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Pengembangan modul pesawat sederhana berbasis problem based learning untuk meningkatkan pemahaman peserta didik Ntelok, Zephisius Rudiyanto Eso; Jamun, Yohannes Marryono; Hasni, Maria
Academy of Education Journal Vol. 15 No. 1 (2024): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v15i1.2323

Abstract

This research at SDK Santa Agnes Ruteng IV. This study was intended to develop teaching materials for science subjects on the topic of Simple Machines to Enhance the Understanding of Grade IV Students. The method applied in this research was Research and Development (R & D) utilizing the ADDIE framework. ADDIE stands to Analyse, Design, Development, Implementation, Evaluation, which are stages in the research process. However, due to the time constraints and limitations in the researcher's abilities, the development model in this study was limited to four stages: analysing, design, development, and implementation. The module was developed and structured through a validation process by experts in the fields of content, media, and language. The average validation scores obtained from content experts were 3.46, categorized as valid; media experts scored 3.83, also categorized as valid; and language experts scored 3.50, categorized as valid. Thus, the overall average validation score from the three expert assessments was 3.59, and based on the validity categorization criteria, the teaching module fell into the "Valid" category with a percentage of 83.56%. Normality tests also yielded a value for the experimental class of 0.008 > 0.005, indicating that students' learning interests were normally distributed. Furthermore, the one-sample t-test for students' learning interests resulted in a negative t value, with a calculated t value of -5.594 < the critical t value of 1.970, rejecting the null hypothesis (Ho) and accepting the alternative hypothesis (Ha). This implies that there is an influence of using PBL-based modules by fourth-grade students at SDK Santa Agnes Ruteng IV. The implementation fallouts of the learning process showed a very good level of practicality with a percentage of 93.74%. The readability of the teaching module, as evaluated by three teachers, had a readability rate of 92.03%, categorized as good, while the readability by students was 96.56%, also categorized as good. Moreover, the success rate of the developed module achieved an average N-Gain improvement of 0.71, classified as a significant improvement. Based on the research findings, it can be concluded that the module on simple machines using the problem-based learning approach is valid, user-friendly, and effective. Therefore, the developed module is deemed suitable for use as one of the teaching materials in science education for the topic of simple machines.
Training Students' Science Literacy on Biotechnology Using Science, Environmental, Technology, Society (SETS) Visioned Learning Instructional Ntelok, Zephisius Rudiyanto Eso; Resnasari, Ni Wayan Putri; Jamun, Yohannes Marryono
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.3002

Abstract

The aim of this research is to develop science learning instructional based on Science Environment Society Technology (SETS) approach which is faceable to  facilitate students science literacy. Science learning instructional that developed in this research are lesson plans, student teaching materials, students worksheets and scientific literacy instruments. The method used in this study is the research and development (RnD) using the Dick and Carey model and it was tested to ninth grade students of SMP Negeri 4 Langke Rembong on second semester of 2021/2022 Academic Year. Data were collected using expert validation, observation and test methods. Data were analyzed descriptively quantitative and qualitative. The results of the research show that 1) the science learning instructional developed was valid after being validated by two science teachers and two science lecturers, 2) the practicality of the learning device was obtained from the implementation of the lesson plan  in the very good category, 3) the effectiveness of the device was demonstrated by increasing scores and levels scientific literacy with moderate n-gain and student responses to devices and learning implementation are interesting and easy to learn. Based on these results, it can be concluded that science learning instructional based on SETS approach are suitable for practicing student scientific literacy
Pengaruh Kecanduan Game Online terhadap Prestasi Akademik Siswa Sekolah Dasar Jamun, Yohannes Marryono; Ntelok, Zephisius Rudiyanto Eso; Bosco, Fabianus Hadiman
Jurnal Basicedu Vol. 7 No. 1 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i1.4239

