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Analysis of Generic Structure and Grammatical Problem of Students in Writing English Paragraphs in Online Learning at Muhammadiyah University of Riau Prih Febtiningsih; Ardiya
ELT-Lectura Vol. 9 No. 1 (2022): ELT-Lectura Studies and Perspective in English Language Teaching
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/elt-lectura.v9i1.9410

Abstract

The purpose of this research is to find out the generic structure and grammatical problems encountered by the non-English students at Muhammadiyah University of Riau. The data was obtained through students writing task namely writing English paragraphs of descriptive text. The writing task was given through Learning System Management (LSM) of the university named Sikuli. The participants of this research were the Non-English students taking the English subject in the first semester in academic year of 2021/2022 at Muhammadiyah University of Riau. The samples of this research were 4 classes consisting of a number of students for each class taken randomly spreading in eight faculties. They were from Computer Science faculty (40), Communication Science faculty (28), Natural Science and Health faculty (45), and Teacher Training and Education faculty (25). The total number of students are 138. The researchers applied the theory of Gerot and Wignel (1994) and Halliday et al. (2014) from the perspective of systemic functional linguistics. In generic structure, the appropriateness and inappropriateness in formulating identification and descriptions in descriptive text were described. While, in grammatical case, the writing students were analyzed based on the theory proposed by Yarber and Yarber (2010) and Dye (2005). After the data was analyzed, the results were obtained. It was showed that the non-English students at Muhammadiyah University of Riau in writing English paragraphs of descriptive text got serious problem on writing identification (115/83%) as one of the generic structure in descriptive text. In addition, they also encountered grammatical problems such as noun, pronoun, verb, adjective, adverb, preposition, conjunction, parallelism, modifiers, subject-verb agreement, punctuation, and capitalization. Based on the numbers and the percentage of the grammatical problems above, it showed that the non-English students at Muhammadiyah University of Riau got serious problem on subject-verb agreement (129 / 14,16%). Keywords: Generic structure, Grammatical problems, Writing English paragraphs, Online learning
Development of Learning Media Using Smart Apps Creator on ”Introducing Oneself and Others” Silphia Rizki; Pahmi Pahmi; Prih Febtiningsih
ELT-Lectura Vol. 9 No. 2 (2022): ELT-Lectura Studies and Perspective in English Language Teaching
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/elt-lectura.v9i2.10653

Abstract

Improving the quality of education will contribute to increasing the level of the quality of Indonesian people, which in turn will impact development itself. Therefore, teaching carried out in schools must guarantee students expand their potential so that it will make students able to develop themselves, including thinking skills. The purpose of the research is to know the development of English learning media using Smart Apps Creator (SAC) for 7th-grade junior high school students: the material of introducing oneself and others. The type of research is Research and Development (R&D). In this study, the population of this research was the seventh-grade students of MTS Muhammdiyah Pekanbaru in the 2022 educational period. The sample was taken from a class in the seventh grade, as the research sample was 36 students. Based on the research results and the development of multimedia products for learning English with this communicative approach, English learning multimedia products can effectively be used as a learning medium. This can be seen from the results of students' tests in their understanding of Smart Apps Creator (SAC) on "Introducing Oneself and Others", which shows an increase in learning outcomes from pretest scores to post-test scores or (N-Gain) scores of 0.69 with the category "very good".
Development of Web-Based Learning Media on “Ability and Willingness Expression”. Silvi Indriani; Prih Febtiningsih; Siti Niah
ELT-Lectura Vol. 9 No. 2 (2022): ELT-Lectura Studies and Perspective in English Language Teaching
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/elt-lectura.v9i2.10684

Abstract

Learning is considered a standard for the success of knowledge transfer through specific processes in learning activities. Information and communication technology development has brought enormous changes to the advancement of education. Along with these developments, learning methods have undergone teaching processes. This type of research is Research and Development (R&D). The study aimed to determine the development of web-based learning media on the ability and willingness expression 8th-grade junior high school students. The results of this beta test are analyzed and used as input to improve the final product. The effectiveness test was carried out on students to determine the learning outcomes after using learning media products. The data analysis technique for web-based products' feasibility uses a Likert scale. The assessment score obtained a value in the Very Good category from the comprehensive test. This web-based learning product is effectively used as a learning media. The results of students' understanding tests on the Ability and Willingness Expression using Web-Based Learning Media can be seen from the results. Which showed an increase in learning outcomes from the pretest score to the post-test value or (N-Gain) score; of 0.71 with the category "very good”.
THE DEVELOPMENT OF ENGLISH LEARNING MEDIA BASED ON ANDROID APPLICATION ON MATERIAL COMPLIMENTS TOWARD STUDENTS’ OF 10TH GRADE SENIOR HIGH SCHOOL Herdina Utami; Prih Febtiningsih; Wandi Syahfutra
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 1 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i1.8958

