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Journal : Conference on Business, Social Sciences and Technology (CoNeScINTech)

Perancangan Dan Pengembangan Sistem Pencatatan Akuntansi dan Inventory Pada UMKM Aritas Homesewing Suwarno Suwarno; Melna Caintan
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

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Abstract

Kegiatan ini bertujuan untuk menyelesaikan permasalahan dalam pencatatan akuntansi pada UMKM Aritas Homesewing dimana permasalahan utamanya adalah tidak tersedianya obyek pendukung yang mampu menghasilkan pencatatan kuangan yang rapi. Kerja praktik ini dilakukan mengikuti alur SDLC dimulai dengan merumuskan masalah, menganalisa kebutuhan, merancang desain, mengembangkan proyek, menguji proyek, hingga akhirnya melakukan implementasi. Dasar dari sistem akuntansi ini berasal dari partner jurusan Akuntansi. Luaran yang ingin dicapai adalah laporan serta informasi keuangan. Hasil yang dituju adalah merancang dan mengembangkan sebuah sistem akuntansi yang user friendly dan sesuai dengan fungsinya. Sistem ini bertujuan untuk menunjang pengambilan keputusan pemilik usaha dalam rangka mengembangkan usahanya. This activity’s purpose is to solve accounting records problem in Aritas Homesewing SMEs where the main problem is absence of supporting object that is able to generate a neat financial record. Practical work activity was conveyed following SDLC flow starting with acquiring issues, resolving the requirement, mapping out design, developing project, testing the project, up to implementation. The groundwork of this accounting system originated from my partner who is majoring in Accounting. Output to be achieved is reports and financial information. The aimed result is to design and develop an accounting system that is user friendly and according to its function. This system is intended to bolster up SMEs owner decision-making in order to expand her business
Perancangan Dan Implementasi Company Profile Berbasis Website Sebagai Media Promosi di PT. Hassani Can Packaging Suwarno Suwarno; Teddy Sanjaya
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

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Abstract

In the current era, the development of information technology is growing rapidly, a lot of information that we can access through the digital world based on the website. One example of the impact of technological developments is that companies are starting to make company profiles. The purpose of this research is to create a company profile for Hassani Can Packaging as a tool and media to be able to reach more and wider areas as well as a means to overcome difficulties in finding new customers. In this study, the waterfall method will be used to design the company profile website, where the website has a homepage, about us, products, career, and contact us.
Sistem Laporan Keuangan Berbasis Aplikasi Website Pada Toko Maestro Jaya Suwarno liang; Jon Susanto
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

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Abstract

Rapid technological advances greatly help daily activity, so many people start using technology in their business. Maestro Jaya shop is one of the MSMEs located in Batam City, the shop owner has problems in producing financial reports either monthly or annually. So in this article, the author implements a system that supports daily activities at the store such as making invoices, payments, and journaling to get financial reports. The author uses the PHP programming language and waterfall as the development method. The final result of this research is a website application that has been used by the shop owner for the shop's daily activities.
Analysis in Video Game Adiction and its Effect On Romantic Relationship Among Adolescent in Batam City : A Case Study Of Mobile Legend : Bang Bang! Melvin Melvin; Suwarno Suwarno
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 3 No 1 (2023): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/conescintech.v3i1.8335

Abstract

This study uses a comprehensive analysis to investigate the intricate relationship between video game addiction and romantic relationships among adolescents in Batam City, focusing on the popular mobile game "Mobile Legend: Bang Bang!" Utilizing the quantitative approach using SPSS v26 with regression method. The purpose of this research is the effects of gaming addiction in adolescent romantic partnerships, with data collected from a sample of 200 respondents. The findings unveil a compelling negative behavior association between gaming addiction and romantic relationships, shedding light on the intricate interplay between excessive gaming behavior and the quality of romantic connections in the lives of adolescents. This research significantly contributes to the existing body of knowledge, enhancing our comprehension of the far-reaching impact of video game addiction on the intricate tapestry of adolescent romantic relationships in the specific context of Batam City.
Perancangan Dan Pengembangan Sıstem Poınt Of Sale Pada Toko Aılısa Collectıon Suwarno Suwarno; Melvy Devalia
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

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Abstract

Business activities can be controlled by the rapid advancement of technology. Therefore with correct information system implementation can help business competitive. This practical project is implemented on Ailisa Collection which is a micro, small, medium enterprise which engages in women’s cosmetics and accessories. The existing problem is Ailisa Collection still use manual recording for sale and purchase transactions and no recording for inventory supply which made the owner have difficulties in finding out the profit or loss and exact amount of stock in inventory which determines decision making. The output from this job training is a web based point of sales system which will help the development of the business. The point of sales system is developed using Sublime Text 3, XAMPP, and Google Chrome with HTML, CSS, PHP as the programming language
Perancangan dan Pengembangan Sistem Manajemen Karyawan pada PT Asta Satria Investama Suwarno Suwarno; William Surya Jaya
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

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Abstract

The utilization of information technology in the operational activities of a company has ensured the company's high performance. One of the examples was the design and development of an employee management system. This article describes the implementation of Job Training (KP) at a game development company in Batam City, named PT Asta Satria Investama. The development of an employee management system application is required because the data recording activities, attendance control, and employee leave requests are still done manually. The author uses data collection methods in the form of observations and interviews, as well as iterations that are carried out in stages while in the development process. The output of this activity will be implemented and used by HR department at PT Asta Satria Investama