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Prototype Face Attendance System Berbasis Raspberry PI Menggunakan Metode Eigenface di Program Studi Pendidikan Vokasional Teknik Elektro Untirta Fikri Firmansyah; Desmira Desmira; Endi Permata; Didik Aribowo
Reslaj : Religion Education Social Laa Roiba Journal Vol 5 No 5 (2023): Reslaj: Religion Education Social Laa Roiba Journal
Publisher : LPPM Institut Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (938.275 KB) | DOI: 10.47467/reslaj.v5i5.2331

Abstract

Face recognition is one of the pattern recognition approaches for the purposes of identifying a person's face with a biometric approach. From this biometric pattern, it can be used as a means to identify the presence of a student. Assisted by the Raspberry Pi, this facial recognition can be done and it can be concluded whether the biometric pattern matches or not. This suitability will be a reference to indicate the presence of a student. So a Raspberry Pi-based Prototype Face Attendance System was made using the Eigenface method. Eigenface is an algorithm that works based on Principle Component Analysis (PCA). Tests were carried out by testing 30 students with a total of 30 photo samples per individual resulting in an accuracy value of 78.85% and error value is 21.15%.
Simulasi Perencanaan Jaringan Transport Metro Ethernet Menggunakan Aplikasi Cisco Packet Tracer Versi 6.2.0 Sikarti Sikarti; Feri Febrian Syah; Alifia Rukmi Candra Dewi; Didik Aribowo
Simpati Vol. 1 No. 2 (2023): April : Jurnal Penelitian Pendidikan dan Bahasa
Publisher : CV. Alim's Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1560.666 KB) | DOI: 10.59024/simpati.v1i2.152

Abstract

Metro ethernet merupakan teknologi yang mampu menjangkau kota besar bahkan metropolitan agar bisa melayanai kebutuhan teknologi saat ini. Packet Tracer adalah sebuah software simulasi teknologi jaringan luas yang memungkinkan siswa untuk melakukan percobaan dengan membuat suatu jaringan dan mengembangkannya. Adapun tujuan penulisan artikel ini untuk membuat sebuah simulasi rancangan jaringan transport metro ethernet dengan bantuan aplikasi cisco packet tracer. Metode yang Metode yang digunakan adalah kualitatif dengan Teknik pengumpulan data berupa studi litelatur dan membuat sebuah rangkaian simulasi di aplikasi cisco packet tracer.Untuk membuat suatu simulasi metro ethernet antar cabang bank yang dimana bank ini mempunyai 3 cabang yaitu Jakarta, Semarang dan Surabaya. Cabang-cabang tersebut mempunya 3 bagian yaitu: teller, CS dan audit. Dimana antara bagian terkomunikasi dan sesama bagian antar cabang bisa saling berkomunikasi.
Desain Simulasi Cisco Pada Studi Kasus Optical Transport Network (OTN) Fina Ayu Lestari; Deny Exka Saputra; Yudi Syah Pratama; Didik Aribowo
Simpati Vol. 1 No. 2 (2023): April : Jurnal Penelitian Pendidikan dan Bahasa
Publisher : CV. Alim's Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (614.211 KB) | DOI: 10.59024/simpati.v1i2.171

Abstract

Network traffic has increased exponentially, revenue has not maintained the same pace. New methods should be explored to reduce this gap between traffic and revenue. While the OTN protocol implemented via DWDM offers many management and control area benefits, overall network CAPEX can be minimized in the design phase by planning both layers simultaneously. Multilayer redirection finds a middle ground between opaque and transparent networks across all traffic volumes. Cisco is the main equipment that is commonly used in Wide Area Networks or Wide Area Networks (WAN). With a Cisco router, information can also be forwarded to the address to be addressed. In this study, discusses the Optical Transport Network (OTN) and how the network topology forms in Cisco Packet Tracer 6.2 software.
Perencanaan Jaringan Akses Optik Ftth Menggunakan Teknologi Gpon (Gigabit Passive Optical Network) Prasta Mahrifatika; Iqbal Maulana; Khaila Mardina Fauziah; Didik Aribowo
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 1 No. 2 (2023): Mei: Jurnal Sistem Informasi dan Ilmu Komputer
Publisher : Universitas Katolik Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jusiik-widyakarya.v1i2.333

