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Implementation of The Analytical Hierarchy Process (AHP) Method for The Selection of Achieving Students at Universitas Nahdlatul Ulama Sunan Giri M. Ivan Ariful Fathoni; Dwi Nurul Hidayati; Anisa Fitri
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 6 No. 2 (2022)
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v6i2.2766

Abstract

Universitas Nahdlatul Ulama Sunan Giri (UNUGIRI) has many students who have achievements. The number of outstanding students is a problem in determining the decision-making of outstanding students. One of the effective decision-making methods for solving problems in selecting outstanding students is the Analytical Hierarchy Process (AHP) method. The AHP method in this study considers four criteria: Grade Point Average, Writing Paper, Achievement (Non-Academic), and SPEKMA points. Out of 73 UNUGIRI students who had achievements, a ranking was carried out into ten alternative students. The results of calculating ten alternatives based on four criteria with the AHP method obtained the highest score of 0.1437 for students with the name PWA. Based on these results, PWA can be designated as outstanding students for the 2021/2022 academic year.
Kemampuan Berpikir Kritis Siswa Dalam Menyelesaikan Masalah Matematika Ditinjau Dari Gaya Kognitif Reflective Dan Impulsive Ariyul Mufida; Anisa Fitri; Ismanto -
RANGE: Jurnal Pendidikan Matematika Vol. 4 No. 2 (2023): RANGE Januari 2023
Publisher : Pendidikan Matematika UNIMOR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jpm.v4i2.3622

Abstract

Kemampuan pemecahan masalah reflective dan impulsive siswa dibandingkan dalam penelitian ini. Dalam penelitian ini, peneliti mengandalkan pendekatan kualitatif yang terutama bersifat deskriptif. Pengambilan data dilakukan di MTs N 1 Bojonegoro kelas VII G. Metode pengumpulan data meliputi Matching Familiar Figures Test (MFFT), tes berpikir kritis matematika, dan wawancara. Mereduksi data, menyajikan data, dan menarik kesimpulan adalah tiga langkah utama dalam analisis data. Metode untuk menentukan reliabilitas data meliputi peningkatan persistensi, triangulasi, verifikasi rekan melalui diskusi, dan analisis kasus negatif. Peneliti menemukan bahwa mereka yang memiliki gaya kognitif reflective memenuhi keenam indikator berpikir kritis FRISCO saat menyelesaikan soal matematika (Focus, Reason, Inference, Situation, Clarity, dan Overview). Satu subjek dengan gaya kognitif impulsive pada matematika tidak memenuhi semua indikator berpikir kritis, sedangkan subjek lain dengan gaya kognitif yang sama hanya dapat memenuhi indikator berpikir kritis Focus
DEVELOPMENT OF “X-MATH” GAME-BASED LEARNING MEDIA TO INCREASE STUDENT’S MATHEMATICS LEARNING INTEREST Eka Maya Septianing; M. Ivan Ariful Fathoni; Anisa Fitri
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 2 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i2.8700

