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The Effect of Word Chain Game on Vocabulary Mastery: A Study at Mts Hidayatush Shibyan Cendoro Palang Tuban salamun
JEET, Journal of English Education and Technology Vol. 4 No. 01 (2023): March 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

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Abstract

Vocabulary is one of the important aspects in teaching language included English. Vocabulary is one of the important language components that need to be taught to support learners in mastering language skill. We can use a lot of media to attract the student’s interest in learning process. One of the media is games. The use of games is very helpful for teachers to bridge the student’s motivation and learning interest. The objective of the research is to know the effectiveness of Word chain game in teaching vocabulary mastery. The research design is experimental research. The researcher apply pre-experimental one group pre-test-post-test design. The subject of the research was students’ VIII A of Mts Hidayatush Shibyan Cendoro Palang Tuban. Tehnique of data collection is test, pre-test, treatment, and pos-test. Meanwhile, tehnique of data analysis the researcher used t-test. The result of the research showed the sum score of the students in pre-test before treatment was 1935. Then, the students sum score of post-test after treatment was 2470. The researcher analyzes the result of t-test analysis to answer the research problem. The researcher gets the value of t-test analysis which 7, 77. The value of t-test analysis is consulted in t-table. From t-table shows the value of 5% is 2, 06, it mean that value 2, 06 ˂ 7, 77. So, this research showed a significant effective of Word Chain Game on Vocabulary Mastery. The result of this research, conclude that students who are taught by word chain game got higher score on their vocabulary.
Hydrolytic Enzyme Producing Bacteria From The Gut Of Oryctes rhinoceros Larvae Inhabiting Household Waste Composer Ana Mariatul Khiftiyah; Ni'matuzahroh; Mochammad Affandi; Salamun; Silvia Kurnia Sari; Miftahul Jannah; Nastiti Trikurniadewi; Achmad Zainal Abidin; Nurul Wahyuni; Rizki Amaliah Zain; Dela Dwi Alawiyah; Brigita Nur Diyan Agustiana
Journal of Bio-Molecule Research and Engineering Vol 2 No 2 (2023)
Publisher : Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/jbiome.v2i2.67564

Abstract

relatively shorter adult phase than the larval stage. The larval stage of this organism lives in piles of organic matter, including in piles of household waste. The ability of larvae to utilize organic matter in their environment is inseparable from the role of potential microbes that produce enzymes associated with their gut. This study aims to isolate, screen, and identify the potential bacteria in producing hydrolytic enzymes from gut of O. rhinoceros larvae. The third instar larvae were dissected aseptically to obtain gut bacterial isolates. The isolates were tested for their ability to produce amylase, cellulose, lipase, and protease using agar plate containing specific substrates. There were eight different isolates, and three of them had the ability to produce all four enzymes. The three isolates were identified as Bacillus. These results can be used as a reference for handling household organic waste.
The Effectiveness of Think-Pair-Share (TPS) Method on Teaching Writing Descriptive Text at Second Grade of Mts Ihyaul Ulum Manyar Sekaran Lamongan salamun
Karangan: Jurnal Bidang Kependidikan, Pembelajaran, dan Pengembangan Vol. 7 No. 1 (2025): Maret 2025
Publisher : FKIP, Universitas Billfath Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55273/karangan.v7i1.374

Abstract

This research was conducted on second-grade students of MTs Ihyaul Ulum Manyar Lamongan. The researcher applies the think-pair-share method to determine the effect of the method on understanding the descriptive text. The research design is experimental research. The researcher applies preexperimental one group pre-test and post-test. The subject of the study was students? VIII B of MTs Ihyaul Ulum Manyar Lamongan. The technique of data collection is pre-test, treatment, and post-test. Meanwhile, the method of data analysis the researcher used a t-test. The result of this study indicates that the average obtained from the posttest was higher than the pre-test. This indicated that the treatment was successful. It has paired T-test calculation researcher. T-test was calculated to determine the comparison of the two means between pre-test and post-test. The result shows that the value of sig (2-tailed) is 0.000 at the critical value for the 5% level. This means that the significance value is less than 5% or (6,173 > 2,131). So, the null hypothesis can be rejected. It can be concluded that the think-pair-share method is effective.
English Speaking Materials Development Through Describing Picture Method For Junior High Students holina; Salamun
JEET, Journal of English Education and Technology Vol. 5 No. 02 (2024): June, 2024
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