Abstract

The development of information and communication technology is increasing rapidly from year to year, especially in the field of telecommunications. Communication technology via fiber optic is one of the technologies that is widely used as a data sender, between senders and receivers in one network, users can communicate with each other at very high speeds. This is in line with the community's need for fast communication services. FTTH (Fiber To The Home) is a telecommunications service infrastructure that supports transmission on large bandwidths and can solve bandwidth access problems so that PT. Telkom designs fiber to the home network access using GPON technology by determining its usage.
Pengembangan Media Pembelajaran Fisika Menggunakan Game Edukasi Pada Kelas Xi Di Madrasah Aliyah Nurul Hidayah Bojonegara Budi Santosa; Didik Aribowo; Irwanto Irwanto
PROtek : Jurnal Ilmiah Teknik Elektro Vol 8, No 2 (2021): PROtek : Jurnal Ilmiah Teknik Elektro
Publisher : Program Studi Teknik Elektro Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/protk.v8i2.2256

Abstract

Verbal delivery of learning and long learning hours causes students to often play games without the knowledge of the teacher during the learning process so that learning outcomes are not optimal to achieve the specified minimum completeness criteria. This study aims to produce educational game learning media and determine student responses to educational game learning media. To be able to produce a certain product, the research steps used the waterfall model. This research was conducted at Madrasah Aliyah Nurul Hidayah Bojonegara in class XI students with data sources on learning outcomes dan syllabus. Data collection techniques used interviews, observation and questionnaires, while data analysis techniques used a likert scale. The results of the research to be achieved are a jigsaw puzzle game as a learning medium, this game is made using the Unity 3D application. from the study also wanted to know student responses about the jigsaw puzzle game as an educational game or learning media.
Sistem Auto Filling Machine Berbasis Mikrokontroller Human Machine Interface Dengan Water Flow Sensor Puji Pangestu; Didik Aribowo; Mustofa Abi Hamid
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 3 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i3.9742

Abstract

Perkembangan teknologi dibidang industri saat ini sangat berkembang pesat, penggunaan sistem kontrol volume manual pada peralatan pengisian bahan produksi tertentu masih terus berlanjut. Tujuan dari penelitian ini adalah untuk merancang sebuah sistem kontrol pengisian bahan produksi secara otomatis. Sistem ini dibangun dengan memanfaatkan Arduino Uno Atmega328 dan Human Machine Interface, dengan komponen pendukung sistem yang terdiri dari sensor aliran air, pompa air, relai, dan catu daya. Sebuah aplikasi dimasukkan ke dalam sistem untuk pemantauan penggunaan bahan produksi. Sensor Aliran Air menghitung volume air yang dikeluarkan. Kalibrasi melibatkan memasukkan nilai konstan 0,8. Volume air dihitung dengan menjumlahkan debit air per detik melalui sensor Aliran Air. Jika batas pada setpoint sensor aliran air tercapai, pompa air akan berhenti, seperti yang ditunjukkan oleh hasil implementasi alat. Akurasi alat berkisar antara 77,76% hingga 100%, seperti yang ditunjukkan oleh hasil uji coba yang dilakukan. Persentase kesalahan tertinggi yang teramati adalah 22,24%, sedangkan yang terkecil adalah 0%, dengan deviasi rata-rata ±9,00. Kesalahan ini berasal dari perbedaan volume antara nilai yang ditetapkan oleh sensor aliran air dan jumlah material yang dikeluarkan. Data perhitungan volume disimpan dalam mikrokontroler dan ditampilkan pada layar nextion. Pengguna dapat memantau data dengan mentransfernya ke aplikasi. Kata Kunci: Auto Filling Machine, Arduino Uno, Mikrokontroler, Human Machine Interface, Sensor Aliran Air.
Teknologi WI-FI Menggunakan Topologi Star Syuja Rifka Khairyansyah; Della Saskia Amalia; Subhan Aditya; Ardian Sah; Didik Aribowo
Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer Vol. 2 No. 2 (2024): April: Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/mars.v2i2.89

Abstract

This research uses Cisco Packet Tracer as a simulation tool for implementing WI-FI technology in a star topology. WI-FI technology is a wireless communication technology that allows electronic devices to connect wirelessly to a local area network (LAN). Star topology is one of the most commonly used network topologies, especially in wide local area networks (WLAN). This research uses Cisco Packet Tracer to model and simulate a star topology in WI-FI. This framework utilizes powerful simulation tools to facilitate network management and monitoring. Star topology can improve network performance because each device has a direct communication path to the access point. This research provides information about the basic concepts of WI-FI technology, introduces star topology and explains its implementation using Cisco Packet Tracer.