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Implementasi GForm Dalam Mendukung Kegiatan Lomba Pada Organisasi Fatayat Ciledug Syahriani; Frisma Handayanna; Maryanah Safitri; Tri Santoso
AMMA : Jurnal Pengabdian Masyarakat Vol. 3 No. 4 : Mei (2024): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

The use of information and communication technology has had an impact on the use of information and communication technology in various fields related to administration. The use of technology is increasingly common among today's society, including the use of computers, tablets and smartphones. Technological advances have also made it easier to use information and communication technology in administrative work, especially with internet access becoming more easily accessible. Like Fatayat NU, the Islamic Women's Organization also has religious, social and familial aspects. This organization still has many problems that are not yet understood in implementing their activities using information technology, especially in terms of management. Fatayat NU Ciledug is facing several obstacles in managing the creation of attendance forms or participants taking part in competitions for its activities, including a lack of understanding of Google Forms and forms that are not filled out completely. One step to solve this problem is to carry out community service to help provide an understanding of (1) the use of Google Forms and (2) the creation of Google Forms. The service method used consists of four steps, namely: (1) Planning step; (2) preparatory steps; (3) implementation steps and (4) evaluation steps. The result of this community service activity is an increase in the ability of female Fatayat NU Ciledug members in creating forms using Google Forms, as well as developing their knowledge and skills. Apart from that, this activity was published in the editorial media of a national journal.
Pemanfaatan AI Menggunakan ChatGPT Untuk Meningkatkan Kinerja Anggota Fatayat NU PC Tangerang Frisma Handayanna; Maryanah Safitri; Tri Santoso; Albert Riyandi
AMMA : Jurnal Pengabdian Masyarakat Vol. 3 No. 9 : Oktober (2024): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

AI developers are currently working to ensure that the technology is used responsibly and benefits all parties. Collaboration between different fields and stakeholders is essential to create a just and sustainable AI future. The transformation of AI from a theoretical concept to a practical technology that impacts everyday life is an amazing journey. Like Fatayat NU. This organization faces several problems in implementing their activities. The problems that organizations often face can be very diverse, and usually involve various operational, strategic, and human aspects. Here are some of the problems faced: 1) Ineffective communication where information does not reach team members clearly, causing confusion or errors. 2) Lack of coordination between teams where different teams do not collaborate well, causing delays and low efficiency. 3) Difficulty in decision making where decisions are slow or less accurate due to lack of information or analysis. 4) Challenges in recruitment where the recruitment process is long and complicated, or difficulty finding the right candidate. This community service activity aims to improve the ability of female members of Fatayat NU PC Kota Tangerang in using the ChatGPT application and develop their knowledge and skills. The same goal is also to obtain publication in editorial media of journals that are not yet accredited or that have been accredited.
Pelatihan Optimalisasi Digital Marketing Menggunakan TikTok Pada UMKM Desa Rawa Panjang Frisma Handayanna; Maryanah Safitri; Tri Santoso
AMMA : Jurnal Pengabdian Masyarakat Vol. 4 No. 5 : Juni (2025): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

Optimizing digital marketing through the TikTok platform for MSMEs in Rawa Panjang Village. MSMEs in this village face challenges in utilizing digital technology to promote their products. With the growing use of social media, TikTok has become an effective platform for marketing products to a wider audience, especially the younger generation. This training is carried out using training methods that include creating creative content, appropriate marketing techniques, and maximizing TikTok features. MSMEs make a significant contribution to the regional economy by creating jobs and strengthening the purchasing power of local communities. Through this training, MSMEs in Rawa Panjang Village can increase the visibility of their products, attract more customers, and increase sales turnover. The results of this training have a positive impact on local economic development by empowering MSMEs to be more adaptive to digital marketing trends.
Peningkatkan Literasi Digital Melalui Pelatihan Desain Poster Menggunakan Canva Bagi PKBM Bina Insan Mandiri Frisma Handayanna; Maryanah Safitri
AMMA : Jurnal Pengabdian Masyarakat Vol. 4 No. 10 : November (2025): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

