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AUDIO VISUAL AS ONE OF THE TEACHING RESOURCES ON ILEARNING Dewi Immaniar Desriant; Untung Rahardja; Reni Mulyani
CCIT Journal Vol 5 No 2 (2012): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (457.621 KB) | DOI: 10.33050/ccit.v5i2.145

Abstract

Technological developments continue to rise rapidly pushing the educational system to keep pace with technological developments. Education by delivering a good and interesting by utilizing technology as a medium of communication systems to support quality learningquality. But the current system of education and learning is still used conventional and monotonous. Besides the lack of an attractive medium of communication technology make rapid saturation and sometimes student learning materials submitted become fully absorbed. Therefore needed a system and way of teaching a modern and attractive. By using iLearning and utilizing audio visual media as content support can make learning more interesting and certainly more optimally absorbed by the students. This article will discuss the current educational system, identification of problems facing the implementation of iLearning systems that are used as learning, audio visual definition of these, the types of audio visual media that can be applied in learning, a learning system architecture in iLearning. Besides, there are advantages and disadvantages of audio visual media in learning iLearning. In the implementation program listing is displayed by using x-code in iLearning iBooks content. And surveys of student achievement are conveyed through the comparison chart. Audio visual media is a medium that is very helpful in learning, especially in the delivery of educational material with iLearning.Previous learning very monotonous and uninterestingto be a quality learning and optimal absorbed by students.
PERANCANGAN MEDIA KATALOG SEBAGAI PENUNJANG INFORMASI DAN PROMOSI PADA CV.ZERO STORE Dewi Immaniar Desrianti; Anita B Wandanaya; Asih Sumaryani
CCIT Journal Vol 7 No 2 (2014): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1479.649 KB) | DOI: 10.33050/ccit.v7i2.243

Abstract

With the development of computer technology , especially in the field of multimedia enabling competition in the highly competitive retail world . At the present time due to intense competition in the business world , the service and quality of goods is not enough to be able to increase revenue and attract customers who are loyal and inevitably this makes employers think hard to find a way to survive and stable in the business . One way is to use visual communication media can indirectly communicate the expected value of its effectiveness in product marketing programs . CV.Zero Store is a company located in Villa Mutiara Pluit Tangerang which sells a variety of products and a jersey type shirt screen printing . The problems that exist in the company does not have a means of supporting media promotion of effective programs , this company is already using a media campaign to promote its products as it is used today is the brochures , banners , promotions with clients directly keklien and perceived inadequate for future promotion . Therefore , it takes promosiyang other means such as the media in the desired catalog marketing targets that have been programmed . For media catalog is a masterpiece of design that is packaged in the form of a booklet which is a medium that can be made in the company’s assets that can be used to improve an image or the image of the company to establish cooperation relations with companies , institutions and other relevant agencies . Besides the new design is expected to add variants of the media campaign so as to form the image or the image of the company as desired . Therefore dituangkanlah such a design in an article entitled “Designing Catalog For Supporting Information Media and Promotions at CV Zero.Store “
ILEARNING METODE BELAJAR EFEKTIF UNTUK SEKOLAH TINGGI Dewi Immaniar Desrianti; Untung Rahardja; Rahma Rinie
CCIT Journal Vol 7 No 3 (2014): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (245.956 KB) | DOI: 10.33050/ccit.v7i3.256

Abstract

Science advancement of information technology is rapidly increasing to support technology development in education today it is as seen from technology trends of internet has evolved. The first time website only adopted information needs first step. Internet development may made web to web interaction. This interaction can share information, document, picture, video format, this bring the impact of social increased in cyberspace and then followed by world of learning but current condition of internet uses is as a self learning method, it’s not applied optimally in learning. The worst internet system only focused on the process of sending e-mail message from educators for students, not offering on independent approach and interactive learning experience. By using iLearning enable the learning process in an interactive self learning is applied in the realization and not separate from daily life. This article will explain to learn electronic learning distribution e-learning for iLearning, identify problem, encountered especially in education with an internet technology,iLearning architecture, iLearning design, weakness and excess iLearning, iLearning implementation in learning and interaction in daily activity in 4B ( learn, pray, work, play) in world of education system iLearning is adopted from e-learning education, that cannot be separated from learning activity at daily life and iLearning contribution really help independently learn need, which all knowledgement is in our hand. iLearning contained in this article may create a self-learning interactive in everyday life. iLearning organize all learners activities continually by learning, playing, working, and praying. iLearning development can create a good integrity to the system of modern learning in the future. So ilearning is the good leaders for both either educators or learners to get accurate information and which can be relavant in anywhere, anytime when we learn, play, pray, and work. 4b do with just one touch of the hand
KPM SEBAGAI PEDOMAN PRODUKSI MULTIMEDIA AUDIO VISUAL dan BROADCASTING Untung Rahardja; Sugeng Widada; Dewi Immaniar Desrianti
CCIT Journal Vol 3 No 2 (2010): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (261.026 KB) | DOI: 10.33050/ccit.v3i2.331

