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Expert System for Diagnosis of Uterine Myomas using the Certainty Factor Method Syahrizal Dwi Putra; M Bahrul Ulum; Diah Aryani
International Journal of Engineering, Science and Information Technology Vol 1, No 4 (2021)
Publisher : Master Program of Information Technology, Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (645.887 KB) | DOI: 10.52088/ijesty.v1i4.177

Abstract

An expert system which is part of artificial intelligence is a computer system that is able to imitate the reasoning of an expert with certain expertise. An expert system in the form of software can replace the role of an expert (human) in the decision-making process based on the symptoms given to a certain level of certainty. This study raises the problem that many women experience, namely not understanding that they have uterine myomas. Many women do not understand and are not aware that there are already symptoms that are felt and these symptoms are symptoms of the presence of uterine myomas in their bodies. Therefore, it is necessary for women to be able to diagnose independently so that they can take treatment as quickly as possible. In this study, the expert will first provide the expert CF values. Then the user / respondent gives an assessment of his condition with the CF User values. In the end, the values obtained from these two factors will be processed using the certainty factor formula. Users must provide answers to all questions given by the system in accordance with their current conditions. After all the conditions asked are answered, the system will display the results to identify that the user is suffering from uterine myoma disease or not. The Expert System with the certainty factor method was tested with a patient who entered the symptoms experienced and got the percentage of confidence in uterine myomas/fibroids of 98.70%. These results indicate that an expert system with the certainty factor method can be used to assist in diagnosing uterine myomas as early as possible.
MDA Framework Approach for Gamification-Based Elementary Mathematics Learning Design Syahrizal Dwi Putra; Verdi Yasin
International Journal of Engineering, Science and Information Technology Vol 1, No 3 (2021)
Publisher : Master Program of Information Technology, Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (686.733 KB) | DOI: 10.52088/ijesty.v1i3.83

Abstract

Mathematics is currently one of the compulsory subjects taught in schools and the most difficult subject. By using the MDA Framework approach based on gamification, a visual game of building space was designed. The MDA Framework consists of mechanics, namely certain rules which will then generate dynamics which are the result of the interaction of mechanics with players which will then automatically create aesthetics or player responses. From the design results, it is known that the visual game of building space has followed the stages in the MDA framework and has achieved its goal, namely to provide a learning process about the volume of space building
Pelatihan Pemanfaatan Google Classroom untuk Mendukung Kegiatan Pembelajaran Daring saat Pandemi COVID 19 di SMPIT Insan Rabbani Diah Aryani; Malabay Malabay; Hani Dewi Ariessanti; Syahrizal Dwi Putra
Jurnal Abdidas Vol. 1 No. 5 (2020): Vol 1 No 5 October Pages 306-486
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v1i5.67

Abstract

SMPIT Insan Rabbani juga berperan serta untuk menjaga keberlangsungan pembelajaran tetap berjalan dengan baik selama masa pandemi mengikuti Surat Edaran Nomor 15 Tahun 2020 tentang Pedoman Penyelenggaraan Belajar Dari Rumah Dalam Masa Darurat Penyebaran COVID-19. Melalui kegiatan abdimas ini bertujuan untuk sharing knowledge terkait metode pembelajaran online yang saat ini sangat dibutuhkan pada masa pandemi dengan pemanfaatan media pembelajaran online sebagai pendukung peningkatan pelayanan pendidikan kepada guru memiliki kemampuan dalam pemanfaatan aplikasi Google Classroom. Semetara metode yang digunakan metode training secara praktis melalui transfer ilmu melalui pelatihan dan simulasi pelatihan aplikasi Google Classroom yang dilakukan secara virtual melalui Google Meets dan Zoom diharapkan tercapainya kemampuan yang merata dalam pemahaman dan penguasaan aplikasi Google Classroom sebagai pendukung pembelajaran online guna meningkatkan dan menambah pengetahuan dan kemampuan para guru dalam pemanfataan aplikasi Google Classroom sehingga kegiatan pembelajaran online dapat berjalan efektif dengan kemudahan bagi para guru untuk dapat membuat kelas virtual yang meliputi pemberian materi, kuis, tugas dan forum diskusi dengan para siswa tanpa harus melakukan penginstalan aplikasi terlebih dahulu.
Pemanfaatan Teknologi Informasi dan Komunikasi (TIK) dalam Pembelajaran Daring di Era Pandemi di SMPIT Insan Rabbani Syahrizal Dwi Putra; Diah Aryani; Winda Suci Lestari Nasution; Sawali Wahyu
Jurnal Abdidas Vol. 1 No. 6 (2020): Vol 1 No 6 December 2020
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v1i6.144

