Claim Missing Document
Check
Articles

Found 14 Documents
Search

Perekrutan Karyawan Berbasis PSO dengan Menggunakan Metode Algoritma C45 Studi Kasus PT. Mutual Plus Priyono, Priyono; Faisal, Muhammad; Suryadhitia, Rachmat; Suhardjono, Suhardjono
Jurnal Teknik Informatika Vol. 4 No. 2 (2018): JTI Periode Agustus 2018
Publisher : LPPM STMIK ANTAR BANGSA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51998/jti.v4i2.263

Abstract

Abstract—In recruiting qualified employees and in accordance with the qualifications required by PT.Mutual Plus company there are 9 categories in the selection of recruitment of employees are the completeness of the File, Age, Marriage Status, Education, Department, Certificate, Experience and Test TPA and Escaped or not prospective employees. The identification of the problem raised is a large measure of accuracy on the Algortima C4.5 method with PSO optimization (Particle Swarm Optimization) to select employee acceptance. Of the 9 predictor variables, the selection of attributes is selected so that the 9 attributes are selected. Experimental results show that the PSO-based C 4.5 (Particle Swarm Optimization) algorithm has an accuracy of 95.52%, AUC of 0.965. Experimental results show that employee acceptance selection at Mutual Plus company using C 4.5 based PSO has high accuracy. Intisari— Dalam merekut karyawan-karyaan yang berkualitas dan sesuai dengan kualifikasi yang di butuhkan perusahaan PT.Mutual Plus terdapat 9 kategori dalam seleksi perekrutan karyawan diantaranya adalah Kelengkapan Berkas, Umur, Status Pernikahan, Pendidikan, Jurusan, Sertifikat, Pengalaman dan Test TPA serta Lolos atau tidaknya calon karyawan. Identifikasi masalah yang diangkat merupakan ukuran besar akurasi pada metode Algortima C4.5 dengan optimasi PSO (Particle Swarm Optimization) untuk menyeleksi penerimaan karyawan. Dari 9 variabel prediktor dilakukan seleksi atribut sehingga menghasikan terpilihnya 9 atribut yang digunakan. Hasil eksperiment menunjukkan bahwa algoritma C 4.5 berbasis PSO (Particle Swarm Optimization) memiliki tingkat akurasi sebesar 95,52% , AUC sebesar 0,965. Hasil eksperimen menunjukkan seleksi penerimaan karyawan pada perusahaan Mutual Plus menggunakan metode algoritma C 4.5 berbasis PSO memiliki akurasi yang tinggi. Kata Kunci— Algoritma C 4.5, Berbasis PSO (Particle Swarm Optimization), Seleksi karyawan
Technological developments in the Intelligent Transportation System (ITS) Rachmat Suryadithia; Muhammad Faisal; Arman Syah Putra; Nurul Aisyah
International Journal of Science, Technology & Management Vol. 2 No. 3 (2021): May 2021
Publisher : International Journal of Science, Technology & Management

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46729/ijstm.v2i3.215

Abstract

The background of this research is to want to know the technological developments that exist in the intelligent transportation system, by knowing the developments it will be able to add to the repertoire of research and deepen similar research. The method used in this research is to conduct a literature review, by reading many journals that can be the basis for this research, reading will be able to develop the problems that have been researched. The problem raised in this research is wanting to know technological developments in the smart transportation system and making one example of a system that will be developed in smart transportation. This research will produce technological technologies that can be developed in smart transportation systems, and provide examples of research that can be developed on smart transportation systems.
FTK Image For Forensic Data Processing In Forensic Tools Rachmat Suryadithia; Witriana Endah Pangesti; Muhammad Faisal; Aji Nurrohman; W Wibisono; Arman Syah Putra
IJISTECH (International Journal of Information System and Technology) Vol 5, No 6 (2022): April
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i6.199

