARAN IPS TERPADU Yasin, Ahmad; Priawasana, Endra; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2452

Abstract

The purpose of this study was to determine the effect of the mind mapping method of image media on cognitive learning outcomes. the teacher must be able to apply the mind mapping technique assisted by image media to students optimally so that obstacles can be resolved properly. based on this, the results of learning ips erpadu using the mind mapping method assisted by image media are able to increase motivation and learning outcomes of ips lessons. This can be seen from the activities carried out by students in making concept maps that have met expectations, namely students have been able to convey subject matter using mind mapping with their own variations, and students have been able to summarise long material into the form of concept maps that are varied by theme, the method used is a pre experimental design method with a one group pretest-posttest design research design, the subject group in this study is class viii students of mtsn 8 Banyuwangi as many as 35 students, and the results of the research show that there is a significant difference between cognitive learning outcomes before treatment and after treatment, between groups of students using the maind mapping method and groups of students using image media. this is evidenced by the acquisition of the t-h value. This is evidenced by the acquisition of the t-count value of the maind mapping method of -4.961 with a significance value of 0,215, while with the image media the t-count value is -4.902 with a significance value of 0,417. Tujuan dalam penelitian ini untuk mengetahui pengaruh metode mind mapping media gambar terhadap hasil belajar kognitif. guru harus mampu menerapkan teknik mind mapping berbantuan media gambar kepada siswa secara optimal sehingga kendala-kendala bisa diselesaikan dengan baik. berdasarkan hal tersebut, hasil belajar ips erpadu dengan menggunakan metode mind mapping berbantuan media gambar mampu meningkatkan motivasi dan hasil belajar maa pelajaran ips. hal ini terlihat dari kegiatan yang dilakukan siswa dalam membuat peta konsep sudah memenuhi harapan yaitu siswa sudah mampu menyampaikan materi pelajaran dengan menggunakan mind mapping dengan variasi mereka sendiri, dan siswa sudah dapat meringkas materi yang panjang ke dalam bentuk peta konsep yang divariasikan dengan tema, metode yang digunakan adalah metode pre experimental design dengan desain penelitian one group pretest-posttest design, , kelompok subyek dalam penelitian ini adalah siswa kelas viii mtsn 8 banyuwangi sebaak 35 siswa,an hasil perneliterdapat perbedaan ang signifikan antara,hasil belajar kognit sebelum perlakuan dan sesudah perlakuan, antara kelompok siswa yang menggunakan metode maind mapping dan kelompok siswa yang menggunakan media gambar. hal ini dibuktikan dengan perolehan nilai t-hitung meode maind mapping sebesar -4,961dengan nilai signifikansi sebesar 0,215. sedangkan dengan media gambar nilai t-hitung sebesar -4,902 dengan nilai signifikansi sebesar 0 ,417
PENGARUH METODE PROBLEM BASED LEARNING DAN PENGGUNAAN BUKU TEKS UNTUK PENINGKATAN KEMAMPUAN KOSA KATA BAHASA INGGRIS BAGI SISWA KELAS VIII DI SMPN 1 GENTENG Mustofa, Ali; Priawasana, Endra; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2459

Abstract

Mastery of English requires a lot of vocabulary and adequate grammatical forms. A large vocabulary without being based on strong grammar makes it impossible for us to properly understand a reading and vice versa, good grammar without having a vocabulary. To simplify and overcome this, it is necessary to use the Problem Based Learning (PBL) learning model and learning media, Problem In this study, the method used was the Pre-Experimental Design method with the One Group Pretest-Posttest Design research design, where in this design a causal relationship will be revealed by viewing one group of subjects. The data analysis used in this study used descriptive statistics. and inferential statistics. Analysis of data on test results for students' vocabulary comprehension abilities was carried out quantitatively. The statistical test used in this study is the inferential test of the independent t test. Daa analysis using SPSS version 24. The results showed that there was a positive and significant effect of the use of picture story books on the speaking ability and English vocabulary of junior high school students. These results indicate that junior high school students who are taught with picture story books as a medium have an increased speaking ability using English vocabulary compared to before learning.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF STUDENT TEAMS ACHIEVEMENT DIVISIONS DAN CARD SORT UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS VIII SMPN 1 BANGOREJO BANYUWANGI Arifin, Zaenal; Priawasana, Endra; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2482