Abstract

Pemanfaatan teknologi informasi dan komunikasi untuk pendidikan jarak jauh adalah hal mutlak yang harus dibangun saat ini. Inilah tugas utama bagi para pendidik dan pemangku kepentingan di dunia pendidikan terutama di masa pandemi. Pengetahuan dan kemampuan guru SMPIT Insan Rabbani dalam penggunaan dan pemanfaatan teknologi informasi dan komunikasi (TIK) khususnya sistem pembelajaran yang terintegrasi atau Learning Management System (LMS) masih kurang. Untuk meningkatkan manajemen pembelajaran, pihak sekolah menginginkan pengembangan sistem manajemen pembelajaran daring khususnya di masa pandemi saat ini. Metode yang digunakan adalah pelatihan dan praktek mandiri untuk meningkatkan pemahaman dan keterampilan guru dalam menggunakan LMS dan memberikan solusi tentang sistem manajemen pembelajaran. LMS dipilih agar guru dapat fokus memahami konsep sistem manajemen pembelajaran, fitur yang dimiliki oleh LMS dan trend LMS saat ini serta pemanfaatan LMS Edmodo. Hasil yang diperoleh adalah guru dapat memahami platform sistem manajemen pembelajaran yaitu Edmodo untuk membuat kelas daring, diskusi seperti pada jejaring sosial, memahami tahapan dalam memberikan atau mengungah materi dan tugas dan memahami pelaksanaan quiz/test/ujian secara daring.
PERANCANGAN ARSITEKTUR SISTEM INFORMASI MANAJEMEN PENYELESAIAN LAPORAN (SIMPeL v.3.0) DI OMBUDSMAN REPUBLIK INDONESIA Tulus Pribadi; Syahrizal Dwi Putra
Jurnal Manajamen Informatika Jayakarta Vol 1 No 3 (2021): Jurnal Manajemen Informatika Jayakarta
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v1i3.489

Abstract

The Indonesian Ombudsman is a State Institution tasked with overseeing public services based on Law Number 37 of 2008 concerning the Ombudsman of the Republic of Indonesia. Based on this task, the Ombudsman of the Republic of Indonesia performs services in the form of receiving reports / complaints from the public regarding public services performed by service providers that must be resolved quickly and efficiently. To achieve this goal, the Ombudsman of the Republic of Indonesia must have an integrated Information System that can record and complete the report completion process. Taking into account the magnitude and complexity of the work in the Ombudsman of the Republic of Indonesia, the Management Information System for Completion of this Report must be well planned and based on the data needed by each user. The Architecture of the Management Report Management Information System Completion of the Community Report was built using the enterprise architecture planning model approach, especially the TOGAF ADM method with the hope that the SIMPeL v3.0 blueprint can be the basis for the development of the Report Settlement Management Information System (SIMPeL v3.0) in the Ombudsman of the Republic of Indonesia.
Implementation Of Smarthome in The Property Industry (Case in Singkil Housing) Fajar Hanggara Pratama; Syahrizal Dwi Putra; Verdi Yasin
Journal of Information System, Informatics and Computing Vol 6 No 1 (2022): JISICOM: June 2022
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v6i1.829

Abstract

With the advancement of technology, today the phenomenon of the industrial revolution 4.0 is born which collaborates with cyber technology and automation technology. With the revolution, the property industry is one of the industries that implemented this revolution, especially in housing in big cities. Discussing the application of 4.0 in the property industry which is still limited to big cities, it is known that houses in rural areas are still not experiencing the 4.0 industrial revolution. Research and application of 4.0 in rural houses is carried out by developing and implementing applications aimed at monitoring homes, Android-based applications and named Singkil, with the React Native programming language that implements IoT technology, which is one form of application of technology 4.0 . This research and application concludes that, the application of the Singkil application to homes can help homeowners in monitoring and controlling the situation of the house.
MEMBANGKITKAN UMKM DI TENGAH PANDEMI COVID 19 Winda Suci Lestari Nasution; Patriot Nusa; syahrizal Dwi Putra
TRIDHARMADIMAS: Jurnal Pengabdian Kepada Masyarakat Jayakarta Vol 1 No 1 (2021): TRIDHARMADIMAS: July 2021
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1008.572 KB) | DOI: 10.52362/tridharmadimas.v1i1.494