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Abstract

This research aims to develop the supplementary English material for speaking through describing the Picture. The problem found that the worksheet (LKS) is the dominant book because the amount of coursebook is minimal. The researcher used the Educational Research and Development design. Educational Research and Development is a research design developing educational products, like curriculum, Syllabus, textbooks, instructional media, modules, assessment instruments, etc. The results show that Most students like this book because it is suitable for their needs and supporting them in learning speaking. In conclusion, this product is designed and improved following the learning need and suitability of the product to overcome the problem in education speaking process
The influences of Two Stay-Two Stray (TSTS) technique on students’ reading comprehension salamun
JEET, Journal of English Education and Technology Vol. 4 No. 04 (2024): January 2024
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

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Abstract

The aim of this study is to know the influence of Two Stay-Two Stray (TSTS) technique on students’ reading comprehension. Reading is one of essential ways in building students’ knowledge. The researcher uses experimental research which uses two groups, those are experimental group and control group that consist of 46 students. The researcher elaborated the topics that were suitable for narrative text. Finding shows that the students who are taught by using conventional method, it can be proved from the average of speaking achievement. The students who are taught by using two-stay two-stray (76,43) have higher score than those taught by using direct method (68,21). Furthermore, based on the result of T-test, it is shown that sig.(0,002)<0,05. It means that the study indicated Two-stay Two-stray method is effective.
Penerapan Metode UCD dan HCI Pada Aplikasi Pelayanan Kesehatan di UPT Puskesmas Gema Liza Trisnawati; Salamun; Santika Parma
JEKIN - Jurnal Teknik Informatika Vol. 4 No. 2 (2024)
Publisher : Yayasan Rahmatan Fidunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/jekin.v4i2.897

Abstract

Antrian di puskesmas menjadi salah satu permasalahan yang sering dikeluhkan oleh masyarakat. Antrian yang panjang dapat membuat pasien merasa tidak nyaman dan membuang-buang waktu. Masalah yang dihadapi saat ini adalah Pendaftaran dan antrian di UPT Gema masih dilakukan secara manual, ketika pasien berobat ke puskesmas terlebih dahulu harus menghubungi staf secara langsung ke puskesmas dan mengantri tidak mengetahui kapan giliran pasien dipanggil berobat, sehingga pasien bosan menunggu antrian yang begitu lama. Metode penelitian yang digunakan dalam penyusunan tugas akhir ini adalah UCD dan HCI akan melalui beberapa tahapan yang membentuk sebuah alur yang sistematis. hasil penelitian adalah mempermudah pendaftaran dan antrian di UPT puskesmas gema. Dengan menggunakan aplikasi pelayanan iHealth yang terkomputerisasi web untuk admin dan android untuk user akan membantu efisiensi kinerja staf dalam mengontrol data dan memudahkan pasien yang ingin berobat ke puskesmas hanya dengan mendaftar menggunakan smartphone. Proses pengembangan aplikasi pelayanan kesehatan di UPT Puskesmas Gema dilakukan dengan menerapkan prinsip-prinsip UCD dan HCI. Penelitian ini memberikan perhatian besar pada kebutuhan dan preferensi pengguna. Aplikasi berhasil dirancang dengan fokus pada kemudahan penggunaan dan kepuasan pengguna. Dengan mengintegrasikan teknologi QR code, sistem pendaftaran dan antrian di UPT Puskesmas Gema berhasil ditingkatkan. Penggunaan QR code sebagai identifikasi pasien mempermudah proses pendaftaran dan pengambilan nomor antrian, sehingga mengurangi antrian dan waktu tunggu pasien.
Penerapan Algoritma C4.5 Dalam Mengukur Tingkat Kepuasan Pengguna E-Learning Pada Mahasiswa Universitas Abdurrab Luluk Elvitaria; Salamun; Esni Malau
JEKIN - Jurnal Teknik Informatika Vol. 4 No. 2 (2024)
Publisher : Yayasan Rahmatan Fidunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/jekin.v4i2.898