Abstract

Perancangan suatu media periklanan dalam kebutuhan promosi produk apapun sama seperti halnya membangun sebuah bangunan yang mempunyai kualitas yang maksimal. Tanpa konstruksi dan persiapan yang baik mustahil untuk membangun sebuah bangunan yang hasilnya berkualitas. Demikian juga dalam merancang sebuah media periklanan, tanpa perencanaan yang matang dan sistematis tidak akan menghasilkan sebuah produksi media periklanan yang memuaskan, untuk itu diperlukan suatu konsep dalam merancang sebuah media periklanan. Dalam hal ini diperkenalkan sebuah konsep produksi media yang disebut Konsep Produksi MAVIB (KPM). Konsep Produksi MAVIB ini lebih diarahkan kepada hal-hal yang menyangkut tentang tahapan-tahapan yang harus dilakukan di dalam proses perancangan, tahapan tersebut mulai dari persiapan, produksi sampai pasca produksi. Melalui Konsep Produksi MAVIB seluruh proses perancangan dapat berjalan terarah secara teratur, sistematis dan mempermudah perjalanan setiap tahapan dalam merancang sebuah media periklanan yang dibuat. Dalam hal ini penulis menulis artikel untuk memperkaya atau mengembangkan sebuah konsep rancangan produksi media periklanan yang baik dan berkualitas dilihat dari segi persiapan media, produksi sampai pada pasca produksi. Dalam artikel ini diuraikan masalah yang dihadapi dalam Konsep Produksi MAVIB, baik dari segi desain, kekuatan media dan kelemahan media serta manfaat dari Konsep Produksi MAVIB ini. Pada implementasinya ditampilkan rancangan media iklan dengan menggunakan spesial effect CGI dalam menunjang promosi Konsentrasi MAVIB, Jurusan Teknik Informatika Pada Perguruan Tinggi Raharja. Disimpulkan bahwa, Kontribusi Konsep Produksi MAVIB ini akan sangat membantu dalam mengukuhkan dan memperkuat konsep produksi secara teoritis pada konsentrasi bidang ilmu MAVIB (Multimedia Audio Visual dan Broadcasting)
PEMANFAATAN TEKNOLOGI INFORMASI DAN KOMUNIKASI (TIK) PADA RHJFOX SEBAGAI FORUM DISKUSI Dewi Immaniar Desrianti; Lusyani Sunarya; Dwi Fitri Parmania
CCIT Journal Vol 8 No 3 (2015): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4279.313 KB) | DOI: 10.33050/ccit.v8i3.334

