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Journal : JUITA : Jurnal Informatika

Image Classification On Garutan Batik Using Convolutional Neural Network with Data Augmentation Leni Fitriani; Dewi Tresnawati; Muhammad Bagja Sukriyansah
JUITA: Jurnal Informatika JUITA Vol. 11 No. 1, May 2023
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/juita.v11i1.16166

Abstract

In Indonesia, Batik is one of the cultural assets in the field of textiles with various styles. There are many types of batik in Indonesia, one of which is Batik Garutan. Batik Garutan has different motifs that show the characteristics of Batik Garutan itself. Therefore, to distinguish the features of Batik Garutan from another batik, a system is needed to classify the types of batik patterns. Classification of batik patterns can be done using image classification. In image classification, there are methods to increase the size and quality of the limited training dataset by performing data augmentation. This study aims to obtain an image classification model by applying data augmentation. The image classification process is carried out using the Deep Learning method with the Convolutional Neural Network algorithm, which is expected to be helpful as a reference for research and can be applied to software development related to image classification. This study generated models from several experiments with different epoch parameters and dataset proportions. A system obtained the investigation with the best performance with a data proportion of 9:1, resulting in an accuracy value of 91 percent.
Multiplayer Game Guessing Sunda’s Proverb Using Socket.Io And Node.Js Leni Fitriani; Dewi Tresnawati; M. Iqbal Ismail Safei Pamungkas
JUITA: Jurnal Informatika JUITA Vol. 11 No. 2, November 2023
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/juita.v11i2.16828

Abstract

Game development is currently quite rapid. Now games can be played by various groups, because many games now contain not just games, but there are also games with educational content. The educational game that will be made in this study is a website-based Sundanese proverb game, this type of game will be multiplayer so that players can compete with other players. The purpose of this research is to make a Sundanese proverb educational multiplayer game that can be played simultaneously with many players, so that it can introduce the regional language, namely Sundanese, to the wider community. The technology used in making this game is Socket.IO and Node.JS, using these technologies can make end users interact in real time. In making this game using the Game Development Life Cycle (GDLC) methodology with the stages of initialization, pre-production, production, testing, beta and release. The results obtained in this research are website-based Sundanese proverb educational games that can be used without taking up much space on the device.