Abstract

Integrasi teknologi dan jaringan internet telah menjadi bagian integral dari sistem pendidikan formal dan informal saat ini dan di masa depan. E-Learning telah berdampak signifikan pada dunia pendidikan dengan membantu siswa dan pendidik dalam proses pembelajaran. Universitas Abdurrab di Pekanbaru, Provinsi Riau, Indonesia, telah menerapkan sistem E-Learning untuk memberikan kesempatan kepada siswa untuk mengakses materi pembelajaran baik di dalam maupun di luar kampus, yang bertujuan untuk meningkatkan pengalaman belajar secara keseluruhan. Namun, siswa menghadapi tantangan teknis seperti kesalahan dalam mengakses platform dan kesulitan dalam pelacakan kehadiran dan pengiriman tugas. Penelitian ini menggunakan metode End User Computing Satisfaction (EUCS), dengan fokus pada lima aspek: konten, akurasi, format, keramahan pengguna, dan ketepatan waktu, untuk mengukur tingkat kepuasan pengguna. Data diproses menggunakan algoritma C4.5. Tujuan penelitian termasuk mengukur tingkat kepuasan mahasiswa dengan E-Learning di Abdurrab University, mengklasifikasikan tingkat kepuasan menggunakan algoritma C4.5, dan memberikan wawasan berharga bagi universitas untuk meningkatkan sistem E-Learning-nya. Hasil klasifikasi menunjukkan bahwa faktor utama yang mempengaruhi kepuasan pengguna terhadap E-Learning di kalangan siswa adalah atribut US1 (sistem memenuhi persyaratan tugas atau pekerjaan pengguna). Namun, setelah evaluasi ulang, atribut tertentu seperti A3 (sistem jarang mengalami kesalahan selama operasi) dengan 98 siswa dan A4 (sistem selalu mudah diakses tanpa gangguan teknis) dengan 91 siswa menunjukkan nilai gain rendah, khususnya 0,2596 dan 0,2768. Dalam skenario ini, siswa menyatakan ketidakpuasan dengan penggunaan E-Learning, seperti yang ditunjukkan oleh data dari 349 responden siswa yang menyelesaikan kuesioner.
Improving Community Knowledge and Skills through Innovation in Utilizing Sorghum Waste as Organic Fertilizer in Batu Layang Village, North Bengkulu Regency Susilo, Edi; Salamun; Dwi Hermawati; Parwito; Rita, Wismalinda; Indra Warman; Ina Asitalia; Tila Watil Muslim Meini; Leres Puspitasari; Fitria Yulianti; Shinta Risti Astuti; Rahmat Setiaji; Sanju Diosi Arisca; Mini Asmarita; Iskarnedi
PAKDEMAS : Jurnal Pengabdian Kepada Masyarakat Vol 5 No 1 (2025): Desember
Publisher : Fakultas Pertanian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58222/pakdemas.v5i1.534

Abstract

Diversification of local foods is a strategic step in achieving food self-sufficiency and reducing dependence on imports and a single major commodity. However, the dominance of rice as a staple food remains a challenge for national food security. Sorghum (Sorghum bicolor L.) has great potential for development due to its high nutritional content, tolerance to marginal land, and gluten-free properties. However, its utilization in Indonesia is still relatively limited. In Batu Layang Village, Hulu Palik Subdistrict, North Bengkulu Regency, this community service activity targeted farmer groups, PKK, youth, and the general public. The Participatory Rural Appraisal (PRA) method was applied through socialization, training, and demonstration of sorghum waste processing, product downstreaming assistance, evaluation, and marketing strategy strengthening. The results of the activities showed a significant increase in the knowledge and skills of the community, particularly in processing sorghum waste into high-quality organic fertilizer. The evaluation showed increased post-harvest capabilities and a high level of participant satisfaction. In addition to producing economically valuable products, this program also broadened the community's knowledge of food diversification and encouraged forming joint business groups in the future.
INDIGENOUS BACILLUS SPECIES ISOLATED FROM AEDES AEGYPTI LARVAE: ISOLATION, LARVICIDAL TOXICITY SCREENING, PHENOTYPIC CHARACTERIZATION, AND MOLECULAR IDENTIFICATION Salamun; Rizky Danang Susetyo; Hakimatul Husniyah; Almando Geraldi; Ni’matuzahroh; Fatimah; Farah Aisyah Nafidiastri; Nabilatun Nisa’; Salamy, Muhammad Fath Alhaqqi Sanis
BIOTROPIA Vol. 30 No. 2 (2023): BIOTROPIA Vol. 30 No. 2 August 2023
Publisher : SEAMEO BIOTROP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11598/btb.2023.30.2.1938