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The sophistication of information and communication technology (ICT) especially in the field of internet is very supportive and easier to find information by using a web browser as a medium, one of the utilization of information and communication technology (ICT) is an online discussion forum as access to discuss various things. Discussion forums active role as a communication medium that exists with the purpose of giving opinions, motivation, solutions, and information related to the ongoing discussion in the forum. Along with the development of non-formal learning methods, discussion forums are now made by several campuses in Indonesia, which aims to provide solutions to the students to be more active in asking and able to provide accurate answers or opinions thus indirectly the discussion forum turned into a place of learning non- formal distance can be done without face to face (ilearning learning methods). The problem is access to the previous discussion forum where discussions are time limitations in the delivery time, require each member to take the time to meet face to face and also requires that each member be in one (1) point for the purpose of exchanging information. Online discussion forums is an efficient solution is flexible and does not remember much each member has the same time, by making use of information and communication technology (ICT) is one of the colleges make online discussion forums as a forum of discussion among students, faculty and staff at the college incorporated as members so that the members can ask questions and provide solutions, and argue about related questions to give you an idea - an idea that is easy to understand that is packaged specifically for non-learning activities fomal online and without a time bound access. RhjFox is a communication medium in the form of active online discussion forum developed by the university, with a discussion of the division of the categories created to facilitate the members to interact and search for information on the desired topic of discussion in the discussion forum. RhjFox is a contribution to improving the quality of interaction and discussion without the limitations of time and face to face which involves students, faculty and staff members who had previously performed only discussion forum at the time and the same place
iBOOKS STANDARDISATION AND GOOD PRACTICE FOR EFFECTIVE EDUCATION METHODS INSUPPORT OF ILEARNING Untung Rahardja; Dewi Immaniar Desrianti; Siti Mawadah
CCIT Journal Vol 5 No 1 (2011): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (353.938 KB) | DOI: 10.33050/ccit.v5i1.489

Abstract

Mutu pendidikan di negara kita saat ini diakui masih jauh dari yang diharapkan, dimana masih perlu di dukung oleh beberapa sistem yang dapat meningkatkan mutu pendidikan.Pendidikan memegang peran penting dalam pembangunan nasional. Melalui mutu pendidikan yang baik, akan terlahir manusia yang mampu bersaing di era globalisasi bercirikan high competition. Sistem iLearning (integrated Learning) atau dalam bahasa indonesia disebut sistem pembelajaran terpadu yang diterapkan merupakan salah satu bentuk untuk meningkatkan mutu menuju suatu pendidikan yang modern dan berkualitas. Pembelajaran berbasis iLearning, membutuhkan suatu content sebagai pendukung pendidikan yang salah satunya adalah iBooks. Namun kondisi pada saat ini, iBooks yang ada masih belum sempurna dalam memenuhi standarisasi pembelajaran iLearning. Dengan membuat standarisasi yang baku dan menambahkan beberapa komponen-komponen di dalam sebuah iBooks memungkinkan sebuah pembelajaran iLearning menjadi pendidikan berbobot dan seragam dalam nilai kualitas. Dengan kata lain standarisasi iBooks merupakan metode pendidikan modern dalam pembelajaran iLearning yang bermutu internasional dan mencirikan high competition. Dalam artikel ini di identifikasikan masalah yang dihadapi dalam suatu pendidikan khususnya dalam pembelajaran iLearning, definisi iLearning secara singkat, definisi iBooks tersebut, arsitekturiBooks dalam sebuah sistem iLearning, 10 Litelature Review yang membahas permasalahan yang sama serta 20 komponen yang harus terdapat didalam standarisasi baku sebuah iBooks agar dapat memenuhi unsur pembelajaran iLearning.Pada implementasinya, ditampilkan listing program yang ditulis menggunakanHTML. 20 komponen yang menjadi hal inti dalam sebuah iBooksdijabarkan kedalam fungsinya masing-masing. Dengan menambahkan 20 komponen tersebut ada 6 kelebihan dan 3 kekurangan didalamnya.Kontribusi penerapan standarisasi pembuatan iBooksmerupakan suatu solusi yang sangat membantu dalam meningkatkan kualitas kegiatan pembelajaran berbasis iLearning pada Perguruan Tinggi menuju mutu berstandar internasioal.
ANIMASI DENGAN GAMBAR BERGERAK MENINGKATKAN DAYA TARIK PROGRAM PROMOSI Dewi Immaniar Desrianti; Ahmad Nur Firdaus; Deny Pangestu Gunawan
CCIT Journal Vol 10 No 1 (2017): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (827.616 KB) | DOI: 10.33050/ccit.v10i1.526

