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Digital Forensic Evidence Analysis In Revealing Defamation On Social Media (Twitter) Using The Static Forensics Method Reski Badillah; Andi Yulia Muniar; Abd. Rahman; Febri Hidayat Saputra; Mansyur; Supriadi Sahibu
Ceddi Journal of Information System and Technology (JST) Vol. 2 No. 2 (2023): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/jst.v2i2.45

Abstract

This research addresses the persistent challenge of defamation, notably prevalent on the Twitter platform, where the discovery of digital evidence is hampered by robust privacy protections. The study aims to investigate and identify digital evidence in defamation cases on Twitter, focusing on optimizing the evidence discovery process. Employing static forensics to prevent data alterations during acquisition from devices associated with defamation, the research successfully uncovered various digital evidence, including text from deleted comments, usernames, emails, and deleted image files linked to defamation. Out of the initial 28 reported data instances, 22 pieces of evidence were identified, resulting in an impressive 79% accuracy rate. The investigative procedures align with the chain of custody, ensuring the reliability of the collected evidence. This study not only contributes valuable insights into digital evidence discovery in online defamation cases but also highlights the efficacy of static forensics as a method. These findings provide a foundation for robust digital forensic practices, crucial for addressing challenges posed by online defamation on social media platforms.
Perancangan E-Marketspace Teripang dengan Web Information System Development Methodology Rismayani Rismayani; Febri Hidayat Saputra; Mashud Mashud
Saturnus: Jurnal Teknologi dan Sistem Informasi Vol. 3 No. 1 (2025): Januari: Saturnus: Jurnal Teknologi dan Sistem Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/saturnus.v3i2.734

Abstract

The use of technology in website-based buying and selling transactions has grown rapidly, especially in e-commerce. However, marketing of processed sea cucumber products is still done conventionally, which causes limited market reach and transaction efficiency. This study aims to develop a web-based e-marketspace system to improve the effectiveness of marketing and transactions of processed sea cucumber products. The method used in this study is the Web Information System Development Methodology (WISDM), which allows for rapid and sustainable system development according to user needs. The results of the study indicate that the system developed can improve transaction efficiency, expand marketing reach, the development of a website-based e-marketspace system for selling sea cucumbers can provide significant benefits for business actors in increasing efficiency and marketing reach. This system simplifies the transaction process by providing a digital platform that can be accessed by customers widely, thus supporting the growth of the marine product industry, especially processed sea cucumber products.
Design and Build Web-Based Interactive Learning Media for Early Childhood in Early Childhood Kindergarten Mujahidin School Pato, Markani; Asnimar, Asnimar; Fitri Laila; Ratnawati; Tatik Maslihatin; Febri Hidayat Saputra; Amran Amiruddin; Andi Yulia Muniar; Elmi; Benny Leonard Enrico Panggabean; Listia Utami; Muhammad Sabirin Hadis; Tamsir; Andi Nur Fadillah
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 11 No. 1 (2026): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v11i1.11747

Abstract

The problem faced by At The PAUD Mujahidin School In Barru Regency is that the learning process is still dominated by conventional methods so that it is less interesting and less effective in stimulating children's interest in learning. The solution offered is the development of web-based interactive digital media that contains learning materials, interactive quizzes, and learning outcome reports that can be accessed by teachers and principals. The aim of the study was to create learning media that is able to increase children's involvement, motivation, and learning outcomes. The data was obtained through  observation, interviews, library research and the distribution of questionnaires for feasibility tests. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The media is tested using Blackbox Testing to ensure system functionality as well as User Acceptance Test (UAT) to evaluate user satisfaction. The results of the study indicate  that 88% of respondents stated that this medium is very suitable for use, able to increase children's involvement, and provide a more enjoyable learning experience.