Abstract

Vector-borne diseases transmitted by mosquitoes are considered a significant public health problem worldwide. Aedes aegypti is one of the mosquito species responsible for transmitting these diseases. One environmentally friendly method of vector control is the use of microbial agents such as Bacillus species. This study aimed to explore investigate indigenous entomopathogenic bacteria of Bacillus species isolated from A. aegypti larvae. Larvae samples were collected from breeding sites of A. aegypti. All isolates underwent screening and affirmation confirmation tests to assess their larvicidal toxicity against A. aegypti larvae. Phenotypic characterizations and molecular identifications were conducted to determine the species of the Bacillus isolates based on similarity index and percent identity (%ID). Phylogenetic trees were used to compare the isolates with other Bacillus species. The results revealed 120 isolates of Bacillus species from A. aegypti larvae samples. Among them, three isolates (LS3.3, LS9.1, and LSD4.2) exhibited the highest larvicidal toxicity in the confirmation test, resulting in larval mortality rates of 100%, 96.7%, and 100%, respectively, after 48 hours of exposure. Molecular identifications, showed that LSD4.2 had a 99.16% ID with Bacillus velezensis, LS3.3 had a 98.22% ID with Bacillus mojavensis, and LS9.1 had a 99.93% ID with Bacillus subtilis. These three bacteria from the Bacillus genus have been reported to offer significant benefits to humans.
Dampak Paparan Iklan dan Konten Promosi Judi Online terhadap Perilaku dan Persepsi Masyarakat Indonesia: Analisis Mekanisme Persuasi Digital, Targeting Audiens, dan Implikasinya terhadap Perlindungan Konsumen di Platform Media Sosial Parwito, Parwito; Salamun; Edi Susilo; Linda Astuti; Prio Susanto; Dyah Noor Intan; Tri Wahyuniarti; Deni Dwi Cahya
Journal of Social Science and Humanities Vol. 4 No. 2 (2025): July-December
Publisher : GAYAKU PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58222/jossh.v4i2.1752

Abstract

Penelitian ini menganalisis dampak paparan iklan dan konten promosi judi online terhadap perilaku dan persepsi masyarakat Indonesia dalam konteks perlindungan konsumen digital. Dengan menggunakan pendekatan kualitatif-kuantitatif melalui analisis konten, survei terhadap 150 responden, dan wawancara mendalam terhadap 25 informan, penelitian ini mengungkap mekanisme persuasi digital yang digunakan dalam iklan judi online serta dampaknya terhadap pembentukan sikap dan perilaku masyarakat. Hasil penelitian menunjukkan bahwa 67,8% responden terpapar iklan judi online minimal 3-5 kali per hari melalui platform media sosial, dengan tingkat efektivitas persuasi mencapai 42,3% pada kelompok usia 18-35 tahun. Analisis mengidentifikasi lima mekanisme persuasi utama: normalisasi melalui narasi kemenangan, penggunaan influencer dan selebriti, strategi targeting berbasis algoritma, manipulasi psikologis melalui teknik FOMO dan scarcity, serta eksploitasi celah regulasi platform digital. Framework konseptual yang dikembangkan menunjukkan bahwa paparan iklan judi online mempengaruhi tiga dimensi utama: perubahan persepsi terhadap normalitas judi, pembentukan intensi perilaku, dan kerentanan terhadap kecanduan. Studi ini juga mengidentifikasi keterbatasan mekanisme perlindungan konsumen yang ada, termasuk lemahnya enforcement regulasi, minimnya literasi digital masyarakat, dan ketidakefektifan sistem pelaporan konten berbahaya. Implikasi kebijakan mencakup perlunya penguatan regulasi iklan digital, peningkatan literasi digital dan kesadaran risiko, serta kolaborasi multi-stakeholder antara pemerintah, platform digital, dan masyarakat sipil dalam menciptakan ekosistem digital yang lebih aman dan bertanggung jawab. Kata Kunci: iklan judi online, persuasi digital, media sosial, perlindungan konsumen, targeting algoritma, literasi digital, regulasi platform digital