In the learning process, sometimes learning activities are boring or students are less interested in the learning process. This situation is because teachers rarely or do not have enough initiative in using media for students to process the delivery of material. Digital literacy includes three abilities, namely the competence to utilize technology, interpret and understand digital content and assess its credibility, as well as how to create, research and communicate with the right tools. The Canva application offers various advantages, such as a variety of attractive designs that can be adapted to needs in the educational sector. Canva as a solution to improve digital literacy of students at PKBM Bina Insan Mandiri Depok, namely teachers and students of the Sekolah Master Indonesia. This training provides basic knowledge and practical skills in utilizing digital technology creatively, so that students are more active and effective in their learning process. One form of digital-based learning media is digital posters, which can be created with the help of applications such as Canva. Digital posters combine visual elements, text, and images to convey messages in a creative way.
Implementasi Data Mining dalam Mengklasifikasi Minat Baca Pada Perpustakaan Daerah Menggunakan Algoritma C4.5 Eni Irfiani; Yahdi Kusnadi; Sunarti Sunarti; Frisma Handayanna
JOINS (Journal of Information System) Vol 8 No 2 (2023): Edisi November 2023
Publisher : Fakultas Ilmu Komputer, Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/joins.v8i2.8004

Abstract

Perpustakaan merupakan  fasiitas umum yang dapat bermanfaat bagi masyarakat di segala usia. Buku-buku dan literatur yang tersedia pada perpustakaan daerah diharapkan mampu memperluas wawasan dan pengetahuan bagi masyarakat. Di era digital saat ini peran perpustakaan mulai bergeser dikarenakan harus bersaing dengan buku-buku digital yang dengan mudah didapatkan melalui situs web. Hal ini berpengaruh terhadap rendahnya partisipasi masyarakat untuk membaca buku di perpustakaan daerah sehingga peran perpustakaan sebagai ruang publik untuk pertemuan secara fisik semakin menurun. Penelitian ini dibuat agar dapat menentukan klasifikasi faktor pendukung minat baca serta menentukan tingkat akurasi dengan menggunakan metode klasifikasi algoritma C4.5. Hasil dari pengolahan data minat baca pada perpustakaan daerah  dengan metode klasifikasi pada data mining yaitu algoritma C4.5 berbentuk pohon keputusan, dimana tahapan klasifikasi jenis buku yang diminati berdasarkan jenis kelamin dan kelompok umur pembaca serta guna mengetahui keakuratan metode dilakukan evaluasi dengan K-Fold Cross Validation. Hasil akhir evaluasi dengan 10 K-Fold Cross Validation dengan nilai sebesar 88,03%, hal ini menunjukan hasil penelitian memiliki nilai akurasi yang baik.
Penerapan K-Means untuk Mengklasifikasikan Tingkat Keterampilan Teknologi Informasi dan Komunikasi di Pulau Jawa Frisma Handayanna; sunarti sunarti
JOINS (Journal of Information System) Vol 10 No 1 (2025): Edisi Mei 2025
Publisher : Fakultas Ilmu Komputer, Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/joins.v10i1.12917

Abstract

Indonesaia tepatnya Pulau Jawa menjadi sentra kegiatan ekonomi, pendidikan, dan teknologi. Seiring berkembangnya teknologi informasi dan komunikasi (TIK), kebutuhan akan keterampilan digital semakin meningkat. Permasalahan penelitian masih ada perbedaan signifikan dalam tingkat penguasaan keterampilan TIK, khususnya pada kelompok usia 15–59 tahun, memiliki akses ke berbagai teknologi modern, TIK sangat vital mendorong perkembangan diwilayah. Penelitian ini bertujuan mengelompokkan tingkat keterampilan TIK remaja dan dewasa usia 15–59 tahun berdasarkan data 2022–2024 dengan metode algoritma K-Means Clustering. Dimana metode ini mampu mengklasifikasikan data pada klaster yang mendasar pada kemiripan karakteristik tanpa memerlukan label kelas. Data dianalisis dan dikelompokkan menjadi klaster keterampilan dari rendah hingga tinggi. Hasil penelitian menunjukkan pola distribusi keterampilan yang dapat menjadi acuan pemerintah dan lembaga pelatihan dalam menyusun program pengembangan kapasitas digital secara lebih merata dan sesuai kebutuhan wilayah. Pendekatan berbasis data ini mendukung peningkatan literasi dan keterampilan TIK secara lebih efisien, tepat sasaran, dan berkelanjutan di Pulau Jawa.
Sistem Penggajian Online dengan Prediksi Anggaran Berbasis Machine Learning di MTs Irsyadul Athfal Depok Muhammad Rizki Beurata; Erhan Agung Wijaya; Muslimah Muslimah; Frisma Handayanna
Jurnal Komputer Antartika Vol. 4 No. 1 (2026): Maret
Publisher : Antartika Media Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70052/jka.v4i1.1318

