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Pengaruh Model Pembelajaran TGT (Teams Games Tournament) Terhadap Hasil Belajar Matematika kelas III SDN Pohsangit Kidul 1 Siti Romla; Ribut Prastiwi Sriwijayanti; Shofia Hattarina
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 13, No 2 (2025): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v13i2.102132

Abstract

Latar belakang dari penelitian ini yaitu guru lebih menggunakan metode ceramah dan tidak ada model pembelajaran yang menarik perhatian siswa yang menimbulkan kebosanan dan mengakibatkan siswa kurang memahami mata pelajaran, terutama pada pelajaran matematika. Tujuan peneliti ingin mengetahui pengaruh model pembelajaran TGT (teams games tournament) terhadap hasil belajar matematika siswa kelas III di SDN Pohsangit Kidul 1. Jenis penelitian ini adalah penelitian kuantitatif menggunakan metode eksperimen dengan desain One Group Pretest-Postest Design yang dilaksanakan di kelas III dengan materi bilangan cacah. Hasil dari analisis statistik deskriptif menggunakan uji T Hasil uji Paired Sample T-Test menunjukkan nilai signifikansi sebesar 0,000, yang berarti lebih kecil dari 0,05. Oleh karena itu, H0 di tolak dan H1 diterima. Maka hasil penelitian menunjukkan bahwa penggunaan model pembelajaran TGT (teams games tournament) memiliki pengaruh signifikan terhadap peningkatan hasil belajar matematika siswa kelas III di SDN Pohsangit Kidul tahun ajaran 2024/2025.
Virtual Learning Challenges for Special-needs Students: Study in Early Elementary School Age during the Covid-19 Pandemic Ribut Prastiwi Sriwijayanti; Afib Rulyansah
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.2269

Abstract

Students with special needs at seven private primary schools in Probolinggo Regency, Indonesia, are the focus of this research, which aims to identify the challenges they confront throughout the distance learning process. A case study approach was used in this research. The participants in this research were seven parent-teacher pairs. Demographic data were collected in this research and an interview was conducted using a standard format. This research used content analysis as an analytical approach. Standardized interviews have shown that academic, social-emotional, and linguistic development are the most common issues that parents and teachers encounter in their work with children. On the other hand, educational difficulties were often associated with classroom involvement. According to the findings of this study, children with special needed have difficulty developing academically, socially, and linguistically. It revealed that inclusive students struggle with technology use, participation in online classes, and attention management.
Pengaruh Media Pembelajaran “Educaplay” terhadap Hasil Belajar Siswa dalam Konsep Sumber Energi dan Perubahannya di Kelas III SDN Brumbungan Lor Iwing Ade Miranda; Ribut Prastiwi Sriwijayanti; Ani Anjarwati
Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi Vol. 1 No. 3 (2025): Agustus : Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jkaipbaku.v1i3.143

Abstract

The purpose of this study was to understand the impact of using the digital educational tool Educaplay on student learning outcomes, specifically in learning the concept of energy sources and their transformations in third-grade students at Brumbungan Lor Elementary School. The main question examined was whether the use of this interactive platform significantly impacts student learning outcomes. The method used was a quantitative approach with a pre-experimental one-group pretest-posttest design. The subjects were all 17 third-grade students at Brumbungan Lor Elementary School. The research instrument consisted of a pretest and a posttest, consisting of 15 multiple-choice questions structured according to basic competencies regarding energy sources and their transformations. Data were analyzed using a paired sample t-test. The analysis showed a two-tailed significance value of 0.000, less than 0.05. This finding indicates that the null hypothesis (H0), which states there is no difference in learning outcomes before and after the treatment, is rejected. Conversely, the alternative hypothesis (H1), which states there is a significant difference after the treatment, is accepted. Thus, the study proves that the interactive learning media Educaplay has a significant impact on improving student learning outcomes. Students experienced improved understanding and academic achievement after participating in learning using this media. This demonstrates that technology integration, specifically Educaplay, can create engaging, interactive learning experiences and motivate students to be more active in the learning process. The final results of the study confirm that Educaplay is a suitable alternative learning media for improving student academic achievement. Therefore, educators and teachers are encouraged to utilize it as part of their learning strategies to support improved student learning outcomes.  
Penerapan Media Pembelajaran Interaktif Berbasis Canva dalam Meningkatkan Minat Belajar Siswa pada Mata Pelajaran IPAS Materi Bagian Tubuh Tumbuhan Kelas IV di SD Negeri Pohsangit Kidul 1 Khoirunnisa Rahmatillah; Ribut Prastiwi Sriwijayanti; Shofia Hattarina
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 13, No 2 (2025): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v13i2.102177

Abstract

Penelitian ini berfokus pada banyaknya siswa yang kesulitan memahami materi dasar pelajaran IPAS hal ini disebabkan oleh metode pembelajaran konvensional yang sering menggunakan ceramah, sehingga siswa menjadi kurang tertarik dan tidak aktif dalam belajar. Tujuan penelitian ini (1) untuk mengetahui penerapan media pembelajaran interaktif di kelas (2)  sejauh mana media berbasis Canva dapat meningkatkan minat belajar siswa pada pelajaran IPAS di kelas IV SDN Pohsangit Kidul I. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus yang terdiri dari perencanaan, tindakan, pengamatan, dan refleksi. Data dikumpulkan dengan menggunakan hasil observasi guru dan siswa serta angket minat belajar siswa. Hasil penelitian menunjukkan peningkatan minat belajar siswa dari 43,75% pada siklus I menjadi 90,62% pada siklus II. Terdapat beberapa kendala saat pembelajaran sehingga diperlukan tindakan dan perbaikan agar pembelajaran dapat berjalan dengan baik. Hal ini menyimpulkan bahwa media interaktif berbasis canva dapat meningkatkan minat belajar siswa.