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SISTEM INFORMASI GEOGRAFIS PENCARIAN TOKO KERAJINAN TANGAN MENGGUNAKAN ALGORITMA A STAR (A*) NURZAENAB, NURZAENAB; ANDI YULIA MUNIAR; AHSANI TAQWIM
Jurnal INSTEK (Informatika Sains dan Teknologi) Vol 8 No 1 (2023): APRIL
Publisher : Department of Informatics Engineering, Faculty of Science and Technology, Universitas Islam Negeri Alauddin, Makassar, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/instek.v8i1.37126

Abstract

Wisatawan yang masuk ke kota makassar tiap tahunnya membuat penduduk mendirikan usaha kerajinan tangan. Namun terkadang wisatawan masih bingung dan belum terbiasa dengan tempat yang mereka kunjungi. Sehingga mereka membutuhkan sebuah Aplikasi (Geografis Information System) GIS untuk membantu wisatawan mencari tempat kerajinan tangan dengan jarak terdekat dari posisi mereka \menggunakan algortima A*. Tujuan dari penelitian ini ialah untuk membantu wisatawan asing mencari tempat kerajinan tangan dengan jarak terdekat dari posisi mereka. Metode yang digunakan yaitu algoritma A* (A Star) untuk menentukan rute terdekat. Hasil penelitian ini menunjukkan bahwa penelitian ini melakukan pengujian kuisioner pada aplikasi pencarian toko kerajinan tangan menggunakan algoritma A-Star kepada beberapa pihak, maka aplikasi ini layak digunakan karena kesimpulan hasil kuisioner oleh 22 responden dengan pertanyaan sebanyak 6 pertanyan menunjukkan nilai rata-rata 89,23% yang berarti aplikasi sangat layak digunakan.
Sistem Pendukung Keputusan Penilaian Kinerja Karyawan Menggunakan Fuzzy Logic Tsukamoto Haryatno Saputra; Andi Yulia Muniar; Mashud Mashud
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 3 (2025): Agustus: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i3.1028

Abstract

Employee performance appraisal is an important process in human resource management that aims to evaluate individual work achievements based on certain criteria set by the organization. This process not only serves to assess the extent to which an employee meets work standards, but also serves as a basis for strategic decision-making, such as job promotions, bonus awards, and career development planning. However, in practice, CV. Surya Perkasa Makassar faces serious obstacles in the form of subjectivity in the assessment process, because the benchmarks used still tend to be based on the likes or dislikes of superiors. This causes the evaluation results to be less objective, inconsistent, and potentially reduce employee work motivation. To overcome these problems, this study aims to develop a decision support system for employee performance appraisal using the Tsukamoto Fuzzy Logic method. This method was chosen because it is able to accommodate uncertainty in the assessment, resulting in more objective, measurable, and consistent decisions. This study uses a Research and Development (R&D) approach with a Black Box Testing method to ensure system functionality. The assessment criteria used include five main aspects, namely work quality, work quantity, discipline, responsibility, and cooperation. Data from these criteria is processed through fuzzification, inference, and defuzzification stages to obtain the final employee performance score. Test results indicate that all system features function as expected. The system is able to prevent data duplication, validate input, and produce accurate final performance scores. The implementation of the Tsukamoto Fuzzy Logic method has proven effective in reducing the level of subjectivity that typically occurs in manual assessments. Therefore, this system can be used as a reliable tool in managerial decision-making, both regarding promotions, bonus awards, and planning employee future career development.  
Design and Build Web-Based Interactive Learning Media for Early Childhood in Early Childhood Kindergarten Mujahidin School Markani Pato; Asnimar Asnimar; Fitri Laila; Ratnawati; Tatik Maslihatin; Febri Hidayat Saputra; Amran Amiruddin; Andi Yulia Muniar; Elmi; Benny Leonard Enrico Panggabean; Listia Utami; Muhammad Sabirin Hadis; Tamsir; Andi Nur Fadillah
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 11 No. 1 (2026): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v11i1.11747

Abstract

The problem faced by At The PAUD Mujahidin School In Barru Regency is that the learning process is still dominated by conventional methods so that it is less interesting and less effective in stimulating children's interest in learning. The solution offered is the development of web-based interactive digital media that contains learning materials, interactive quizzes, and learning outcome reports that can be accessed by teachers and principals. The aim of the study was to create learning media that is able to increase children's involvement, motivation, and learning outcomes. The data was obtained through  observation, interviews, library research and the distribution of questionnaires for feasibility tests. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The media is tested using Blackbox Testing to ensure system functionality as well as User Acceptance Test (UAT) to evaluate user satisfaction. The results of the study indicate  that 88% of respondents stated that this medium is very suitable for use, able to increase children's involvement, and provide a more enjoyable learning experience.