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KONSEP MANDALA PADA RANCANGAN LIMBAH KONTAINER UNTUK HUNIAN SEMENTARA KORBAN BENCANA ALAM DI BALI Eka Diana Mahira; Virginayoga Hignasari
Vitruvian : Jurnal Arsitektur, Bangunan dan Lingkungan Vol 7, No 2 (2018)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (488.349 KB)

Abstract

ABSTRAKHunian sementara merupakan fasilitas yang penting disediakan pemerintah sebagai salah satu langkah mitigasi bencana, mengingat kondisi Indonesia yang rawan bencana alam. Dalam upaya penyediaan hunian sementara tidaklah sebatas unit hunian yang bisa disediakan dengan cepat, efisien dan efektif saja. Hunian yang disediakan haruslah bisa memberikan kenyamanan dan dapat mengurangi efek psikis masyarakat yang terdampak serta sesuai dengan karakteristik hunian sementara berdasarakan prinsip keberlanjutan. Berkaitan dengan itu, material kontainer dapat menjadi salah satu alternatif untuk unit hunian sementara. Menanggapi hal tersebut khususnya di wilayah Bali, penerapan konsep mandala dalam bangunan kontainer menjadi dasar dalam tata atur ruang mengacu pada rumah-rumah tinggal masyarakat Bali. Kajian ini dilakukan dengan metode kualitatif dengan pendekatan studi literature dengan menggali data dan informasi yang terkait dengan topik kajian. Selanjutnya data-data yang diperoleh disusun dan dianalisis untuk kemudian ditarik kesimpulan. Berdasarkan kajian disebutkan bahwa sangat penting memasukkan konsep mandala sebagai salah satu ulokal genius dalam pengaturan pola ruang unit hunian sementara karena akan berdampak pada tingkat kenyamanan penghuni. Konsep mandala tersebut diaplikasikan dalam pembagian 3 zonasi ruang yaitu utama, madya, nista. Ketiga zonasi tersebut dipengaruhi oleh aktivitas dan civitas dalam unit hunian. Bagian hulu (utama) merupakan ruang private berfungsi sebagai ruang tidur. Zona madya (tengah) dipergunakan sebagai ruang serbaguna dan menjadi tempat persembahyangan. Dan pada teben (nista) merupakan ruang service yang dipergunakan sebagai dapur dan kamar mandi.Kata Kunci : mandala, rumah kontainer, hunian sementara ABSTRACTShelter is an important facility provided by the government as one of the disaster mitigation measures, considering the condition of Indonesia that is prone to natural disasters. In the provision of temporary shelter is not limited to residential units that can be provided quickly, efficiently and effectively only. Shelter provided should be able to provide comfort and can reduce the psychic effects of affected communities and in accordance with the characteristics of shelter based on the principle of sustainability. In this regard, container material can be an alternative to temporary shelter units. In response to this especially in the area of Bali, the application of the concept of mandala in the container building became the basis in the spatial arrangement refers to the homes of Balinese people. This study was conducted by qualitative method with literature study approach by digging the data and information related to the topic of study. Furthermore, the data obtained are prepared and analyzed for the conclusions then drawn. Based on the study mentioned that it is very important to enter the concept of mandala as one of local genius in setting the pattern of temporary shelter unit space because it will affect the comfort level of the occupants. The concept of mandala is applied in the division of 3 zoning space ie main (utama), middle, nista. The three zones are influenced by activities and civities within the dwelling unit. The upstream (main) is a private space serves as a bedroom. Middle Zone (center) is used as a multipurpose room and a place of worship. And on teben (nista) is a service room that is used as a kitchen and bathroom.Keyword: mandala, container house, temporary shelter
OPTIMIZATION OF GOODS DISTRIBUTION ROUTE ASSISTED BY GOOGLE MAP WITH CHEAPEST INSERTION HEURISTIC ALGORITHM (CIH) L. Virginayoga Hignasari; Eka Diana Mahira
SINERGI Vol 22, No 2 (2018)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.957 KB) | DOI: 10.22441/sinergi.2018.2.010