Abstract

The purpose of this study was to develop English learning media based on an Android application for X SMA compliments material, as well as to determine the quality of media products. This study uses Research and Development (R&D) research and the model used is the ADDIE Development model which consists of 5 stages namely Analysis, Design, Development, Implementation and Evaluation. The data analysis technique used is feasibility and quality the media obtained with the instrument in the form of a questionnaire. This product has been validated by material experts, media experts. The results of the validation show that material experts obtain an average of 4.77 which is included in the "Very Good" criteria, for the validation results of media experts obtain an average of 4.56 in the "Very Good" category. The developed media was tested on 26 class X SMA Muhammadiyah 1 Pekanbaru. Based on the acquisition results these data indicate that Android-Based English Learning Media in Material Compliments is suitable for use as a learning resource for high school students. In trial with students obtaining a result of 4.61 which is included in the "Very Good" criteria. It can be concluded that this android-based application product can increase student motivation and achievement and is suitable for use in the learning process.
The Development of Read Riddle Games to Improve Students' Reading Interest Lira Aulia Hakim; Pahmi Pahmi; Prih Febtiningsih
ELT-Lectura Vol. 10 No. 2 (2023): ELT-Lectura Studies and Perspective in English Language Teaching
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/elt-lectura.v10i2.14813

Abstract

Reading is an important aspect of the Senior High School curriculum, especially in areas where languages were integrated. The curriculum focuses on teaching grammatical awareness, structure, and reading comprehension to help students progress from basic knowledge to higher levels of language use. This study aims to discover the students’ outcomes by developing learning media using Google Site called "Read Riddle Games" for grade X SMA Negeri 2 Pekanbaru. The subject in this study is X MIPA 4 class in 2022/2023 academic year. This study used ADDIE (Analysis, Design, Development, Implementation and Evaluation) as the methodology to design and develop a learning media product. The learning media were validated by material expert, media expert and trial with the students. The researcher used questionnaires as the instruments in this study. The analysis of trial with the students using questionnaire with Gain Classification revealed a significant improvement in students' interest in reading after the enforce of the developed learning media with an average of 71% increase in students’ interest in reading. The development of the "Read Riddle Games" learning media has demonstrated high feasibility both in terms of material aspects and media aspects. This finding show that the learning media developed can be used to enhance students' interest in reading, thus contributing to a more effective educational experience.
The Development Of English Learning Media Through Powtoon To Improve Student's Reading Comprehension At Xi Grade Of Smk Negeri 1 Dayun Puput Asri Ramadhani; Prih Febtiningsih; Siti Niah
Syntax Literate Jurnal Ilmiah Indonesia
Publisher : Syntax Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/syntax-literate.v7i9.13633

Abstract

Reading comprehension is the interaction between readers and the text in order to form a meaning from the text, which is a complex process that involves word knowledge and world knowledge. In addition, reading comprehension is one of the most important reading skills and is required to achieve the overall goals of the reading process. In reading comprehension, the readers’ involves much more than responses to text. Hence, reading comprehension is a complex mental process. stated reading necessitates a connection between learning activities, the learner's experience, and the learner's prior knowledge in order to form the meaning of a text. Reading comprehension is not an innate ability, nor is it an easily facilitated skill that ends when the reader can recognize and say the written symbols. Indeed, it is a complex process that requires mental abilities and potentials, practice and drill, and the application of various thinking, explanation, analysis, critique, and contrasting skills. People can gain a lot of information and knowledge by reading in this globalization era. Reading comprehension seems to be a skill that everyone should develop. Reading comprehension requires three elements to exist: the reader, the text, and the purposeful activity of reading. Furthermore, the process necessitates ongoing practice, development, and refinement, as well as creativity and critical thinking.
The Effectiveness of Using RealLife English Application to Improve Students’ Speaking Ability at Grade XI of SMK Negeri 4 Pekanbaru Sari, Nadila Permata; Febtiningsih, Prih; Pahmi, Pahmi
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.3.p.1083-1094

