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Pengaruh Media Pembelajaran “Educaplay” terhadap Hasil Belajar Siswa dalam Konsep Sumber Energi dan Perubahannya di Kelas III SDN Brumbungan Lor Iwing Ade Miranda; Ribut Prastiwi Sriwijayanti; Ani Anjarwati
Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi Vol. 1 No. 3 (2025): Agustus : Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jkaipbaku.v1i3.143

Abstract

The purpose of this study was to understand the impact of using the digital educational tool Educaplay on student learning outcomes, specifically in learning the concept of energy sources and their transformations in third-grade students at Brumbungan Lor Elementary School. The main question examined was whether the use of this interactive platform significantly impacts student learning outcomes. The method used was a quantitative approach with a pre-experimental one-group pretest-posttest design. The subjects were all 17 third-grade students at Brumbungan Lor Elementary School. The research instrument consisted of a pretest and a posttest, consisting of 15 multiple-choice questions structured according to basic competencies regarding energy sources and their transformations. Data were analyzed using a paired sample t-test. The analysis showed a two-tailed significance value of 0.000, less than 0.05. This finding indicates that the null hypothesis (H0), which states there is no difference in learning outcomes before and after the treatment, is rejected. Conversely, the alternative hypothesis (H1), which states there is a significant difference after the treatment, is accepted. Thus, the study proves that the interactive learning media Educaplay has a significant impact on improving student learning outcomes. Students experienced improved understanding and academic achievement after participating in learning using this media. This demonstrates that technology integration, specifically Educaplay, can create engaging, interactive learning experiences and motivate students to be more active in the learning process. The final results of the study confirm that Educaplay is a suitable alternative learning media for improving student academic achievement. Therefore, educators and teachers are encouraged to utilize it as part of their learning strategies to support improved student learning outcomes.  
Penerapan Media Pembelajaran Interaktif Berbasis Canva dalam Meningkatkan Minat Belajar Siswa pada Mata Pelajaran IPAS Materi Bagian Tubuh Tumbuhan Kelas IV di SD Negeri Pohsangit Kidul 1 Khoirunnisa Rahmatillah; Ribut Prastiwi Sriwijayanti; Shofia Hattarina
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 13, No 2 (2025): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v13i2.102177

Abstract

Penelitian ini berfokus pada banyaknya siswa yang kesulitan memahami materi dasar pelajaran IPAS hal ini disebabkan oleh metode pembelajaran konvensional yang sering menggunakan ceramah, sehingga siswa menjadi kurang tertarik dan tidak aktif dalam belajar. Tujuan penelitian ini (1) untuk mengetahui penerapan media pembelajaran interaktif di kelas (2)  sejauh mana media berbasis Canva dapat meningkatkan minat belajar siswa pada pelajaran IPAS di kelas IV SDN Pohsangit Kidul I. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus yang terdiri dari perencanaan, tindakan, pengamatan, dan refleksi. Data dikumpulkan dengan menggunakan hasil observasi guru dan siswa serta angket minat belajar siswa. Hasil penelitian menunjukkan peningkatan minat belajar siswa dari 43,75% pada siklus I menjadi 90,62% pada siklus II. Terdapat beberapa kendala saat pembelajaran sehingga diperlukan tindakan dan perbaikan agar pembelajaran dapat berjalan dengan baik. Hal ini menyimpulkan bahwa media interaktif berbasis canva dapat meningkatkan minat belajar siswa.
Implementasi Kurikulum Merdeka Dalam Meningkatkan Minat Belajar Siswa pada Pelajaran PPKn Mihbub Alam; Uswatun Hasanah; Ani Sulianti; Ribut Prastiwi Sriwijayanti
Jurnal Pendidikan Sosial Dan Konseling Vol. 2 No. 1 (2024): April - Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v2i1.942

Abstract

The research aims to provide implications in the independent curriculum-based learning process for students' interest in learning in Civics subjects, to find out the extent to which the independent learning curriculum system influences students' interest in learning because it can indirectly be a benchmark for the world of education. This research was carried out at MTs Wali Songo 1 Maron, in February-March 2024. The research method uses a descriptive qualitative approach to find out more deeply about the implementation of the independent curriculum on students' learning interests. Data collection was obtained through interviews, observation and documentation with informants, Head of Madrasah, Deputy Head of Curriculum, Civic Education Teacher and representatives of 2 students at MTs Wali Songo 1 Maron. The results of the research show that the implementation of the independent curriculum at MTs Wali Songo 1 Maron has only been running for the 2023/2024 academic year for less than 1 year, the implementation of the independent curriculum has not been optimal, the Madrasah has not yet received a decree from the Government, but has implemented several IKM points, although not all. and the impact of implementing the independent curriculum on students' interest in learning has increased as evidenced by the fulfillment of indicators of student interest in learning, especially in Civics learning. Among them, students are happy in class, the learning process is going well. Student involvement is active in asking questions, expressing opinions, answering, discussing and even making projects or final assignments and their learning outcomes have increased significantly.
Penerapan Model Pembelajaran Teams Games Tournament (TGT) Berbasis Quizlet Untuk Meningkatkan Hasil Belajar Kognitif “Materi Imbuhan Me-” Kelas V SDN Maron Kidul 1 Galu Kusuma Dewi Ramadani; Ribut Prastiwi Sriwijayanti; Ani Anjarwati
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 13, No 2 (2025): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v13i2.102274

