Claim Missing Document
Check
Articles

Found 12 Documents
Search

ANALISIS KUALITAS PORTAL KELURAHAN TURI BERBASIS WEB MENGGUNAKAN CONTENT MANAGEMENT SYSTEM PADA MODEL KUALITAS PRODUK ISO/IEC 25010: ANALYSIS OF QUALITY VILLAGE PORTAL BASED ON WEB USING CONTENT MANAGEMENT SYSTEM IN ISO/IEC 25010 PRODUCT QUALITY MODEL Heri Priya Waspada; Moch. Kholil
Jurnal Teknologi dan Terapan Bisnis Vol. 3 No. 1 (2020): Vol 3 No 1 (2020): Jurnal Teknologi dan Terapan Bisnis
Publisher : Program Studi Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (454.889 KB) | DOI: 10.0301/jttb.v3i1.121

Abstract

Pemanfaatan sistem informasi sebagai media melalui website yang berguna untuk memberikan informasi profildan potensi desa juga selaras dengan undang-undang no. 6 tahun 2014 tentang desa, dimana desa berhakmemperoleh akses yang lebih besar untuk mendapatkan dan menyebarkan informasi pembangunan. Analisiskualitas portal berbasis web menggunakan Content Management System pada model kualitas produk ISO/IEC 25010 dilaksankan di Kelurahan Turi, Kota Blitar. Kuisioner yang telah dibagikan kepada pegawai kelurahan dan masyarakat sekitar secara keseluruhan, dengan diambil presentase terbesar terkait Appropriateness recognizability menampilkan sangat setuju dengan persentasi 52,9%, Learnability menampilkan sangat setuju dan setuju dengan persentase 47,1%, Operability menampilkan sangat setuju dengan persentase 52,9%, User error protection menampilkan sangat setuju dan setuju dengan persentase 47.1%, User interface aesthetics menampilkan sangat setuju dengan persentase 52.9%, Accessibiltiy menampilkan sangat setuju dengan persentase 64.7%.
Scalable Multi-Agent Formation Control in RTS Games: A Virtual Anchor and Fluid-Based Allocation Ibnu Athaillah; Moch. Kholil
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 11, No. 3, August 2026 (Article in Progress)
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v11i3.2643

Abstract

The control system for troop formation movement is a critical component in Real-Time Strategy (RTS) games, directly impacting gameplay quality and player experience. However, implementing these systems presents significant challenges, particularly in balancing rigid formation structure with pathfinding efficiency in dynamic environments containing complex obstacles. This study proposes an integrated framework for troop formation movement that synthesizes a virtual "Anchor" navigation paradigm with a "Fluid-Based Formation Position Allocation" algorithm. Unlike traditional leader-follower methods, the proposed system utilizes a virtual anchor to calculate global pathfinding via NavMesh, while constituent agents dynamically adjust their positions relative to this reference point. To mitigate trajectory conflicts during formation changes, the system employs a fluid-dynamics-inspired sorting strategy that deterministically maps agents to target slots using parallel processing. The architecture is optimized for real-time performance using the Unity Job System, allowing for the coordination of large-scale agent aggregates. Experimental validation was conducted through behavioral scenarios—including Tunnel, Split, and Crowd tests and stress tests involving up to 4,096 agents. The results demonstrate that the system successfully maintains formation integrity, executes autonomous regrouping after obstacle traversal, and ensures collision-free movement. Performance analysis indicates that the control logic remains computationally stable at scale, with the primary limitations shifting to graphical rendering overhead rather than algorithmic complexity.