Abstract

The purpose of this study was to determine the effect of the Student Teams Achievement Divisions cooperative learning model and the Sort Card Method on mathematics learning outcomes. This research is included in the causal quantitative type research, namely a study that seeks the influence of certain (independent) variables on other (bound) variables. The research object used a purposive sampling area, namely class VIII students of SMPN 1 Bangorejo Banyuwangi, academic year 2022/2023. The results of the study found that there was an effect of applying the cooperative learning model of the Student Team Achievement Division and Sort Cards simultaneously on improving the mathematics learning outcomes of class VIII students of SMPN 1 Bangorejo Banyuwangi.
Evaluating the K-13 Versus Merdeka Curriculum : Impacts on Primary, Junior, and Senior High School Education in Indonesia Priawasana, Endra; Subiyantoro, Singgih
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12060

Abstract

This study aims to evaluate the impacts of the 2013 Curriculum and the Merdeka Curriculum on primary, junior, and senior high school education in Indonesia. The 2013 Curriculum was introduced to enhance critical thinking, creativity, and character education, while the Merdeka Curriculum emphasizes greater flexibility, independence, and student-centered learning approaches. This study used a mixed-methods with a comparative analysis to assess educational outcomes, teacher and student adaptability, and overall satisfaction within these distinct curricular contexts. Data was collected via surveys, interviews, and academic performance metrics from a representative sample of schools across different regions of Indonesia. Quantitative data from surveys were analyzed using descriptive statistics and inferential statistics, including t-tests and ANOVA, to compare student engagement levels and academic performance under both curricula. Qualitative data from interviews and observations were coded and analyzed thematically to capture the nuanced experiences and perceptions of teachers and students. Research findings show that the 2013 Curriculum and the Merdeka Curriculum have their strengths and weaknesses, the latter is generally viewed more favorably by teachers and students for its emphasis on flexibility, learner autonomy, and holistic development. The Merdeka Curriculum has shown promise in fostering student engagement, critical thinking skills, and creativity, yet challenges persist in terms of implementation, teacher training, and resource allocation. A novel finding of this research is the significant improvement in holistic assessment practices under the Merdeka Curriculum, which better captures student competencies beyond standardized testing. Additionally, the study highlights the critical role of equitable resource allocation and continuous professional development for teachers in the successful implementation of curriculum reforms.
Media Digital dalam Pendidikan Anak Usia Dini: Antara Inovasi Pedagogis dan Tantangan Etis Irmawati, Irmawati; Herdiansyah, Erick; Arimbawan, Faizal; Priawasana, Endra
Jurnal Kridatama Sains dan Teknologi Vol 7 No 02 (2025): Jurnal Kridatama Sains dan Teknologi
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v7i02.1773

Abstract

The development of digital media in early childhood education (ECE) presents both pedagogical opportunities and complex ethical challenges. This study aims to develop and evaluate a digital media model that balances educational innovation with child rights protection, focusing on the integration of teachers' digital literacy and child-friendly application design. A mixed methods approach with a convergent parallel design was employed, involving 12 teachers and 60 students from three ECE institutions in Jember Regency, along with 9 parents. Data were collected through semi-structured interviews, participatory observation, and document analysis, and analyzed using thematic techniques and descriptive statistics with NVivo 14 and SPSS version 26. The findings indicate that digital media usage in ECE remains largely passive and lacks ethical consideration, while teachers and parents express strong needs for educational and safe media. Interventions in the form of ethical digital literacy training modules and a prototype of a play-based digital learning application improved teachers’ ethical awareness and children's active engagement in learning. The products were revised based on field evaluations to align with local contexts and user characteristics. This research contributes conceptually by proposing an ethical digital pedagogy model and provides practical recommendations for policy development, application design, and training for teachers and parents to build a safe, inclusive, and meaningful digital education ecosystem for young children