Abstract

Bermain game online secara berlebihan dapat menyebabkan kecanduan dan berkurangnya waktu anak untuk belajar dan bersosialisasi dengan anak-anak sebayanya secara langsung. Penelitian ini bertujuan untuk mengetahui pengaruh kecanduan game online terhadap prestasi akademik siswa. Penelitian ini menggunakan pendekatan kuantitatif dengan metode regresi korelasi. Sampel dalam penelitian ini berjumlah 51 orang siswa sekolah dasar (SD) di Kecamatan Langke Rembong yang berusia 11 – 13 tahun (kelas 4 – kelas 6 SD) dan memiliki kebiasaan bermain game online yang diambil menggunakan teknik simple random sampling.  Data dikumpulkan menggunakan instrumen berupa angket serta dokumen nilai rapor siswa pada semester genap TA. 2021/2022. Data dianalisis menggunakan teknik analisis regeresi linear sederhana dan korelasi Pearsons Product Moment dengan taraf kesalahan (α) 5% (0,05). Hasil penelitian menunjukkan terdapat korelasi negatif dan signifikan antara kecanduan game online dengan prestasi akademik siswa yang ditunjukkan oleh koefisien korelasi  dan koefisien regresi . Hal ini berarti semakin tinggi tingkat kecanduan siswa terhadap game online maka akan semakin rendah prestasi akademik yang dicapai siswa. Dapat disimpulkan bahwa siswa dengan tingkat kecanduan game online yang tinggi cenderung mendapatkan prestasi akademik yang rendah. Oleh karena itu peran serta guru dan orang tua dalam melakukan pengawasan dan menemani siswa belajar sangat diperlukan. Orang tua harus menyediakan lebih banyak waktu menemani anak belajar dan tidak menyerahkan tanggung jawab pendidikan sepenuhnya kepada pihak sekolah.
Pengaruh Pemberian Reward terhadap Minat Belajar Siswa Kelas IV di SDK Wae Belang Laurentius Ni; Yohannes Marryono Jamun; Zephisius Rudiyanto Eso Ntelok
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 1 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i1.285

Abstract

The learning process based on learning interest is crucial in schools. Reward is one of the methods that teachers can use to enhance students' learning interest. Relevant and meaningful rewards can have a positive impact on students' learning interest. This study aims to determine the relationship between reward and learning interest among fourth-grade students at SDK Wae Belang. A quantitative approach with a correlational research design was employed. The population of this study consisted of all students at SDI Wae Belang (N=221), with a sample of 29 fourth-grade students. Data collection was done using a questionnaire after ensuring validity and reliability. Regression and simple linear correlation analyses were conducted in this study. The data analysis revealed a strong correlation (r = 0.897) between the X variable (reward) and the Y variable (learning interest). The simple linear regression equation was Y = a + bX = 12.219 + 0.763X, with a coefficient of determination (R2) of 0.805 and an adjusted R square value of 0.798 (79.8%). The correlation analysis demonstrated a positive relationship between reward and learning interest among fourth-grade students at SDI Wae Belang. Furthermore, based on the correlation test results, it was found that the calculated t-value (3.638) exceeded the critical t-value (2.051) at a significance level of 5% with N=29. Thus, it can be concluded that the provision of reward has a significant and positive relationship with the learning interest of fourth-grade students at SDK Wae Belang.
Pentingnya Penggunaan Teknologi Informasi dan Komunikasi dalam Menunjang Pembelajaran Sekolah Dasar Yohannes Marryono Jamun; Zephisius Rudiyanto Eso Ntelok; Rudolof Ngalu
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.559

Abstract

Information and Communication Technology (ICT) plays a crucial role in the current educational context, and it must be introduced by teachers to their students. Teachers in this 4.0 era of Education need to adapt to this rapidly. The use of ICT in teaching helps explain challenging and abstract materials in a more tangible and contextual way. Additionally, it aims to overcome communication barriers between educators and learners. The objective of this research is to explore a deep understanding of the importance of ICT in the context of elementary school education. The research method used is a literature review based on the analysis and synthesis of information sources available in the literature or references that are relevant to this research topic. The research results explain that use of ICT as a learning tool in elementary schools has a positive impact on students' learning achievements and can stimulate their interest in learning. The use of ICT also enables more flexible and effective learning in improving the quality of education. However, there are challenges, including the lack of infrastructure and teacher readiness. Nevertheless, the use of ICT at the elementary school level holds great potential for enhancing the quality of education. Therefore, efforts are needed to improve access to the use of ICT in education.