Abstract

In the distribution of goods, the efficiency of goods delivery one of which was determined by the path that passed to deliver the goods. The problem of choosing the shortest route was known as the Traveling Salesman Problem (TSP). To solve the problem of choosing the shortest route in the distribution of goods, the algorithm to be used was Cheapest Insertion Heuristic (CIH). This study aims to determine the minimum distance traveled by using the CIH algorithm.  Researchers determine the route and distance of each place visited by using google map. The concept in the CIH algorithm was to insert an unexpired city with an additional minimum distance until all cities are passed to get the solution of the problem. The step completion problem with CIH algorithm was: 1) search, 2) making sub tour; 3) change the direction of the relationship, 4) repeat the steps so that all places are included in the sub tour. Theoretically, the total distance calculated using the CIH algorithm is 20.2 km, while the total distance calculated previously traveled with the ordered route is 25.2 km. There was a difference of 5 km with the application of CIH algorithm. The difference between the distance certainly has an impact on the optimal distribution of goods to the destination. Therefore, CIH algorithm application can provide a solution for determining the shortest route from the distribution of goods delivery.
Pengembangan Media Virtual Reality Pada Muatan Pelajaran IPA Kelas VI Sekolah Dasar Mardiki Supriadi; L. Virginayoga Hignasari
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (722.596 KB) | DOI: 10.21009/jtp.v21i3.13025

Abstract

The media is based on Virtual Reality, which can help educators as a learning medium to explain the material content of science lessons in learning activities. The purpose of this study is to produce a virtual reality-based learning media on the content of elementary school science classes IV. This research is a development study with a 4D development model from Thiagarajan that has been modified. This development model consists of the stages define (definition), design (design), develop (development). The research and development stage is carried out until the develop stage. The results showed that the virtual reality media is very feasible to be used in grade VI elementary school on the subject of natural science by referring to the results of the validation of the experts. The results of validation by media experts are 85% or Very Valid. Material expert validation on the media consisted of 5 aspects. The results of validation by material experts are 82% or Very Valid. The validation of the field application experts to the developed media consisted of 3 aspects. The results of validation by the field application experts are 89% or Very Valid.
Pengembangan E-Learning dengan Metode Self Assessment Untuk Meningkatkan Hasil Belajar Matematika Mahasiswa Universitas Mahendradatta L Virginayoga Hignasari; Mardiki Supriadi
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 6, No 2 (2020): July
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1252.784 KB) | DOI: 10.33394/jk.v6i2.2476

Abstract

This study is aimed to develop e-learning media with self-assessment methods to improve mathematics learning outcomes of college students. The model used in the development of e-learning was the ADDIE model. The sample of this study was 39 college students of the Industrial Engineering Program, Faculty of Engineering, Mahendradatta University. The data analyzed in this study were student’s mathematics learning outcomes obtained from the posttest scores after using e-learning with self assessment method. To determine the effectiveness of the implementation of e-learning, experimenation with one group pretest and posttest design was conducted. Data of learning outcomes obtained were analyzed by using the Paired T-Test. Based on the results of expert validation and product trials, e-learning was feasible to be implemented. Based on the results of the Paired T-Test, a significant value of less than 0.05 was obtained, so based on the hypothesis that there was a difference between the learning outcomes before and after e-learning  was implemented. This was also supported by an increase in the average value of student mathematics learning outcomes, from the initial pretest score of 75,92 to 82,10. Student response value was 69,0 which indicated that the response to e-learning was positive. The increase in learning outcomes was due to e-learning learning with self-assessment methods which provided opportunities for students to increase their confidence in their mathematical skills.
Pengaruh Model Pembelajaran ICARE Berbantuan Permasalahan Matematika Realistik terhadap Kemampuan Pemecahan Masalah Siswa Ditinjau dari Ketermapilan Berpikir Kritis L. Virginayoga Hingnasari
Journal on Education Vol 5 No 2 (2023): Journal on Education: Volume 5 Nomor 2 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i2.1002

