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Perancangan Sistem E-Ticketing Berbasis Web Untuk Supporter Brigata Curva Sud Menggunakan Metode Rapid Application Development Ashari, Rahmat; Fanny Hebrasianto Permadi, Dimas
eProceedings of Engineering Vol. 12 No. 4 (2025): Agustus 2025
Publisher : eProceedings of Engineering

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Abstract

Kelompok supporter Brigata Curva Sud (BCS) PSSSleman masih menghadapi kendala dalam pengelolaan tiketpertandingan yang dilakukan secara konvensional, sehinggamenimbulkan antrian panjang dan risiko keamanan. Penelitianini bertujuan untuk merancang dan mengimplementasikan sisteme-ticketing berbasis web guna mendukung efisiensi dantransparansi dalam pemesanan tiket bagi anggota BCS. Metodepengembangan sistem yang digunakan adalah Rapid ApplicationDevelopment (RAD) yang terdiri dari tahap requirement planning,workshop design, dan implementation. Sistem dirancangmenggunakan framework Laravel dan basis data MySQL sertadivisualisasikan menggunakan UML. Pengujian dilakukanmenggunakan metode Blackbox Testing untuk mengevaluasifungsionalitas sistem, serta System Usability Scale (SUS) untukmenilai kenyamanan penggunaan dari perspektif pengguna.Hasil pengujian menunjukkan bahwa seluruh fitur sistemberjalan sesuai dengan kebutuhan dan memperoleh skor SUSsebesar 88.5 yang termasuk kategori "Excellent". Sistem yangdikembangkan dinilai layak untuk digunakan dalam prosespemesanan tiket pertandingan oleh supporter Brigata Curva Sud.Kata kunci— Brigata Curva Sud, Pengujian Blackbox,Rapid Application Development, Sistem e-Ticketing, SystemUsability Scale
EKSPLORASI GERAKAN TARI DENGAN BUDAYA TRADISIONAL KOMPANGAN DALAM PELESTARIAN BUDAYA MELAYU JAMBI Sasabillah; Rohmah , Nisa Nur; Novi, Desita; Qibtiah, Maria; Marcellia, Giska; Ashari, Rahmat; Mawaddah, Egi Amaza; Butarbutar, Ririn; Rahmani, Resya; Sasmita, Cici; Fitriyani, Nuramna; Rajagukguk, Rut Putri; Ananta, Viola; Saputra, Hardian; Perangin-angin, Romian; Nurhalisa, Intan; Desita Nova
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.23930

Abstract

This research discusses the importance of preserving regional culture as the identity of the Indonesian nation in the midst of globalization challenges. The main focus is on a variety of traditional arts and cultures such as dance, regional music, traditional clothing, and traditional musical instruments from various regions of Indonesia. The study also highlights the efforts that have been made to preserve regional culture, such as cultural arts education in schools, participation in art competitions, and the role of family and community. This research aims to foster the awareness of the younger generation of the nation's cultural wealth and encourage the preservation of cultural heritage so that it does not become extinct in the future. Keywords: cultural arts, preservation, regional culture
PENGEMBANGAN GAME EDUKATIF BERORIENTASI KEMAMPUAN BERPIKIR LOGIS KELAS 2 SEKOLAH DASAR Ashari, Rahmat; Syarif, Ahmad; Budiono, Hendra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40936

Abstract

The development of learning in the digital era requires instructional media that are not only engaging but also capable of enhancing students’ logical thinking skills at the elementary school level. However, classroom observations in Grade II revealed that students’ logical thinking abilities remain limited, particularly in understanding and using simple vocabulary, as well as teachers’ constraints in utilizing appropriate digital learning media. This study aimed to develop an educational game oriented toward logical thinking skills for Grade II elementary school students and to determine the validity and practicality of the developed product. This research employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The developed product is a web-based educational game created using the Interacty platform, featuring Indonesian language vocabulary related to the school environment and game activities designed based on logical thinking indicators. Data were collected through expert validation sheets (content, language, and media experts) and response questionnaires from teachers and students. The results indicate that the developed educational game achieved a very high level of validity and was categorized as practical for classroom use. Therefore, the educational game is feasible to be implemented as a learning medium to support the development of logical thinking skills among Grade II elementary school students.