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The development of creative industries is growing, as evidenced by the many industry-emerging creative industry. The media campaign is currently very helpful in supporting the information and communication All of that is because of the many interests of the creative industry services. Many competitors require companies to do promotions to attract customers. Penyajiaan media ads interesting and entertaining will encourage the general public to find out more detail and have an interest to join a company or institute of technology is so rapid in PT.Movio Screen as a company engaged in the creative industry. Have a good portfolio will make promotion and enhance the corporate image. 3D animation movie series is a very good portfolio and attractive for media promotion for a company in the field of creative industries, in addition to the 3D animated film can enhance a company's image. In the 3D animation movie of the series can also be a support to increase the creation of the nation of the 3D animated film, to be more creative again in making animated films in 3D and can inspire people to work in the creative industries in order to generate industry local animation, based on a story in this animation.
ANIMASI INTERAKTIF PADA MATA PELAJARAN AGAMA ISLAM Dewi Immaniar Desrianti; Sudaryono Sudaryono; Rahmah Diana
CCIT Journal Vol 12 No 1 (2019): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (342.804 KB) | DOI: 10.33050/ccit.v12i1.606

Abstract

Learning in the form of animation is one form of utilization of TIK Multimedia that needs to be developed in the world of education. Especially Islamic religious lessons where learners are always saturated and feel bored when the teacher is giving a subject matter. As an alternative problem solving is to provide a new innovation that is Interactive Animation. Interactive Animation is an integrated learning system that will be applied and is one form of improvement in towards a modern and quality education. The reason for the implementation of Interactive Animation method is hope to provide an effective, innovative, creative, and fun learning system. In this learning application Presenting the material interactively accompanied by Text, Image, Animation, video, and religious song. The process of making the application is done starting from the stage of determining the target, the selection of material topics, design, data collection, manufacture and testing. Objectives applied Interactive animation is to eliminate the atmosphere of saturation and passive in the learning process and the interactive approach of both students and teachers With this practical learning hope to help improve the quality of teaching-learning process in the form of Interactive Animation in every school. So this method of application can be made in order to improve quality, and quality in education. And as a reference material in order to be made an evaluation material that can be developed for the better.
Video Profile Sebagai Media Penunjang Promosi Pada Sdk Penabur Gading Serpong Dewi Immaniar Desrianti; Giandari Maulani; Dana Krisdiana
CCIT Journal Vol 12 No 2 (2019): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (637.988 KB) | DOI: 10.33050/ccit.v12i2.684

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The tight competition between schools in the era of globalization today, requires that the school Ivory Serpong Sower SDK to do the marketing strategy as attractive as possible, in order to enhance the new prospective learner interests as well as improve the quality of and professionalism in the management of the school. It is a promotional effort is used to market products or services to the public, so that they are more familiar with or know the product or service being marketed. Current media information and promotions that use the SDK Sower Ivory Serpong still be printed in the form of banners, brochures and more, so there are still many who have not yet learned about SDK Sower Gading Serpong. The purpose of this research is to inform and promote school SDK Sower Ivory Serpong. Based on a needs analysis is required of media promotion in the form of a video profile, to support information and promotion more attractive and effective by using the software Adobe Premier and Adobe Photoshop. Research methods used namely collecting data through observation, interviews and literature studies, Media Production and concept i.e. preproduction, production and postproduction. Through the design of Video media Profile of this SDK Sower Ivory Serpong can better known to many people and attracting parents to enroll his son in schools – SDK Sower Ivory Serpong
Online Exam System to Improve Student Learning Quality in State Vocational School 5 Tangerang City Aris Martono; Arsi Yulianjani; Dewi Immaniar Desrianti
CCIT Journal Vol 13 No 1 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (709.302 KB) | DOI: 10.33050/ccit.v13i1.895

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The aim of this research is designing an online examination system at SMK Negeri 5 Kota Tangerang. This time, the system used in assessing exam results is done by correcting each question of each student's answers. It is not only increasing the operational costs of schools, but also the risk that leaked exam questions very vulnerable. As well as scheduling the exam must consider the limited number of rooms and require a lot of time. The method of collecting datais used observation, interview and literature study. And the system analysis method is used to determine the number of functional and non functional requirements. The design method uses Unified Modeling Language (UML) with the MySQL database system. This visual paradigm function is to make use-case diagrams, sequence diagrams, and activity diagrams and class diagrams. The use-case diagram of this system consists of use case diagrams of students, teachers, and teachers admin system and PHP programming language, for writing program listings using Dreamweaverand implementing the system. By using online examination system the quality of student learning will be improved, lowering school administration costs and preventing question leakage and exam scheduling to become more flexible.