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SISTEM INFORMASI LOKASI SEJARAH PAHLAWAN SULAWESI SELATAN MENGGUNAKAN ALGORITMA SEQUENTIAL SEARCH BERBASIS ANDROID Pujianti Wahyuningsih; Nur Mustika
Electro Luceat Vol 6 No 2 (2020): Electro Luceat (JEC) - November 2020
Publisher : LPPM Poltek ST Paul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jelekn.v6i2.262

Abstract

Indonesia is a country that has heroes in every region, one of which is South Sulawesi. One of the obstacles for the younger generation today is the lack of knowledge and understanding of the history of regional heroes. The purpose of this study is to build a hero historical location information system with an android-based sequential search algorithm. The sequential search method is a search method in stages from beginning to end in reaching the desired point. The result of this research is to show historical information about heroes and information about South Sulawesi. This application also displays the location of historical places in South Sulawesi so that users of this application can find the right path to reach the desired point
PERANCANGAN APLIKASI MULTIMEDIA UNTUK PENCEGAHAN COVID-19 PADA ANAK USIA DINI BERBASIS ANDROID Nur mustika; Kamaruddin Kamaruddin
Electro Luceat Vol 7 No 1 (2021): Electro Luceat (JEC) - July 2021
Publisher : LPPM Poltek ST Paul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jelekn.v7i1.345

Abstract

Covid-19 disease is a deadly disease caused by the severe acute respiratory virus. This disease attacks all ages, namely the elderly, adolescents, and even early childhood. Efforts to avoid this disease by following health protocols. The purpose of this study is to provide education to early childhood for the prevention of covid-19 disease. The problem faced is the number of protocol rules for handling this disease so that children can apply it in everyday life. The method used in this research is the multimedia development life cycle (MDLC) method. The solution of this research is to design multimedia applications to make it easier to provide education to children by means of images, videos, texts and sounds that can be applied through Android-based applications.
SISTEM INFORMASI EDUKASI PENCEGAHAN COVID-19 PADA ANAK USIA DINI MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE BERBASIS ANDROID Nur Mustika; Kamaruddin Kamaruddin; Pujianti Wahyuningsih
Electro Luceat Vol 7 No 2 (2021): Electro Luceat (JEC) - November 2021
Publisher : LPPM Poltek ST Paul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jelekn.v7i2.407

Abstract

The importance of understanding the Covid-19 disease in early childhood has become an important concern by the government and the Indonesian people. The purpose of this study is to build an Android-based educational information system for the prevention of Covid-19 disease in early childhood. The problem faced by the community is that it is difficult to provide understanding to children to comply with health protocols from the government. The method used to build an educational information system application uses the multimedia development life cycle (MDLC) method. The MDLC method consists of 6 stages used in this study, namely concept, design, material collection, manufacture, testing and distribution. The result of this research is to build a covid-19 prevention education information system, where this application provides understanding to early childhood and provides information to children in the form of applications in the form of multimedia that can be accessed via Android-based smartphones.
Sistem Peringatan Dini Keamanan Ruang Menggunakan Perbandingan Citra Digital Supriadi Syam; Nur Mustika
Jurnal Fokus Elektroda : Energi Listrik, Telekomunikasi, Komputer, Elektronika dan Kendali) Vol. 7 No. 4 (2022): Jurnal Fokus Elektroda Vol 7 No 4 2022
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (769.021 KB) | DOI: 10.33772/jfe.v7i4.11

Abstract

Tujuan dari penelitian ini adalah untuk membuat suatu sistem peringatan dini guna menjaga keamanan suatu ruangan menggunakan perbandingan citra digital. Penelitian ini dilakukan dengan tahapan, Simulasi dan rekayasa program python untuk menangkap gambar menggunakan kamera kemudian membandingkan gambar awal dengan gambar yang diambil setiap detiknya, Hasil perbandingan berupa persentase kemiripan gambar tangkapan dengan gambar awal, jika kemiripan dibawah 80% maka Sistem akan mengirimkan sinyal berupa buzzer pada ruang penjaga. Hasil dari penelitian berupa prototipe sistem peringatan dini yang membunyikan buzzer saat objek yang dijaga bergeser atau tertutupi objek lain
Application of Boarding House Rental Location Search System Based on Android Muhammad Akram Hamzah; Nur Mustika; Mahmud Mustapa; Ummiati Rahmah
Ceddi Journal of Information System and Technology (JST) Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/jst.v1i2.23

Abstract

Boarding houses have become a fairly important need for many people, especially for students studying outside the area who choose boarding houses as temporary housing, and students whose homes may be quite far from the campus, who rent boarding houses near their campus so as not to spend a lot of energy and time traveling. The boarding house route search information system has benefits for users who will search for the nearest boarding house from various features, such as finding boarding house routes and viewing detailed boarding house information. ease of boarding house owners to manage data allows information to be continuously updated. This study aims to create an Android-based boarding house location information system. The research stage starts from the design of a system that has been built using a Use Case Diagram that has three actors, including the admin, the boarding house owner, and the tenant/user. Each of these actors has different roles and access rights. At the implementation stage of the system creation process, using the Android Studio application, the system is tested using the Black Box method. Based on the results of system tests that have been carried out, obtaining good results, or in other words, the system can run as expected.
Implementation of Extreme Programming in the Asoka Makassar Integrated Early Childhood Education E-Book Activities Awaliah, Neneng; Andryanto Aman; Nur Mustika; Erwin Gatot Amiruddin; Made Nuryani
Ceddi Journal of Education Vol. 1 No. 1 (2022): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v1i1.14

Abstract

Early childhood education is a critical phase that requires the attention of parents and the continued responsibility of teachers within early childhood education institutions (PAUD). One of the primary philosophies in early childhood education includes shaping, honing, loving, and fostering. Fostering refers to efforts aimed at developing a child's personality and identity, ensuring they possess essential qualities such as integrity, faith, and piety. This research aims to monitor children's activities at PAUD Asoka Makassar through the development of an electronic activity book, commonly known as an e-book of activities. The system manages school activities and monitors student progress, implemented using the Extreme Programming (XP) methodology and Visual Studio Code as the code editor. The implementation of this system facilitates the monitoring of children's activities by both schools and parents, thereby enhancing the overall quality of education at the institution. This research contributes to the knowledge base by demonstrating the practical application of XP in educational settings, providing insights for future studies on digital monitoring systems in early childhood education.