Abstract

Pasar modal memiliki peran yang cukup kuat dalam meningkatkan stabilitas ekonomi di suatu negara, Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran ICARE berbantuan permasalahan matematika realistik terhadap kemampuan pemecahan masalah matematika siswa ditinjau dari keterampilan berpikir kritis siswa. Penelitian ini merupakan penelitian eksperimen semu dengan rancangan penelitiannya menggunakan desain faktorial 2´2. Penelitian dilaksanakan pada siswa kelas VII di SMP Negeri 9 Denpasar dengan sampel penelitian ditentukan menggunakan teknik cluster random sampling. Instrumen penelitian yang digunakan berupa tes keterampilan berpikir kritis dan tes kemampuan pemecahan masalah matematika. Data yang telah diperoleh dianalisis menggunakan analisis varians (ANAVA) dua jalur. Hasil yang diperoleh menunjukkan bahwa: 1) Kemampuan pemecahan masalah siswa yang dibelajarkan dengan model pembelajaran ICARE berbantuan permasalahan realistik lebih baik daripada kemampuan pemecahan masalah siswa yang dibelajarkan dengan model pembelajaran konvensional. 2) Terdapat interaksi antara model pembelajaran dengan keterampilan berpikir kritis terhadap kemampuan pemecahan masalah matematika siswa. 3) Pada siswa dengan tingkat keterampilan berpikir kritis tinggi, kemampuan pemecahan masalah siswa yang dibelajarkan dengan model pembelajaran ICARE berbantuan permasalahan realistik lebih baik daripada kemampuan pemecahan masalah siswa yang dibelajarkan dengan model pembelajaran konvensional. 4) Pada siswa dengan tingkat keterampilan berpikir kritis rendah, kemampuan pemecahan masalah siswa yang dibelajarkan dengan model pembelajaran konvensional lebih baik daripada kemampuan pemecahan masalah siswa yang dibelajarkan dengan model pembelajaran ICARE berbantuan permasalahan matematika realistik.
Transformative Strategies in Higher Education: SWOT Analysis for Project-Based Learning Models Hignasari, L. Virginayoga; Putri, Gusti Ayu Made Arna; Wijaya, I Komang Wisnu Budi
Utamax : Journal of Ultimate Research and Trends in Education Vol. 5 No. 3 (2023): Utamax : Journal of Ultimate Research and Trends in Education
Publisher : LPPM Universitas Lancang Kuning. Pekanbaru. Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/utamax.v5i3.15748

Abstract

This research aims to determine the appropriate strategy for implementing the Project Based Learning (PjBL) model in Mathematics courses at the Higher Education level. This research is qualitative with case study method. The samples in this research were lecturers and students of the Industrial Engineering Study Program at Mahendradatta University for the 2022/2023 academic year. The method for determining internal and external strategy factors is through interviews and observation. Meanwhile, the IFAS and EFAS scores were obtained from the results of the questionnaire. The SWOT matrix is ​​used to determine the appropriate strategy based on the IFAS and EFAS that have been obtained. The results of the analysis are then described descriptively. As for the results of this study, based on the results of IFAS and EFAS calculations, IFAS = 5.037 and EFAS = 4.407. Based on this value, the IFAS and EFAS intersection point is in quadrant II, so the strategy that suits these conditions is the S-T strategy, which means a diversification strategy. Based on the SWOT analysis matrix above, strategies that can be implemented to maximize the implementation of the PjBL model in mathematics subjects are making PjBL-based teaching guidelines and modules, select relevant and challenging projects, form effective learning teams, provide support and guidance, integrate with the curriculum, comprehensive performance-based evaluation, collaboration with industry or the community. The combination of IFAS, EFAS and SWOT analysis results provides a comprehensive understanding of the factors that influence the success of PjBL implementation.
Penerapan PSE (Pembelajaran Sosial Emosional) Dalam Mata Pelajaran Matematika Sebagai Upaya Menumbuhkan Fokus Belajar Siswa Sri Armini, Ni Nengah; Hignasari, L.Virginayoga
Metta : Jurnal Ilmu Multidisiplin Vol. 5 No. 1 (2025)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/metta.v5i1.3537

