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Journal : Infotekmesin

Animasi “Keluarga Aman” Sebagai Media Sosialisasi Pencegahan Penularan COVID-19 Suliswaningsih Suliswaningsih; Achmad Masruri; Ganang Eko Saputro; Anugerah Bagus Wijaya; Chyntia Raras Ajeng Widiawati
Infotekmesin Vol 14 No 1 (2023): Infotekmesin: Januari, 2023
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v14i1.1484

Abstract

Adaptation to new habits (new normal) must be implemented considering that people must continue their activities amidst the outbreak of Covid-19 transmission cases. Apart from the government and community organizations, awareness of prevention must be carried out by each individual even though they have been vaccinated. The purpose of this research is to create a 2D animation to socialize the application of the 5M health protocol used to prevent widespread transmission of Covid-19. The process of creating a 2D animation titled "Safe Family" is carried out in three stages. First, the pre-production stage includes defining ideas and concepts, writing scripts, storyboards, and audio recording. The production stage includes character creation, moving animation, inputting sound, and initial rendering (alpha test). The third step is the post-production stage, namely the final rendering. and evaluation (beta test). The results of the alpha test show the suitability of the idea, storyboard, and final rendering results. In addition, the results of beta testing show that on average 93.4% of respondents considered the 2D animation titled "Safe Families" to be appropriate for use as social media to prevent Covid-19 communication.
Perancangan Sistem Presensi Siswa Dengan RFID Berbasis IoT Menggunakan NodeMCU ESP8266 Suliswaningsih Suliswaningsih; Nugie Dwitama; Anugerah Bagus Wijaya
Infotekmesin Vol 15 No 1 (2024): Infotekmesin: Januari, 2024
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v15i1.2053

Abstract

Dewantara Sumbang Vocational School has 4 majors, namely Business and Motorcycle Engineering, Multimedia, Graphic Design, and Sharia Banking and the current number of students is quite large, namely 537. The teacher keeps track of attendance for each topic in each class. The student attendance process is carried out manually, namely recording in the attendance book. Attendance book documents are susceptible to damage such as tearing, getting wet, and being lost. So it will cause difficulties during the recording process at the end of the semester and it requires many attendance book documents. Apart from that, it requires storage space for attendance documents. Using RFID in the design of an automatic attendance system to track students' attendance in class and Internet of Things (IoT) infrastructure is the solution to this issue. The study employs a Waterfall method approach, with steps starting with requirements analysis, and moving on to system design, testing, implementation, and maintenance. The research results are the design of an automated student attendance system based on IoT and RFID. The attendance system for 28 students in 1 class takes 16 minutes, 4 minutes faster than the manual attendance system, which is 20 minutes. Teachers can see the results of the attendance data recap through the website interface which includes information on subjects, classes, majors, academic year, semester, names of students present, KBM date, entry time, and class exit time.
Penerapan Multi-Palette Color untuk Pemberian Saran Pemilihan Warna Tema Desain Visual Vektor Suliswaningsih; Adam Prayogo Kuncoro; Ali Nur Ikhsan; Muhammad Thoriq Jamil; Syahrul Sani
Infotekmesin Vol 15 No 1 (2024): Infotekmesin: Januari, 2024
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v15i1.2081

Abstract

In graphic design, many creative applications offer many templates. This design platform is suitable for creative designers and hobbyists such as marketers, bloggers, social media managers, etc. In a design workflow, users select a template and replace elements with their resources. Instead of creating one color palette for all elements, researchers extract multiple color palettes from each visual element in a graphic document and then combine them into a set of colors. Researchers design sample color schemes to complement color sets and we recommend colors that might be determined based on the color context in a multi-palette. Researchers conducted model training and created a color recommendation system for a collection of vector visual designs. The proposed color recommendation method is targeted to be a color prediction medium, as well as a color recommendation system on vector media. The results of this study are in the form of color recommendations for vector graphic design based on a multi-palette of visual elements.
Implementasi Algoritma Random Walk untuk Procedural Generation dalam Genre Game Dungeon Crawler 2D Dani Arifudin; Dhipa Ringi Rizky; Andi Dwi Riyanto; Suliswaningsih
Infotekmesin Vol 15 No 2 (2024): Infotekmesin, Juli 2024
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v15i2.2317

Abstract

The use of algorithms to produce content through procedural generation is an attractive alternative in game development. However, it should be noted that there are various types of algorithms with varying results, as well as their suitability for 2D/3D game types. Random walk is a simple algorithm that is often used in procedural generation. This algorithm works on discrete or continuous space, from an initial position and moves by taking a random direction at each step. The Dungeon Crawler game genre is a type of game that can utilize procedural generation. A game genre that developed from the RPG genre, focusing on the exploration of mazes or dungeons that are often randomized and full of various obstacles. This genre offers several interesting features, such as collecting exploration rewards, solving puzzles, and finding a way out. This research uses GDLC as a system development method based on Windows PC devices. The test results using the Black Box method can be said to be successful because the game succeeded in creating levels automatically by implementing the Random walk algorithm.