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Journal : Journal of Computer Interaction in Education (JCIE)

THE EFFECT OF MNEMONIC TECHNIQUE WITH CROSSWORD PUZZLE MEDIA IN TEACHING VOCABULARY: Pre-Experimental Research Pratiwi, A. Yuniarti Dian; Latief, Hasnawati; Hamid, Radiah
Journal of Computer Interaction in Education Vol. 1 No. 2 (2018): JCIE : Teaching Media, Web-blog, CALL, MALL and Games Application for Language
Publisher : FKIP Unismuh Makassar

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Abstract

The thesis aimed at finding out the improvement of the students’ vocabulary at the 10th grade of SMA Negeri 11 Watampone in 2017/2018 Academic year in term of Mnemonic Technique with Crossword Puzzle Media. The researcher findings indicated that Mnemonic Technique with Crossword Puzzle Media effective could improve students’ vocabulary mastery. The result of the data indicated that, there was difference between students’ pre-test and post-test. The mean score of post-test (86, 11) was greater than the mean score of pre-test (69, 25). From t-test, the researcher found that, the value of t-test (7.082) was greater than t-table (2.056) at the level of significance 0. 05 with degree of freedom (df) = 27.result shows that t-test value for the final score of students’ vocabulary was (7.082 > 2.080). It means that there is significant difference between the students’ vocabulary mastery before and after using Mnemonic Technique with Crossword Puzzle Media. It is also said that the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. Based on the finding and discussion of the research, the researcher concluded that, the using of Mnemonic Technique with Crossword Puzzle Media could improve the students’ vocabulary mastery at the 10th Grade of SMA Negeri 11 Watampone
The Effect of Using Gamification In English Learning At SMA Negeri 5 Takalar Irfani, Nur; Akib , Erwin; Latief, Hasnawati
Journal of Computer Interaction in Education Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v8i1.1005

Abstract

This study investigates the effectiveness of the Gamification strategy in enhancing reading comprehension among Grade 11 students at SMA Negeri 5 Takalar. As innovative, student-centered approaches become increasingly urgent in modern education, this research offers empirical insight into the application of gamification in language learning. A quasi-experimental quantitative design was employed, involving 30 purposively selected students. Data were collected through pre- and post-tests administered to both experimental and control groups. Results show a substantial improvement in the experimental group’s reading scores (from 50.53 to 89.20), compared to the control group (from 48.53 to 64.93). Statistical analysis revealed a significant difference (p = 0.000 < 0.05), and the effect size of 2.3 indicates a strong impact. These findings demonstrate that the Gamification strategy significantly improves reading comprehension and contributes to the development of engaging, effective English learning practices in secondary education.