Abstract

Education is a broad area for students to develop talents, especially in enriching their competencies based on their interests. Based on this situation, the role of teachers is needed to be able to create an effective teaching and learning process to help students have optimal skills. The existence of the globalization era also provides a good opportunity for teachers to create the best learning atmosphere for students. The purpose of this study was to determine the effectiveness of PSE in helping students achieve well-being. This study uses a qualitative approach where the results of the effectiveness of PSE are obtained through data by conducting observation and interview activities with class VII J students at SMP Negeri 1 Bangli. The research data shows that students can learn mathematics with good focus after implementing PSE in learning activities. This can be supported through the implementation of Social Emotional Learning (PSE) which is able to stabilize students' Social and Emotional Competence (KSE). PSE is learning that focuses on optimizing the development of healthy character where students have healthy KSE. With healthy KSE which emphasizes the development of full awareness, students' learning focus on mathematics learning will increase.
Ergonomi Kognitif dalam Sistem Pembelajaran Digital: Integrasi Desain Konten Berbasis Kearifan Lokal dan Uji Usabilitas pada Pembelajaran Matematika Teknik Industri L.Virginayoga Hignasari; I Made Pageh
Jurnal Ilmiah Vastuwidya Vol. 9 No. 1 (2026): JURNAL ILMIAH VASTUWIDYA VOL 9 NO 1
Publisher : Universitas Mahendradatta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47532/vastuwidya.v9i1.484

Abstract

Perkembangan sistem pembelajaran digital di pendidikan tinggi menuntut desain pembelajaran yang tidak hanya interaktif, tetapi juga selaras dengan keterbatasan kognitif mahasiswa. Pada pembelajaran Matematika Teknik Industri, kompleksitas konsep abstrak sering kali diperparah oleh desain digital yang kurang memperhatikan prinsip ergonomi kognitif, sehingga meningkatkan beban kognitif dan menghambat pemahaman konsep. Di sisi lain, konten pembelajaran digital umumnya bersifat generik dan minim konteks budaya, padahal integrasi kearifan lokal berpotensi meningkatkan kebermaknaan dan keterlibatan belajar. Penelitian ini bertujuan untuk mengkaji secara mendalam peran ergonomi kognitif dalam sistem pembelajaran digital Matematika Teknik Industri, dengan menekankan integrasi desain konten berbasis kearifan lokal serta pentingnya uji usabilitas dalam mendukung proses pembelajaran. Penelitian ini menggunakan pendekatan kualitatif dengan metode kajian pustaka, melalui analisis artikel ilmiah bereputasi. Analisis data dilakukan menggunakan teknik analisis tematik untuk mengidentifikasi pola, konsep kunci, dan celah penelitian. Hasil kajian menunjukkan bahwa penerapan prinsip ergonomi kognitif secara konsisten mampu menurunkan beban kognitif ekstraneous dan meningkatkan efisiensi pembelajaran digital. Integrasi kearifan lokal berperan sebagai konteks pembelajaran yang membantu mahasiswa memaknai konsep matematis abstrak secara lebih konkret. Selain itu, kajian ini menegaskan bahwa usabilitas sistem pembelajaran digital perlu dipahami dalam perspektif kognitif-pedagogis, bukan semata-mata teknis. Temuan ini memberikan landasan konseptual bagi pengembangan pembelajaran digital Matematika Teknik Industri yang human-centered, kontekstual, dan berorientasi pada efektivitas kognitif.