Abstract

The decline in students' interest in learning mathematics due to the lack of variety in teaching media used in learning results in low student learning outcomes. One of these problems occurred in class VIII students at SMP Negeri 2 Bojonegoro. There are still educators who only focus on books when learning. Besides, educators who deliver material, especially Cartesian coordinates, only use a whiteboard. The use of this media is certainly not optimal if implemented in continuous learning because apart from spending a lot of time just drawing, it also results in monotonous and boring classes. Therefore, this research aims to develop X-MATH learning media, which is the application of game-based learning to class VIII Cartesian coordinate material that meets valid and practical criteria to increase students' interest in learning. This research uses the Borg and Gall model, which only carries out seven of the ten stages of the development procedure. The research results show that material expert validation results obtained a percentage of 95%, while media validation results obtained a percentage of 91.6%. Both results meet the level of validity, namely very valid and suitable for use. Besides that, based on field trials conducted with mathematics educator respondents and students, the average score percentage was 83.3%, so the media was categorized as quite practical. Based on the results of this research, the game-based X-MATH learning media developed is very valid and quite practical to use in learning Cartesian coordinates. Turunnya minat belajar matematika peserta didik yang disebabkan kurang bervariasinya media ajar yang digunakan dalam pembelajaran mengakibatkan rendahnya hasil belajar peserta didik. Permasalahan ini terjadi salah satunya pada peserta didik kelas VIII SMP Negeri 2 Bojonegoro. Masih dijumpai pendidik yang hanya terfokus pada buku saat pembelajaran. Selain itu, pendidik dalam penyampaian materi khususnya koordinat kartesius bahan ajar yang digunakan hanya papan tulis. Penggunaan media tersebut tentu kurang optimal jika dimplementasikan dalam pembelajaran berkelanjutan karena selain menghabiskan banyak waktu hanya untuk menggambar juga mengakibatkan kelas monoton dan membosankan. Sebab itu, tujuan dari penelitian ini adalah mengembangkan media pembelajaran X-MATH yang merupakan penerapan dari pembelajaran berbasis game pada materi koordinat kartesius kelas VIII yang memenuhi kriteria valid dan praktis guna meningkatkan minat belajar peserta didik. Penelitian ini merupakan penelitian pengembangan menggunakan model Borg and Gall yang hanya melaksanakan tujuh dari sepuluh tahapan prosedur pengembangan. Hasil penelitian menunjukkan bahwa hasil validasi ahli materi memperoleh persentase sebesar 95%, sedangkan hasil validasi media memperoleh persentase sebesar 91,6%. Kedua hasil tersebut memenuhi tingkat validitas yaitu sangat valid dan dapat digunakan. Selain itu, berdasarkan uji coba lapangan yang dilakukan dengan responden pendidik matematika dan peserta didik menghasilkan persentase skor rata-rata sebesar 83,3% sehingga media dikategorikan cukup praktis. Berdasarkan hasil penelitian tersebut maka media pembelajaran X-MATH berbasis game yang dikembangkan sangat valid dan cukup praktis digunakan dalam pembelajaran koordinat kartesius.
A Decision Support System for Selecting Beneficiaries of the Free Nutritious Meal Program Using Fuzzy Possibilistic C-Means M. Husen Al Farisy; M. Ivan Ariful Fathoni; Anisa Fitri; Nabila Alisa Rohmah; Siti Nur Laili Zuhri
ZERO: Jurnal Sains, Matematika dan Terapan Vol 10, No 1 (2026): Zero: Jurnal Sains Matematika dan Terapan
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/zero.v10i1.28831

Abstract

The Free Nutritious Meal Program (MBG) aims to improve students’ nutritional status, but beneficiary selection is challenged by data uncertainty and overlapping criteria. This study proposes a decision support system based on the Fuzzy Possibilistic C-Means (FPCM) algorithm. The dataset consists of 200 students from Bojonegoro Regency using five indicators: nutritional status, household income, family size, participation in social assistance, and distance to school. The methodology includes data standardization, clustering using Fuzzy C-Means (FCM) and FPCM, and evaluation using Partition Coefficient, Silhouette Score, and Dunn Index. The results classify students into three groups: 52% not eligible, 18.5% moderately eligible representing borderline cases requiring further verification, and 29.5% eligible. FPCM achieves higher cluster clarity with a Partition Coefficient of 0.84 compared to 0.74 in FCM, while other evaluation metrics indicate comparable structural quality between methods. These findings indicate that FPCM provides a more interpretable and robust framework for decision-making under uncertainty.
Peningkatan Literasi Digital Orang Tua Dalam Pendampingan Belajar Matematika Anak Berbasis Artificial Intelligence Naning Kurniawati; M. Husen Al Farisy; Anisa Fitri
Darma Abdi Karya Vol. 5 No. 1 (2026): Darma Abdi Karya: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM POLITEKNIK LP3I

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38204/darmaabdikarya.v5i1.2993