Abstract

Pengelolaan penggajian tenaga pendidik secara manual berpotensi menimbulkan kesalahan perhitungan, duplikasi data serta keterlambatan pelaporan keuangan. Penelitian ini bertujuan mengembangkan sistem penggajian online berbasis web yang terintegrasi dengan fitur prediksi anggaran menggunakan metode Machine Learning Regresi Linear Sederhana pada MTs Irsyadul Athfal. Metode pengembangan sistem menggunakan System Development Life Cycle (SDLC) model Waterfall yang terdiri dari analisis kebutuhan, perancangan sistem, implementasi, pengujian dan pemeliharaan. Sistem dikembangkan menggunakan PHP dan MySQL. Model prediksi dibangun berdasarkan data historis penggajian untuk memperkirakan kebutuhan anggaran periode berikutnya. Hasil penelitian menunjukkan bahwa sistem mampu mengotomatisasi proses absensi, perhitungan gaji, pembuatan laporan serta menghasilkan estimasi anggaran dengan tingkat akurasi yang baik. Sistem ini meningkatkan efisiensi administrasi dan membantu manajemen dalam pengambilan keputusan berbasis data.   Manual payroll management may lead to miscalculations, data duplication, and delayed financial reporting. This study aims to develop a web-based online payroll system integrated with a budget prediction feature using a Simple Linear Regression Machine Learning method at MTs Irsyadul Athfal. The system development applies the Waterfall model of the System Development Life Cycle (SDLC), including requirement analysis, system design, implementation, testing, and maintenance. The system is built using PHP and MySQL. The prediction model utilizes historical payroll data to estimate future budget requirements. The results show that the system successfully automates attendance management, salary calculation, reporting, and budget forecasting with satisfactory accuracy. The system improves administrative efficiency and supports data-driven managerial decision-making
Implementation of AIChatbots for Education and Introduction to Blockchain Products Bento Sariando Saragih; Achmad Faizi; Frisma Handayanna
Informatics and Software Engineering Vol. 3 No. 2 (2025): December
Publisher : SAN Scientific

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58777/ise.v3i2.525

Abstract

The development of information technology in the era of the Industrial Revolution 4.0 has encouraged service providers to continue to improve the quality of their digital services, including PT. Telkom Access through the MyIndiHome application. This application makes it easier for customers to access various services, but there are still complaints regarding features and ease of use. This study aims to analyze the sentiment of MyIndiHome application users using the Support Vector Machine (SVM) method to evaluate customer perception and satisfaction levels. The data collection method was carried out through Simple Classification Results (based on 70 respondents): Interviews with nine purposively selected informants, Distribution of questionnaires to 61 interview respondents of MyIndiHome application users, which were then analyzed using pre-processing and classification techniques to distinguish sentiment into positive and negative. The analysis results show that most users have a positive perception of the application, especially in terms of ease of reporting interruptions and the completeness of features. However, there are still obstacles to ease of use, especially for users less familiar with technology. The SVM method has proven effective in classifying user sentiment even with limited data. This study recommends improving the user interface and education features to optimize the overall use of the MyIndiHome application.  
Pelatihan Penggunaan Canva Dan AI Untuk Meningkatkan Efektivitas Pembelajaran Pada RA Nurul Hikmah Frisma Handayanna; Andi Saryoko
AMMA : Jurnal Pengabdian Masyarakat Vol. 5 No. 4 : Mei (2026): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

This community service activity is motivated by the need to improve teacher competency in utilizing digital technology to support a more creative, interactive, and effective learning process. In today's digital era, the use of visual-based learning media and the use of artificial intelligence (AI) is very important, especially in early childhood education. However, there are still limitations in teacher knowledge and skills in using applications such as Canva and AI technology as learning media. The purpose of this activity is to improve teachers' abilities in designing attractive learning media using Canva and utilizing AI to help compile materials, learning ideas, and evaluations more efficiently. In addition, this activity aims to encourage learning innovation so that it can increase student engagement and understanding. The outputs generated from this activity include: (1) improving teacher skills in using Canva and AI, (2) creating creative digital-based learning media products, (3) compiling a simple module or guide to using Canva and AI in learning, and (4) improving the quality of the learning process to be more interactive and effective at RA Nurul Hikmah.