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Perancangan Digital Book Sejarah Kabupaten Boyolali Guntur Adi Wijaya; Anwar, Ahmad Khoirul; Yulianto, Arif
JURNAL KEMADHA Vol. 13 No. 1 (2023): Jurnal Kemadha Vol. 13 No. 1 April 2023
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/ke.v13i1.1399

Abstract

Abstract This final project is based on the lack of media knowledge about the history of the Boyolali district and exciting information for the public. Therefore, the ignorance about the history of Boyolali is fading over time. The design of this final project aims to reintroduce the history of Boyolali to the public, especially the millennial generation. Boyolali Regency is a regency located in the province of Central Java. The history of the establishment of Boyolali started with Sunan Kalijogo's preaching, so Ki Ageng Pandan Arang was aware of sangkan paraning dumadi. Thus he sincerely left his wealth and position in Semarang and wanted to travel Sufis from Semarang to Mount Jabalkat Bayat, Klaten Regency. Books are one of the print media that can be read repeatedly with more complex explanations and are more comfortable to read accompanied by interesting pictures in accordance with the theme of the book. This book can make an introduction or knowledge of information about the history of Boyolali district completely, so people understand what is being informed without any confusion. This book uses digital drawing techniques to make it more modern and attractive to the public, especially the millennial generation. Keywords: Design, Digital Book, History, Boyolali Regency.
PEMBERDAYAAN MASYARAKAT DESA WISATA GENTAN BULU DALAM MENYUSUN KONTEN DIGITAL MELALUI PELATIHAN CANVA Fitriyadi, Farid; Indriastiningsih, Erna; Anwar, Ahmad Khoirul
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 6 No. 2 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

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Abstract

Pemberdayaan masyarakat di Desa Wisata Gentan Bulu dilakukan melalui pelatihan penggunaan Canva untuk menyusun konten digital. Pelatihan ini bertujuan untuk meningkatkan keterampilan warga dalam membuat materi promosi yang menarik dan efektif guna memasarkan potensi desa wisata mereka. Metode pelatihan meliputi tiga tahap: persiapan, implementasi, dan evaluasi. Pada tahap persiapan, tim berkoordinasi dengan perangkat desa untuk mengatur jadwal dan membagi tugas antara dosen dan mahasiswa. Tahap implementasi mencakup edukasi tentang pentingnya media sosial, dan praktik penggunaan Canva. Evaluasi dilakukan melalui google form untuk mengukur efektivitas pelatihan. Hasil evaluasi menunjukkan bahwa mayoritas peserta sangat puas dan merasakan manfaat besar dari pelatihan ini. Pelatihan Canva berhasil meningkatkan kemampuan warga Desa Wisata Gentan Bulu dalam mempromosikan desanya secara mandiri, yang diharapkan dapat meningkatkan kunjungan wisatawan dan pendapatan ekonomi daerah. Kekurangan yang diidentifikasi adalah perlunya durasi pelatihan yang lebih lama dan materi yang lebih mendalam. Pelatihan ini menunjukkan bahwa peningkatan keterampilan digital masyarakat desa sangat penting dalam pengembangan dan pemberdayaan desa wisata.
P Perancangan Buku Explainer Digital Sebagai Media Edukasi Untuk Anak Mengenai Bahaya Pengaruh Media Sosial Berlebihan Wasesa, Anisa; Anwar, Ahmad Khoirul
JURNAL KEMADHA Vol. 15 No. 2 (2025): Jurnal Kemadha Vol. 15 No. 2, Oktober 2025
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/ke.v15i2.2127

Abstract

Social media is a platform or application that facilitates online interaction. Social media is found in everyday life, with platforms like YouTube, TikTok, Twitter, and Instagram available. Social media has become a popular entertainment platform for teenagers, parents, and children, offering numerous benefits in providing a variety of information and content quickly. However, social media also has negative impacts, especially when children are influenced by it. Excessive scrolling can lead to decreased thinking skills due to excessive consumption of digital content. The goal of this design is to create a book that can serve as an educational medium for children about the dangers of social media influence. The creation of this digital explainer book applies the design thinking method based on the Institute of Design at Stanford. The stages in design thinking are: empathize, define, ideate, prototype, and test. These elements summarize the design foundation. The result of this design is a prototype. Therefore, this digital explainer book can be a medium for providing understanding aimed at educating children about the wise use of social media.
Perancangan Video Iklan Layanan Masyarakat Tentang Bullying Deona Firsta, Stevany; Anwar, Ahmad Khoirul
JURNAL KEMADHA Vol. 15 No. 2 (2025): Jurnal Kemadha Vol. 15 No. 2, Oktober 2025
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/ke.v15i2.2128

Abstract

Bullying is a growing social problem, especially among children and adolescents, with serious impacts on the psychological, academic, and even life of victims. A novelty is that the number of bullying cases is still relatively high in schools, despite various prevention efforts. Data from the Indonesian Child Protection Commission (KPAI), UNICEF, and UNESCO show that physical bullying is the most common type of bullying. Existing educational media are still less engaging and less effective in touching the audience's emotions, so that prevention messages are not optimally conveyed. The urgency of this issue lies in the lack of creative campaign tools that can raise public awareness of the dangers of bullying, tools that are both informative and emotional, thereby encouraging students, parents, and the community to take action and prevent bullying. The design aims to create educational media in the form of a public service announcement video that is communicative, engaging, and able to convey bullying prevention messages to the target audience effectively. The method employed quantitative methods, utilizing measurable instruments such as questionnaires, percentage data, and the number of cases. Additionally, it incorporated design methods from StudioAntelope, which encompass the stages of development, pre-production, production, post-production, and distribution. The process included developing ideas and concepts, developing a storyline, storyboarding, shooting, editing, mixing, and rendering, with distribution through social media. The results are a public service announcement video with a realistic cinematic visual style that conveys a powerful, emotionally engaging message. It is expected to serve as an effective educational tool for reducing bullying, fostering empathy, and encouraging community participation in preventing bullying.