Abstract

Rendahnya literasi digital orang tua dalam memanfaatkan Artificial Intelligence (AI) sebagai media pendukung pembelajaran matematika anak menjadi persoalan mendasar di komunitas madrasah wilayah pedesaan. Kegiatan pengabdian ini bertujuan meningkatkan pemahaman dan kesiapan 48 orang tua/wali murid MI Nurul Hidayah, Kabupaten Bojonegoro dalam memanfaatkan AI untuk mendampingi belajar matematika anak sekaligus membangun literasi digital keluarga. Program dilaksanakan melalui pelatihan partisipatif yang memadukan ceramah interaktif, demonstrasi, dan hands-on practice menggunakan smartphone peserta, mencakup penggunaan ChatGPT, Photomath, LogicLike, dan edukasi literasi digital keluarga. Efektivitas diukur melalui pretest-posttest dengan instrumen kuesioner skala Likert 1–5 sebanyak 12 butir yang mencakup tiga variabel: pemahaman AI, pendampingan belajar matematika, dan penggunaan gadget secara bijak; dianalisis menggunakan statistik deskriptif komparatif dan Normalized Gain Score (N-Gain). Hasil menunjukkan peningkatan rata-rata skor dari 33,56 (55,9%) menjadi 52,67 (87,8%) dengan N-Gain sebesar 0,74 (kategori tinggi), serta pergeseran distribusi peserta dari 66,7% kategori rendah menjadi 93,8% kategori tinggi pascaintervensi. Temuan ini menegaskan bahwa pelatihan berbasis praktik langsung efektif mengubah literasi digital orang tua dari pasif menjadi aktif dan aplikatif, serta memperkuat peran keluarga sebagai ekosistem belajar matematika yang produktif di era digital.
Development of an Ethnomathematics Module Based on the Pancasila Student Profile in Learning Flat and Solid Geometry Anisa Fitri; Astrid Chandra Sari
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol. 13 No. 2: April 2025
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v13i2.14690

Abstract

This research aims to develop module with context ethnomathematics wisdom local Bojonegoro on geometry, flat and solid geometric shapes that are valid and practical and have potential effects. This study is a development research using the ADDIE model. The subjects of this study include validators (media experts, material experts), mathematics teachers, and 8th grade students. Data collection techniques were carried out by interviews, filling out questionnaires, and tests. Based on research results, developed modules own validity of 0.82 so that categorized as very valid. The practicality of the module based on teacher responses of 84% is in the very practical category and student responses (small groups) of 97.2% are in the very practical category. Meanwhile , the use of module show positive impact to student learning outcomes of 75.9% are in the good category. Based on these data, the module ethnomathematics based on Pancasila student profile on flat and solid geometry material proven to be very valid, practical, and shows impact positive on student learning outcomes so that worthy used in learning.
EFEKTIVITAS PENDEKATAN PEMBELAJARAN MATEMATIKA REALISTIK TERHADAP KEMAMPUAN COMPUTATIONAL THINKING SISWA Laelatul Kharomah; Anisa Fitri; Festian Cindarbumi
AXIOM : Jurnal Pendidikan dan Matematika Vol 12, No 2 (2023)
Publisher : State Islamic University of North Sumatra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30821/axiom.v12i2.17411

