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Kontribusi Daya Ledak Otot Tungkai Terhadap Keterampilan Smash Pada Permainan Bola Voli Di SMPN 1 Ujan Mas Kabupaten Kepahiang Utama, Nyoman Indra; Syaputra, Roni; Masterjon, Masterjon
Educative Sportive Vol 5 No 1 (2024): Educative Sportive, Januari
Publisher : UNIVED Press, Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/edusport.v5i1.5589

Abstract

This study aims to determine the contribution of leg muscle explosive power to the ability to smash volleyball at SMPN 1 Ujan Mas, Kepahiang Regency. This type of research is correlational research. The research sample is 20 people. The instrument used in this study was the Explosive Power Test of Leg Muscles Against Smash Ability. Where the results of the explosive power of the leg muscles carried out by 20 people at SMPN 1 Ujan Mas, Kepahiang Regency, had the explosive power of the leg muscles as many as 1 person (5%) had the Very Good category. As many as 6 people (30%) have a Good category. As many as 7 people (35%) have the Enough category. As many as 3 people (15%) have the Less category and as many as 3 people (15%) have the Very Less category. Then it was continued with the Smash Skills test which was attended by 20 people at SMPN 1 Ujan Mas, Kepahiang Regency. 6 people (30%) had smash skills in the Good category. As many as 7 people (35%) have the Enough category. As many as 6 people (30%) have the Less category. As many as 1 person (5%) have the Less Once category. Thus the hypothesis which reads "There is a strong contribution between leg muscle explosive power and smash skills at SMPN 1 Ujan Mas, Kepahiang Regency" is accepted. This means that there is a Contribution of Leg Muscle Explosive Power with Smash Skills at SMPN 1 Ujan Mas, Kepahiang Regency
The eacher's Efforts to Improve Early Childhood Science Ability Through the Application of Experimental Methods to Recognize Colors Using Flower Plants Dina, W S; Masterjon, Masterjon; Partikasari, R; Yulmiarti, Yulmiarti
Early Childhood Research and Practice Vol 3 No 02 (2023): Early Child Research and Practice, Januari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/ecrp.v3i02.3638

Abstract

The purpose of this study was to determine the early childhood scientific ability through the application of the experimental method to recognize color using flower plants, to determine the increase in early childhood scientific ability through the application of the experimental method to recognize color using flower plants. Classroom Action Research (PTK) which is focused on class situations, or known as classroom action procedures used in the form of cycles. The main subjects in the study were 15 children in the AL-MUTTAQIN PAUD in Talang Dantuk Village, Seluma District, Seluma Regency. Data collection techniques using observation and documentation methods. Data analysis was carried out in a qualitative descriptive manner by using it to determine the process improvement expressed in a predicate, while quantitative data analysis was used to determine the increase in results by using a percentage. The conclusion of this study is that children's initial scientific abilities through the experimental method of knowing colors using flower plants develop well
Dampak Game Online Terhadap Prestasi Belajar Siswa Di Smpn 17 Kota Bengkulu Pratama, Muhammad Ramanda; Masterjon, Masterjon; Yul, Fadlul Amdhi
Jurnal Komputer Indonesia Vol. 3 No. 1 (2024): Juni
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jki.v3i1.551

Abstract

This study aims to determine the impact of online games on the learning achievement of students in class IX A in the subject of Information and Communication Technology at SMPN 17 Bengkulu City. The research was conducted using qualitative methods. The source of data in this study were students of class IX A SMPN 17 Bengkulu City. Data collection techniques used in this research are observation, interviews and documentation. The stages of data analysis are preceded by data reduction, data presentation, then conclusion drawing. The results of this study indicate that there is a negative influence of the habit of playing online games at home on the learning achievement of students of SMPN 17 Bengkulu City in the 2013/2024 academic year. Students who play online games mostly come from middle class families with middle class economic ability. Students who play online games also have learning outcomes that are on average less than the KKM value set by the school, meaning that students who play online games are still unable to achieve better learning outcomes than those who do not play online games.
Science Video Media as an Effective Tool to Enhance Self-Awareness, Responsibility, and Prosocial Behavior in Early Childhood Rulismi, Dwi; Sari, Rika Partika; Nurwita, Syisva; Imran, Ranny Fitria; Masterjon, Masterjon
Journal of Research in Social Science and Humanities Vol 5, No 3 (2025)
Publisher : Utan Kayu Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/jrssh.v5i3.393

Abstract

This study aims to measure the effectiveness of science video media in enhancing the social-emotional abilities of early childhood learners, covering aspects such as self-awareness, a sense of responsibility, and prosocial behavior. The research employed a quantitative approach using a quasi-experimental design, involving 18 children aged 5–6 years, divided into an experimental group and a control group. The research instruments consisted of observation sheets, questionnaires, and teacher interview guides. Data analysis was conducted quantitatively using an independent t-test, complemented by qualitative analysis to provide a deeper understanding of the video media's effectiveness. The findings reveal that the use of science video media significantly improved all three social-emotional aspects. Children became more capable of recognizing and understanding themselves, demonstrated increased responsibility toward themselves and others, and showed more active prosocial behavior, such as cooperation and empathy. Science video media proved to be effective in helping children understand social and emotional values through engaging visual and narrative approaches. By presenting real-life situations and relatable characters, the children experienced more practical and contextual learning. These results reinforce social learning theory, which emphasizes the importance of observation and imitation in children's learning processes. Video media allows children to imitate positive behaviors portrayed in the content, thereby naturally shaping their character and social skills. Thus, science video media can serve as an innovative and effective educational tool to support the social-emotional development of young children. This media can be integrated into the learning process both at school and at home as part of an educational strategy that is responsive to children's needs in the digital era.
Development of Multimedia Interactive To Improve Early Children's Language Skills Rulismi, Dwi; Masterjon, Masterjon; Danim, Sudarwan; Kurniah, Nina
Edukasi Islami: Jurnal Pendidikan Islam Vol. 12 No. 001 (2023): Edukasi Islami: Jurnal Pendidikan Islam (Special Issue 2023)
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop interactive multimedia as teaching materials specifically designed to improve language skills in early childhood. The development method used follows the R&D approach. This study used a sample size divided into two groups. Data was obtained through observation, interviews, and written tests. Data was analyzed using average scores, percentages, and t-tests. where the results of the t-test research that has been carried out are 8.551, then the t-count > t-table value where the t-count is 8.551 from the t-table 2.048. This can be interpreted as significant. The research results show that the interactive multimedia developed is suitable for use in improving language skills in early childhood. This conclusion is based on the results of limited and extensive tests. This development model has proven effective in significantly improving children's language skills. From this research, the researcher concludes that the advantages of developing media in the form of animations, videos, and sound make it more engaging, flexible, and usable online through provided links, and it can also be operated offline using a disk. It also employs attractive cartoon animations that are easy to operate and will be more readily understood by students. Interactive multimedia can capture students' attention and enhance motivation in the teaching and learning process, resulting in improved language skills in learning. This interactive multimedia is equipped with user-operated control tools, allowing users to choose what they desire for the learning process. Additionally, multimedia can also be used to present material using both words and images, where "words" refer to the presentation of the content in a verbal or textual form