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Pendampingan Penggunaan Teknologi Media dan Internet Bagi Pengurus Bumdes Teratai Indah Desa Nanti Agung Ilir Talo Kabupaten Seluma Azizatul Banat; Mariska Febrianti; Martiani Martiani; Juwita Juwita; Gustini Gustini
Jurnal Dehasen Untuk Negeri Vol 1 No 1 (2022): Januari
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (734.216 KB) | DOI: 10.37676/jdun.v1i1.1920

Abstract

Technology is not limited to one particular field, or to a product, but can be in the form of materials and methods or techniques. While the word "media", the plural form of the word medium, comes from Latin which literally means intermediary or introduction. Media is an intermediary or delivery of messages from the sender to the recipient of the message. , the media shows as a means of communication such as television, radio, and newspapers. The term media is also used as an agent for news reports or news. The method used in this community service uses a pattern method or system of action for the Management of Bumdes Teratai Indah, Later Agung Ilir Village, Talo, Seluma Regency. The implementation of this activity went smoothly without significant obstacles. Participants can take part in activities both online and offline.
Application of the Connect Running Game Method to Improve Physical Education Learning Outcomes in Grade IV Students of SDN 84 Bengkulu City Fellby M. Alvionsya; Juwita Juwita; Dolly Apriansyah
SINAR SPORT JOURNAL Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/ssj.v3i1.1349

Abstract

The purpose of this study was to see the application of the continuous running game method in improving physical education learning outcomes for fourth grade students at SD Negeri 84 Bengkulu City. In this study, the Classroom Action Research (CAR) method was used. The subject of this research is the fourth grade students at SD Negeri 84 Bengkulu City as many as 28 people. Data collection techniques used in the study were observation sheets and student test methods. Analysis of the data used values ​​are (1) Pre-test and Post-test analysis, (2) t-test analysis of Student Learning Outcomes. The instrument for validating the student's continuous running game in the research used was the Linkert scale model. The conclusion of this research is the application of the continuous running game method can improve physical education learning outcomes with the results of the t-test test in the first cycle is the t test results obtained obtained t arithmetic > from t table with t count = 3.946 and t table = 1.703 and the second cycle is obtained obtained t count > from t table with t count = 11,199 and t table = 1,703. The application of the game can improve the learning outcomes of fourth grade students of SD Negeri 84 Bengkulu City on the subject of Physical Education.
Sosialisasi Komunitas Permainan Tradisional Di Desa Blitar Deffri Anggara; Feby Elra Perdima; Juwita Juwita; Prakas Ganesa; Jaka Putra
Jurnal Dehasen Untuk Negeri Vol 2 No 2 (2023): Juli
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v2i2.4582

Abstract

The purpose of this Community Service is to provide information to Blitar Village managers about traditional games such as crank and dragon snake. This activity was carried out directly (face to face) with representatives of the Belitar Seberang village community and the tourism village management committee at the Village Hall with the approval of the local village head. Apart from being packaged in the form of socialization, this activity was also complemented by activities that went directly to the field and practiced traditional games. Based on the results of the activity, it can be concluded that community service activities in Belitar Seberang Village have great benefits for the village in developing their village's potential to make it more famous. Apart from traveling, visitors also get information on traditional games and can play games such as crank and dragon snake. For the Physical Education Study Program itself, apart from being one of the embodiments of the Tridharma of Higher Education in the community, this activity is also a forum for the team of lecturers to channel their knowledge to the community through traditional games.
Inovasi Pembelajaran Bahasa Indonesia Berbasis Media Permainan pada PAUD Tunas Bangsa Kecamatan Napal Jungur Kabupaten Seluma Juwita Juwita; Martiani Martiani; Azizatul Banat; Heru Anugerah; M. Gilang Syahrul
Jurnal Dehasen Untuk Negeri Vol 3 No 1 (2024): Januari
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v3i1.5496

Abstract

Pendidikan anak usia dini (PAUD) merupakan tahap awal dalam pembentukan karakter dan potensi anak. Inovasi dalam pembelajaran PAUD merupakan hal yang sangat penting. Inovasi ini bertujuan untuk mengembangkan kemampuan anak dalam berpikir kreatif dan mengembangkan daya imajinasinya. Pembelajaran yang inovatif akan membuat anak-anak lebih tertarik dan lebih mudah memahami materi yang diajarkan.Anak-anak usia dini cenderung belajar lebih baik melalui pengalaman langsung dan permainan. Media permainan dapat memberikan pengalaman belajar yang menyenangkan dan menarik bagi anak-anak. Dengan mengintegrasikan media permainan dalam pembelajaran bahasa Indonesia di PAUD Tunas Bangsa, diharapkan dapat menciptakan suasana pembelajaran yang lebih menyenangkan, efektif, dan sesuai dengan perkembangan anak usia dini. Inovasi ini diharapkan dapat menjadi landasan bagi peningkatan kualitas pendidikan bahasa Indonesia pada tingkat PAUD.Kegiatan pengabdian kepada masyarakat ini untuk mengimplementasi inovasi pembelajaran Bahasa Indonesia berbasis media permainan pada lingkungan PAUD Tunas Bangsa.
Mendorong aktualisasi remaja dalam berorganisasi dan memupuk jiwa kepemimpinan Evi Lorita; Bando Amin C. Kader; Antonio Imanda; Juwita Juwita; Rusvika Putri
Indonesia Berdaya Vol 5, No 1 (2024)
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2024725

Abstract

Tujuan dilaksanakannya kegiatan pengabdian kepada masyarakat ini adalah untuk memberikan penyuluhan kepada siswa SMK Negeri 4 Kota Bengkulu, mendorong dan memotivasi siswa agar lebih giat, mengembangkan rasa memiliki, kebersamaan, kepedulian serta mengembangkan kreativitas serta inovasi-inovasi dalam berorganisasi guna meningkatkan kemampuan soft skill dan hard skill siswa. Sasaran kegiatan ini adalah para siswa SMK Negeri 4 Kota Bengkulu yang aktif dalam organisasi siswa intra sekolah (OSIS). Metode kegiatan dilakukan secara langsung (tatap muka) melalui pemaparan materi organisasi dan kepemimpinan. Kegiatan PKM ini dilaksanakan dalam beberapa tahapan yaitu tahap persiapan, tahap observasi, tahap pelaksanaan, tahap penulisan laporan, dan tahap evaluasi kegiatan. Hasil dari kegiatan ini, siswa mengembangkan pemahaman dan wawasan tentang pentingnya organisasi karena mereka hidup dalam kelompok dan bekerja sama untuk mencapai tujuan organisasi. Melalui kegiatan ini, mahasiswa juga akan memahami pentingnya keterampilan kepemimpinan yang diperoleh mahasiswa ketika berperan aktif dalam suatu organisasi.