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Journal : Jupiter

Identify Level of Welfare Population Based on Income Levels Using Decision Tree Method Yunita Ardilla; Wilda Imama Sabilla; Sarah Astiti
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 13 No 2 (2021): JUPITER Edisi Oktober 2021
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/3375.jupiter.2021.10

Abstract

Identification of population welfare influenced by several factors. This identification is useful to assist the government in classifying the level of welfare population which is useful for providing subsidies to be targeted. Therefore this study aims to determine the level of welfare population based on the level of income per capita using decision tree method. The selection of the best model is based on the calculation value of accuracy, precision, and recall with k-fold cross validation method. Based on experiments that have been done, it can be concluded that the decision tree model produced has good performance with a tree shape model has 622 leaves with tree size 705 of nodes, the model has an accuracy of 86,97%, precision 0.897 and recall 0.917.
Designing of 3-D Animation Videos in Arduino Assembly Learning with The Multimedia Development Life Cycle Method Sarah Astiti; Krishnanda Raditya Mooduto; Petrus Kerowe Goran; Yunita Ardilla
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 13 No 2 (2021): JUPITER Edisi Oktober 2021
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/3575.jupiter.2021.10

Abstract

Abstract The interest in the Internet of Things (IoT) field is getting more and more popular in the world of technology this recently. This can be seen from the number of researchers, students and students starting to study the Internet of Things (IoT). If viewed globally, then the notion of the Internet of Things (IoT) is that everything in the form of living or inanimate objects in this universe has a code/identity that can be recognized by a system. Many parties have begun to introduce and teach Internet of Things (IoT) technology to Generation Z children. The thought of the importance of Arduino technology learning media is that it can facilitate the learning process for students and students in recognizing and making Arduino devices. Arduino devices consist of CPU, ROM and RAM. Arduino power supply uses a dc voltage between 9-12 volts. In learning Arduino assembly so far, lecturers do not use supporting media other than direct practice and books and power point slide shows. students also have difficulty in absorbing Arduino assembly subject matter because students are faced with new material that has never been obtained before. In the Internet of Things (IoT) course, there is Arduino assembly material. Arduino assembly material cannot be separated from the practicum. Therefore, students need learning media that can package practical activities into a video that can be studied anywhere and anytime. By using learning video media, it is hoped that there will be an increase in student learning outcomes, especially in Arduino assembly materials. Therefore, in this study, a 3-dimensional animation video will be designed in learning Arduino assembly using the Multimedia Development Life Cycle (MDLC) method.