Abstract

The background of this research is how the use of a software can help find forensic data, which is needed so that the tool used is the right tool in helping forensic problems. The method used in this study is the NIJ method using 5 stages in a process of determining the answer. The first stage is preparation, the second stage in collecting data, the third is testing and the fourth stage is analyzing and the last is the reporting stage with the five stages. The direction of the research will be clearer. The problem raised in this research is how to find evidence using FTK images software. Using this software, you can search for the desired forensic data so that it can be proven that there is forensic evidence. The purpose of this study is how to prove data, especially photo data, can be used as forensic data that can be used as evidence, by using the right tools, namely the existing FTK images software, with the software, it can help parties in proving, especially in terms of forensics
RANCANG BANGUN SISTEM INFORMASI HOUSEKEEPING INVENTORY DENGAN METODE WATERFALL Muhammad Faisal
Jurnal Infortech Vol 1, No 1 (2019): Juni 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (581.406 KB) | DOI: 10.31294/infortech.v1i1.6999

Abstract

Perusahaan Property memiliki beberapa portofolio bisnis, salah satunya adalah Property Services yang meliputi bidang kerja housekeeping. Dalam pelaksanaan operasional housekeeping dibutuhkan adanya inventarisasi barang-barang penunjang kerja. Saat ini inventarisasi barang-barang tersebut berjalan secara manual. Sistem informasi yang berjalan secara manual berpotensi terjadi adanya disintegrasi antara data tertulis dengan kondisi riil. Perkembangan teknologi informasi yang mengarah pada digitalisasi juga membuat sistem manual mulai banyak ditinggalkan. Maka dari itu, diperlukan suatu sistem informasi terkomputerisasi untuk mengeliminir disintegrasi dan mengatasi ketertinggalan. Dalam membangun sistem informasi terkomputerisasi ini kami menggunakan metode penelitian  pengembangan perangkat lunak waterfall dan teknik pengumpulan data dengan melakukan observasi, wawancara dan studi pustaka. Adapun perangkat lunak pendukung yang digunakan untuk membangun aplikasi sistem informasi housekeeping inventory ini adalah Netbeans IDE 8.2 dan MySQL database server. Berdasarkan implementasi yang telah dilakukan, sistem informasi housekeeping inventory dapat menghasilkan keluaran sesuai kebutuhan manajemen perusahaan berupa laporan penggunaan barang, laporan Logbook dan pengajuan barang secara akurat, efisien dan relevan.Kata kunci : Inventaris HouseKeeping, Waterfall, Sistem Informasi.
Collaborative Filtering Based Recommender Systems For Marketplace Applications Witriana Endah Pangesti; Rachmat Suryadithia; Priyono; Muhammad Faisal; Bilal Abdul Wahid; Arman Syah Putra
International Journal of Educational Research & Social Sciences Vol. 2 No. 5 (2021): October 2021
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijersc.v2i5.184

Abstract

The background of this research is to give the best advice to users who still don't know about other marketplaces that they can still use, to find the items they are looking for and at a cheaper price or with promos they can get. The method used in this research is to use a trial based on data obtained from users who use the media marketplace to purchase an item, with this, the real data can be known so that the best advice for an unknown marketplace can be given. In how many countries, a recommender system has been implemented in a marketplace that will provide advice using advertising media on social media, by using social media, users can find out about the marketplace, and are given continuous advice to install the application so that they can make transactions with purchase of a product in the marketplace. The purpose of this research is to give the best advice so that all people, especially marketplace users, can find out which other marketplaces are in order to know and be able to shop at other marketplaces, by doing price comparisons and being able to get promo prices and knowing based on habits, and ratings from the marketplace.
FTK Image For Forensic Data Processing In Forensic Tools Rachmat Suryadithia; Witriana Endah Pangesti; Muhammad Faisal; Aji Nurrohman; W Wibisono; Arman Syah Putra
IJISTECH (International Journal of Information System and Technology) Vol 5, No 6 (2022): April
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (910.09 KB) | DOI: 10.30645/ijistech.v5i6.199