Abstract

Kemampuan computational thinking merupakan salah satu keterampilan penting untuk membantu siswa dalam memahami konsep matematika. Namun kemampuan computational thinking siswa Indonesia masih rendah sehingga perlu adanya perencanaan pembelajaran yang relevan dan mampu meningkatkan kemampuan computational thinking siswa. Salah satunya dengan menerapkan pendekatan pembelajaran matematika realisik. Dengan pendekatan pembelajaran matematika realisik ini siswa akan terlibat dalam membangun sendiri konsep dan model yang dipakai melalui pemecahan masalah. Tujuan penelitian ini adalah untuk mengetahui dan mengkaji kembali kefektifan penggunaan pendekatan pembelajaran matematika realitik dalam meningkatkan kemampuan computational thinking siswa. Penelitian ini menggunakan metode eksperimen dengan pre-eksperimen pretest-posttest one group design. Populasi yang terlibat adalah 148 siswa kelas VII SMP Negeri 4 Bojonegoro dengan sampel 28 siswa pada kelas VII A tahun akademik 2022/2023. Teknik pengumpulan data berupa tes dan dokumentasi dengan instrumen penelitian berupa perangkat pembelajaran dan soal tes. Hasil penelitian menunjukkan bahwa pendekatan pembelajaran matematika realistik efektif meningkatkan kemampuan computational thinking. Hal tersebut didasarkan pada hasil analisis statistika deskripsif yang menunjukkan rata-rata pretest dan posttest yaitu 31,89 (kategori rendah) menjadi 74,62 (kategori sedang). Selanjutnya rata-rata peningkatan kemampuan computational thinking dengan uji Normalized Gain menunjukkan nilai 0,65 (kategori sedang). Selain itu, berdasarkan hasil analisis statistika inferensial dengan uji-t menggunakan paired sample t-test menunjukkan nilai signifikan kurang dari 0,05 (0,000 < 0,005) yang artinya terdapat perbedaan rata-rata yang signifikan sebelum dan sesudah penerapan pendekatan pembelajaran matematika realistik. Dan dari hasil perhitungan effect size sebesar 7,76 menunjukkan kategori berefek tinggi.AbstractAlthough computational thinking is an essential skill for students to comprehend mathematical concepts, Indonesian students' computational thinking abilities remain low. Therefore, relevant learning plans are necessary to enhance their computational thinking abilities. One such plan is to apply a realistic mathematics learning approach, which involves students in constructing their own concepts and models through problem-solving. The aim of this research is to determine and review the effectiveness of using a realistic mathematics learning approach in improving students' computational thinking abilities. This study employed a pre-experimental method with a one-group pretest-posttest design. The sample consisted of 28 seventh-grade students, while the population involved 148 seventh-grade students from SMP Negeri 4 Bojonegoro during the 2022/2023 academic year. Data collection techniques, such as tests and documentation, employ research instruments in the form of learning tools and test questions. The research results indicate that the realistic mathematics learning approach is effective in enhancing computational thinking abilities. This is based on the results of descriptive statistical analysis which shows the average pretest and posttest is 31.89 (low category) to 74.62 (medium category). Furthermore, the average increase in computational thinking abilities with the Normalized Gain test shows a value of 0.65 (medium category). Apart from that, based on the results of inferential statistical analysis with a t-test using a paired sample t-test, it shows a significant value of less than 0.05 (0.000 < 0.005), which means there is a significant average difference before and after implementing the realistic mathematics learning approach, and from the calculation results the effect size is 7.76, indicating a high effect category.
Respon Peserta Didik dalam Memecahkan Masalah Matematika Berdasarkan Taksonomi SOLO (Structure of Observed Learning Outcome) Anisa Fitri; Naning Kurniawati; Zaki Mubaroh
MAJAMATH: Jurnal Matematika dan Pendidikan Matematika Vol. 4 No. 2 (2021): Vol. 4 No. 2 September 2021
Publisher : Prodi Pendidikan matematika Universitas Islam Majapahit (UNIM), Mojokerto, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36815/majamath.v4i2.1099

Abstract

In mathematics learning cannot be separated from problems. A problem in mathematics is defined as a problem that does not have a routine procedure to do it. A student will consider a question to be a problem if students have difficulty finding solutions to problems or questions using the knowledge they have. One way to identify the appropriateness of student responses to math problems or problems is the SOLO taxonomy (Structure of Observed Learning Outcomes). SOLO taxonomy is used to measure the quality of students 'answers to a problem based on the complexity of students' understanding or answers to a given problem. This study discusses student responses to math problems. Not only that, this study also discusses how to describe the structure of cognitive complexity or student responses from existing levels based on five stages, namely Prestructural, Unistructural, Multistructural, Relational, and Extended Abstract. The results of the study concluded that each student has a different problem solving response. Overall subject 1 can solve problem solving problems at the multistuctural level. Furthermore, subject 2 can solve problem solving problems at Unistrustural level. Then the latter, the subject cannot solve the problem solving as a whole so that it is at the Prestuctural level. This condition is the goal of this study, where by knowing the student's response to solving math problems, steps can be taken for the success of the learning process.
Exploring language assessment literacy: Indonesian pre-service English teachers’ perceived readiness for classroom assessment Nanin Verina Widya Putri; Anisa Fitri; Edi Suwandi; Bendaoud Nadif; Riza Nur Diana; Marwah Qurrota A’yun
Journal of Research on English and Language Learning (J-REaLL) Vol. 7 No. 1 (2026): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v7i1.24610

Abstract

Understanding language assessment literacy (LAL) is an important part of pre-service English teachers’ professional development. Although interest in language assessment has increased, studies focusing on pre-service teachers’ LAL in the Indonesian EFL context remain limited. A clearer understanding of how pre-service teachers view and interpret classroom assessment is therefore needed to support more effective assessment practices and improve language teaching and learning. This qualitative study explores Indonesian EFL pre-service teachers' perceived readiness for classroom assessment by examining how aspects of LAL are articulated through interview data. The study involved ten English education study program students who had completed the teaching practicum program in East Java, Indonesia. The findings indicate that, despite expressing confidence in their readiness to teach, the participants demonstrated limited and uneven understandings of key LAL components. The small number of participants and the specific institutional context limit the transferability of the findings. Nevertheless, this study suggests that closer attention to LAL within pre-service English teachers’ education may help support the development of more balanced assessments.