Abstract

Usaha Mikro, Kecil dan Menengah (UMKM) merupakan salah satu unit usaha yang berperan penting dalam pertumbuhan dan perkembangan perekonomian di Indonesia. UMKM juga merupakan salah satu penyokong perekonomian di Indonesia khususnya pada masyarakat golongan bawah dan menengah. UMKM memiliki peran strategis dalam upaya pemerintah dalam mengatasi kemiskinan dan pengangguran, karena UMKM dapat menyerap tenaga kerja sehingga pengangguran akibat tidak terserapnya angkatan kerja dalam dunia kerja menjadi berkurang. Pandemi Covid-19 yang terjadi melanda seluruh dunia, secara global, termasuk Indonesia, tentu saja berdampak terhadap berbagai sektor terutama di sektor ekonomi. Himbauan untuk mencegah mata rantai penyebaran virus ini mengharuskan masyarakat untuk berdiam diri di rumah dan mengurangi kegiatan di luar rumah. Semua sendi kehidupan terpengaruhi dan dipaksa untuk mengubah pola hidup, pola kerja, pola berpikir dan pola-pola lain yang dijalankan manusia. Dampak negatif akibat pandemi COVID-19 ini telah menghambat pertumbuhan UMKM. Indonesia yang didominasi oleh UMKM sebagai tulang punggung perekonomian nasional terdampak oleh adanya pandemi COVID-19, bukan hanya pada aspek produksi dan pendapatan saja namun juga pada jumlah tenaga kerja yang harus dikurangi dan lain-lain. UMKM kurang memiliki ketahanan dan fleksibilitas dalam menghadapi pandemi COVID-19 ini dikarenakan beberapa hal seperti tingkat digitalisasi yang masih rendah, kesulitan dalam mengakses teknologi dan kurangnya pemahaman tentang strategi bertahan dalam bisnis.
Pelatihan Aplikasi Game Edukasi Kahoot Untuk Meningkatkan Motivasi Belajar Siswa Di Era Pandemi Covid 19 Diah Aryani; Shine Pintor Siolemba Patiro; Syahrizal Dwi Putra
Terang Vol 4 No 1 (2021): TERANG : Jurnal Pengabdian Pada Masyarakat Menerangi Negeri
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/terang.v4i1.1449

Abstract

Community Service Activities carried out at the Integrated Islamic Elementary School (SDIT) Insan Rabbani in the Bekasi area, aimed at providing training in the learning method of the Kahoot educational game method which can be used as an alternative online learning media by taking advantage of opportunities to play games that can support the improvement of educational services. to teachers and students so that they can motivate teaching and learning activities and can support educational services at SDIT Insan Rabbani to be more fun and be able to evaluate the results of learning activities through giving assignments or quizzes and displaying answers to grades for each student and ranking the best three in each assignments or quizzes given so that with the Kahoot application learning objectives are achieved for each subject, especially during the current covid 19 pandemic. In this training, the method used is the online training method using the zoom application by providing exposure related to the Kahoot application and direct practice on the Kahoot application. So that it is hoped that through this training, it is hoped that the ability to achieve an even understanding and mastery of the teacher council supports learning using the Kahoot application as an alternative learning method to create a more interesting, fun and effective learning process. Keywords: educational game, kahoot application, online, zoom application
Pemanfaatan Aplikasi Gamifikasi Wordwall Di Era Pandemi Covid-19 Untuk Meningkatkan Proses Pembelajaran Daring Syahrizal Dwi Putra; Diah Aryani; Hani Dewi Ariessanti
Terang Vol 4 No 1 (2021): TERANG : Jurnal Pengabdian Pada Masyarakat Menerangi Negeri
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/terang.v4i1.1453

Abstract

Gamification applications for online learning are something that needs to be socialized at this time, especially during the pandemic to improve the learning process. SDIT Insan Rabbani / Integrated Islamic School (SIT) Insan Rabbani is an Islamic educational institution that is oriented towards character building for its students. To improve the online learning process in this pandemic era, the school wants to use the concept of gamification in the online learning process. Besides that, teachers also want ways to build school learning content that can increase student engagement for online learning, especially during the current pandemic. So the abdimas team provided a solution by offering counseling on the use of gamification using a wordwall. Wordwall was chosen so that teachers can easily understand the concept of gamification and create various quiz/evaluation templates that are owned by wordwall. The expected target is for teachers to understand concepts and use gamification to increase student involvement in the online learning process.
Assessment of Teacher Performance in SMK Informatika Bina Generasi using Electronic-Based Rating Scale and Weighted Product Methods to Determine the Best Teacher Performance Syahrizal Dwi Putra; Rohmat Indra Borman; Gina Hapsari Arifin
International Journal of Informatics, Economics, Management and Science (IJIEMS) Vol 1 No 1 (2022): IJIEMS (January 2022)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (470.37 KB) | DOI: 10.52362/ijiems.v1i1.693

Abstract

Teacher performance assessment is an assessment carried out on the main task activities as a teacher. The aim is to assess the performance of teachers in applying all competencies in the learning process, guidance to educational units and as a basis for planning continuous professional development for teachers. At SMK Informatika Bina Generasi, performance assessments were carried out on several teachers with the process of processing teacher performance appraisal data still semi-structured so it took time, tended to input data repeatedly and errors in data input, inefficient data storage resulted in a longer data search process. and the ongoing assessment has not supported decision-making on teacher performance assessments so that the school has difficulty determining achievement and evaluating teacher performance as a whole. The research method used is a qualitative research method by conducting literature studies, reviewing documents and interviews in determining teacher performance assessment instruments. The results obtained are a teacher performance appraisal system with an electronic-based rating scale method to assist schools and assessors in assessing teacher performance and obtaining teacher performance appraisal information more quickly, effectively and efficiently. In addition, this electronic-based teacher performance appraisal system is also equipped with the ability to rank all teacher performance using the weighted product method so that the best teacher performance is obtained.