Abstract

The background of this research is how the use of a software can help find forensic data, which is needed so that the tool used is the right tool in helping forensic problems. The method used in this study is the NIJ method using 5 stages in a process of determining the answer. The first stage is preparation, the second stage in collecting data, the third is testing and the fourth stage is analyzing and the last is the reporting stage with the five stages. The direction of the research will be clearer. The problem raised in this research is how to find evidence using FTK images software. Using this software, you can search for the desired forensic data so that it can be proven that there is forensic evidence. The purpose of this study is how to prove data, especially photo data, can be used as forensic data that can be used as evidence, by using the right tools, namely the existing FTK images software, with the software, it can help parties in proving, especially in terms of forensics
Analisa Penentuan Outlet Terbaik Menggunakan Metode Analytical Hierarchy Process Dahlia - AMIK BSI Tangerang; Jefi - Universitas Bina Sarana Informatika; Muhammad Faisa - Universitas Bina Sarana Informatika Universitas Bina Sarana Informatika
SPEED - Sentra Penelitian Engineering dan Edukasi Vol 10, No 3 (2018): Speed 2018
Publisher : APMMI - Asosiasi Profesi Multimedia Indonwsia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (220.166 KB) | DOI: 10.55181/speed.v10i3.5

Abstract

Abstract - Outlet is a very important role in ensuring the level of progress of companies from different outlets that have different marketing targets. Therefore, companies need to assess the outlet of a very strong influence in the welfare of the company. The outlet assessment is based on criteria that can add value in the present as well as in the future. Thus required a criteria model by using computational process-based methodology. The best criteria of determining the best outlet model consists of five criteria: average transaction value, incoming customer data, complete stock of goods, staff knowledge about the product and selling the latest product.Keywords: Best Outlet Selection, Analytical Hierarchy Prosess Abstrak – Outlet merupakan peranan sangat penting dalam menjamin penentuan tingkat kemajuan perusahaan dari berbagai outlet yang ada memiliki target marketing yang berbeda-beda. Oleh karena itu, perusahaan perlu menilai outlet ma na yang sangat kuat memiliki pengaruh  dalam kesejahteraan perusahaan. Penilaian outlet didasarkan pada kriteria – kriteria yang dapat menambah nilai pada saat ini maupun pada masa yang akan datang. Dengan demikian diperlukan suatu model kriteria dengan menggunakan metodologi berbasis proses komputasi. Model kriteria penentuan outlet terbaik terdiri dari lima kriteria yaitu average transaksi value, data customer yang masuk , stok barang lengkap, pengetahuan staf mengenai produk dan menjual produk terbaru.Kata kunci:  Pemilihan Outlet terbaik, Analytical Hierarchy Prosess
Perancangan Game Edukasi Matematika Bangun Ruang Untuk Siswa SMP Berbasis Android Rabiatus Sa’adah; winanda winanda; Muhammad rezki; Muhammad Faisal; Badaritul Lailiah
IJCIT (Indonesian Journal on Computer and Information Technology) Vol 7, No 1 (2022): IJCIT Mei 2022
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (480.063 KB) | DOI: 10.31294/ijcit.v7i1.13171