Abstract

This study investigates the effectiveness of RealLife English application in improving speaking skills in eleventh grade students at SMK Negeri 4 Pekanbaru. It was found that the problems were limited vocabulary, lack of confidence, and inadequate use of interactive media. This study used a quantitative approach using a quasi-experimental design where the experimental group used RealLife English application and the control group used conventional methods. The study consisted of 75 students randomly selected from two classes: Accounting 2 Class (experimental) and Batik and Textile Creative Craft 1 Class (control). Quantitative data was collected through pre-test and post-test, by analyzing the improvement of speaking ability. The experimental group showed a significant increase in their mean score from 55.55 to 75.55. In contrast, the average score of the control group increased from 41.53 to 58.05. Statistical analysis confirmed that the improvement in the experimental group was significant p-value = 0.000, thus it can be concluded that the alternative hypothesis analysis (Ha) is accepted. These findings indicate that the RealLife English application significantly improved students' speaking ability compared to the conventional method. This research highlights the potential of the application to offer a more engaging and interactive learning experience.
DEVELOPMENT OF E-BOOK USING BOOK CREATOR TO ENHANCE STUDENTS’ UNDERSTANDING OF NARRATIVE TEXT ON READING SKILL Fadhil, Muhammad Farras; Niah, Siti; Febtiningsih, Prih
Jurnal Basataka (JBT) Vol. 8 No. 1 (2025): Juni 2025
Publisher : Prodi Pendidikan Bahasa dan Sastra Indonesia, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/basataka.v8i1.761

Abstract

This research aims to develop a digital learning medium in the form of an interactive e-book using Book Creator to enhance students’ understanding of narrative texts in English reading skills. The study was conducted at SMP Tuah Negeri Pekanbaru and employed the ADDIE development model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The e-book was designed based on curriculum indicators and equipped with multimedia features such as audio narration, videos, illustrations, and interactive quizzes to support student engagement and comprehension. Validation was conducted by content and media experts, yielding a feasibility score of 92%, categorized as "very feasible." The e-book was tested on 26 eighth-grade students using pre-test and post-test instruments to measure its effectiveness. Results indicated a significant improvement in students’ reading comprehension, with 65.4% achieving a high N-Gain score. Students demonstrated better understanding of narrative structures, main ideas, and moral values. Additionally, the e-book increased motivation, facilitated independent learning, and enabled flexible access across devices. Teachers reported positive shifts in classroom dynamics, moving towards a more interactive and student-centered learning environment. The findings support the effectiveness of e-books as instructional media in English as a Foreign Language (EFL) classrooms. It also highlights the potential of localized digital content to enhance learning outcomes in regions with limited access to conventional resources. This study concludes that Book Creator-based e-books can serve as a valuable tool in fostering students’ reading comprehension through engaging, contextually relevant, and accessible digital media.
THE DEVELOPMENT OF ENGLISH LEARNING MEDIA BASED ON ANDROID APPLICATION ON MATERIAL COMPLIMENTS TOWARD STUDENTS’ OF 10TH GRADE SENIOR HIGH SCHOOL Utami, Herdina; Febtiningsih, Prih; Syahfutra, Wandi
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 7 No. 1 (2023): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i1.8958

Abstract

The purpose of this study was to develop English learning media based on an Android application for X SMA compliments material, as well as to determine the quality of media products. This study uses Research and Development (R&D) research and the model used is the ADDIE Development model which consists of 5 stages namely Analysis, Design, Development, Implementation and Evaluation. The data analysis technique used is feasibility and quality the media obtained with the instrument in the form of a questionnaire. This product has been validated by material experts, media experts. The results of the validation show that material experts obtain an average of 4.77 which is included in the "Very Good" criteria, for the validation results of media experts obtain an average of 4.56 in the "Very Good" category. The developed media was tested on 26 class X SMA Muhammadiyah 1 Pekanbaru. Based on the acquisition results these data indicate that Android-Based English Learning Media in Material Compliments is suitable for use as a learning resource for high school students. In trial with students obtaining a result of 4.61 which is included in the "Very Good" criteria. It can be concluded that this android-based application product can increase student motivation and achievement and is suitable for use in the learning process.