Abstract

Pemilihan model dan media pembelajaran yang kurang tepat mempengaruhi keberhasilan belajar siswa. Penelitian ini bertujuan untuk mengetahui penerapan dan peningkatan hasil belajar kognitif  “Materi Imbuhan Me-” kelas V SDN Maron Kidul 1 dengan penerapan model pembelajaran Teams Games Tournament (TGT) berbasis Quizlet. Jenis penelitian ini menggunakan metode Penelitian Tindakan Kelas. Penelitian ini mengadopsi model yang dikembangkan oleh Kemmis dan MC Taggart. Hasil belajar kognitif siswa meningkat dari nilai rata-rata 75,47 pada siklus I menjadi 88,80 pada siklus II. Ketuntasan persentase hasil belajar siswa meningkat dari 85,71% pada siklus I menjadi 95,23% pada siklus II. Hal ini menunjukkan bahwa pemahaman konsep siswa meningkat dan membuat hasil belajar kognitif siswa juga meningkat. Kesimpulannya adalah melalui penerapan model pembelajaran Teams Games Tournament (TGT) Berbasis Quizlet dapat meningkatkan hasil belajar kognitif “materi Imbuhan Me-” kelas V SDN Maron Kidul 1.
Pengaruh Model Pembelajaran TGT (Teams Games Tournament) Terhadap Hasil Belajar Matematika kelas III SDN Pohsangit Kidul 1 Siti Romla; Ribut Prastiwi Sriwijayanti; Shofia Hattarina
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 13, No 2 (2025): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v13i2.102132

Abstract

Latar belakang dari penelitian ini yaitu guru lebih menggunakan metode ceramah dan tidak ada model pembelajaran yang menarik perhatian siswa yang menimbulkan kebosanan dan mengakibatkan siswa kurang memahami mata pelajaran, terutama pada pelajaran matematika. Tujuan peneliti ingin mengetahui pengaruh model pembelajaran TGT (teams games tournament) terhadap hasil belajar matematika siswa kelas III di SDN Pohsangit Kidul 1. Jenis penelitian ini adalah penelitian kuantitatif menggunakan metode eksperimen dengan desain One Group Pretest-Postest Design yang dilaksanakan di kelas III dengan materi bilangan cacah. Hasil dari analisis statistik deskriptif menggunakan uji T Hasil uji Paired Sample T-Test menunjukkan nilai signifikansi sebesar 0,000, yang berarti lebih kecil dari 0,05. Oleh karena itu, H0 di tolak dan H1 diterima. Maka hasil penelitian menunjukkan bahwa penggunaan model pembelajaran TGT (teams games tournament) memiliki pengaruh signifikan terhadap peningkatan hasil belajar matematika siswa kelas III di SDN Pohsangit Kidul tahun ajaran 2024/2025.
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA POP UP BOOK UNTUK MENINGKATKAN HASIL BELAJAR IPAS MATERI RANTAI MAKANAN PADA SISWA KELAS V SDN TAMANSARI 1 Fatimatus Zahra; Didit Yulian Kadriyanto; Ribut Prastiwi Sriwijayanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16642

Abstract

Based on the preliminary analysis, low student learning outcomes on the food chain topic were caused by the use of less varied learning models and teacher-centered learning. This condition resulted in low student participation during the learning process, leading to unsatisfactory learning outcomes. Therefore, this study aimed to improve the learning outcomes of fifth-grade students on the food chain topic through the implementation of the Problem Based Learning (PBL) model assisted by Pop Up Book media. This study employed the Classroom Action Research (CAR) method, which was conducted in two cycles. Each cycle consisted of two meetings involving the stages of planning, action, observation, and reflection. The subjects of this study were 17 fifth-grade students of SDN Tamansari 1. Data were collected through learning outcome tests administered in each cycle to determine students’ improvement after the implementation of the action. The results showed a continuous improvement in students’ learning outcomes in each cycle. In the pre-test, only 3 students (17.65%) achieved mastery learning, while 14 students (82.35%) did not meet the minimum mastery criteria. In Cycle I, the number of students who achieved mastery increased to 8 students (47.06%), while 9 students (52.94%) had not yet achieved mastery. These results had not met the classical mastery criterion of 75% set by the school. In Cycle II, learning outcomes improved significantly, with 16 students (94.12%) achieving mastery and only 1 student (5.88%) not yet achieving mastery. Based on these findings, it can be concluded that the implementation of the Problem Based Learning (PBL) model assisted by Pop Up Book media effectively improved the learning outcomes of fifth-grade students on the food chain topic at SDN Tamansari 1.