Abstract

Matematika selalu berhubungan dengan kehidupan sehari-hari. Menyadari betapa pentingnya mempelajari matematika khususnya tentang bangun ruang, karena dapat meningkatkan pengetahuan berpikir secara logis, dan rasional. Kesulitan dan rasa malas dalam mempelajarinya matematika mengakibatkan rendahnya tingkat prestasi belajar siswa. Tentu hal tersebut menjadi suatu permasalahan yang harus diatasi. Untuk itu perlu adanya media pembelajaran yang menarik dalam membangkitkan motivasi dan semangat belajar siswa. Dengan memanfaatkan media teknologi, peneliti bermaksud membuat suatu media pembelajaran melaui game edukasi yang ditujukan untuk siswa Sekolah Menengah Pertama mengingat siswa SMP mempunyai ketertarikan yang sangat tinggi dengan game. Kebutuhan pembuatan game antara lain dengan menentukan konsep game yang akan dibuat, sasaran pengguna, jenis game, sistem scoring, aturan permainan, jumlah level, menentukan engine yang digunakan dalam membuat dan menjalankan game nantinya serta menyiapkan softwere pendukung lainnya. Penelitian ini menghasilkan aplikasi game edukasi berbasis android yang dapat meningkatkan semangat dan motivasi belajar siswa dalam mempelajari bangun ruang. Pembelajaran juga dapat dilakukan dimana saja dan kapan saja. Mathematics is always related to everyday life. Realizing how important it is to learn mathematics, especially about building spaces, because it can increase knowledge of thinking logically and rationally. The difficulty and laziness in learning mathematics, resulted in the low level of student achievement. Of course this is a problem that must be overcome. For this reason, it is necessary to have interesting learning media in generating motivation and enthusiasm for student learning. By utilizingtechnology media,the researchers intends to create a learning media through educational games aimed at junior high school students considering that junior high school students have a very high interest in games. The needs for making games include determining the concept of the game to be made, target users, type of game, scoring system, game rules, number of levels, determining the engine used to create and run the game later and preparing other supporting software.This research produces an Android-based educational game application that can increase the enthusiasm and motivation of students to learn about building space. Learning can also be done anywhere and anytime.
DESIGN OF A POPULATION ADMINISTRATION SERVICE INFORMATION SYSTEM IN SADENG VILLAGE, BOGOR REGENCY Rachmat Suryadithia; Ananda Sandi Wildani Sabihis; Witriana Endah Pangesti; Muhammad Faisal
INFOKUM Vol. 10 No. 5 (2022): December, Computer and Communication
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The village is the smallest unit of government legally recognized by the Indonesian government. One of the tasks of the village administration is to provide administrative services to its inhabitants. Preparation of population documents such as identity, cards or residence documents that are subject to change must be considered carefully in the registration process for population data. The technology in the web-based population administration service system is a breakthrough in the context of increasing community satisfaction with village government performance as well as optimizing technology in the field of information and communication whereby using this technology the public can be served anytime and anywhere. The Sadeng Village Office, Bogor Regency, is the institution that exercises authority in the field of population administration in Sadeng Village. In organizing activities in Sadeng Village, problems often occur in the process of recording population administration, one of which is the delay in the recording process which still uses a manual system, namely by writing all submissions using paper. by using the waterfall method or linear sequential or classical life flow it is hoped that it can help the community in the submission process, as well as make it easier for village officials to collect population data. With the design of this information system, it is hoped that data management in the village will become more effective and efficient..
Implementation of a web-based laundry application with the laravel framework for laundry Aisy Laundry Muhammad Faisal; Priyono; Riswandi Ishak; Elin Panca Saputra; Tino Dwiantoro; Sugiono; Dyah Ayu Astuti; Muhammad Amir Hasan
Jurnal Mantik Vol. 7 No. 1 (2023): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v7i1.3753

Abstract

Aisy Laundry is a laundry service business located in Tambun, South Bekasi. The administrative service process at the site is still manual, paper and books are still used for recording transaction data and preparing reports. the purpose of this research is to complement the needs of users or users who can make it easier to do input so as to optimize the time used. in that place they still use paper and books, they still record transaction data in making reports. Paper media is susceptible to damage, tearing, loss and humidity, making it difficult to find the required data, a time-consuming process, and errors often occur during recording. Therefore, a laundry service application program was created. The development of this program uses the waterfall method, namely creating a database using a programming language and designing software using the web-based Laravel Framework by creating several features such as logins, User Data, Customer Data, Laundry Service Data, Account Data, Payment Transaction Data and Transaction Report Data. With this program, it can be a solution to help facilitate transaction creation and reporting, as well as increase the effectiveness and efficiency of an optimal work system at Aisy Laundry.