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Penerapan Model Literasi Digital Berbasis Sekolah Untuk Membangun Konten Positif Pada Internet Jamilah Karaman; Ida Widaningrum; Mohammad Bhanu Setyawan; Sugianti Sugianti
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 1 (2021): Februari
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v5i1.3701

Abstract

Tidak bisa dipungkiri bahwa internet membawa dampak positf bagi kehidupan anak dan remaja karena memudahkan untuk mendapatkan informasi terbaru, informasi terkait tugas dan pelajaran sekolah, meningkatkan kreatifitas, memperat komunikasi antar teman dan lain-lain. Seperti dua sisi mata uang, teknologi internet juga memberi dampak negatif yang mempengaruhi martabat kedirian dan kehidupan generasi remaja sekarang ini. Munculnya beragam kasus cybercrime, adiksi terhadap pornografi dan games online, menjadi bukti nyata sangat rentannya pengaruh negatif perkembangan internet terhadap dunia anak. Kecakapan literasi digital, merupakan salah satu langkah preventif dan edukatif untuk menyadarkan dampak positif dan meminimalisir dampak negatif internet. Sekolah, bisa menjadi pengerak utama untuk mengkampanyekan dan memberikan kecakapan literasi digital kepada anak didiknya. Namun ada beberapa permasalahan untuk menerapkan literasi digital di sekolah. Pertama, belum adanya kurikulum kecakapan literasi digital dengan acuan standar. Kedua, hilangnya pelajaran Teknologi Informasi dan Komunikasi yang seharusnya bisa menjadi media penyuluhan literasi digital. Ketiga, masih minimnya kecakapan literasi digital yang dimilliki oleh para guru. Hal ini juga terjadi di Madrasah Aliyah Negeri (MAN) 2 Ponorogo, sehingga perlu diadakan pelatihan atau workshop literasi digital berbasis sekolah untuk menunjang keberhasilan budaya gerakan literasi sekolah. Berdasarkan evaluasi workshop literasi digital, peserta merespon dengan baik materi dan evaluasi kompetensi standard. Peserta mampu mengikuti dengan baik dan memahami semua materi informasi personal dan privasi, jejak digital dan kemanan Wi-Fi.Kata Kunci: cybercrime; literasi digital; madrasah.  Application of School Based Digital Literacy Model To Build Positive Content On The Internet ABSTRACT It is undeniable that the Internet has a positive impact on the lives of children and adolescents because it facilitates obtaining the latest information, information related to school tasks and increases creativity, strengthens communication between friends and others. Like the two sides of a coin, Internet technology also has a negative impact that affects the dignity of oneself and the lives of today's teenagers. The emergence of several cases of cybercrime, pornography addiction, and online games, is a real test of the very vulnerable negative influence of Internet development in the world of children. Digital literacy skills are one of the preventive and educational steps to achieve positive impacts and minimize the negative impacts of the Internet. Schools can be the main drivers for campaigning and providing digital literacy skills to their students. But there are some problems to implement digital literacy in schools. First, there is no curriculum for digital literacy skills with standard references. Secondly, the loss of Information and Communication Technology lessons that should have been a means for digital literacy advice. Third, the lack of digital literacy skills that teachers possess. This also happened in Madrasa Aliyah Negeri (MAN) 2 Ponorogo, so there must be a training or digital literacy workshop at the school to support the cultural success of the school literacy movement. Based on the evaluation of the digital literacy workshop, participants responded well to the material and the assessment of standard skills. Participants can follow well and understand all personal information and privacy material, fingerprints and Wi-Fi security..Keywords: cybercrime; digital literacy; madrasah. 
Integration of Legalization Information System Web-Based using Shipping API and Telegram API Sucipto Sucipto; Jamilah Karaman
JUITA : Jurnal Informatika JUITA Vol. 8 Nomor 2, November 2020
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1219.146 KB) | DOI: 10.30595/juita.v8i2.7104

Abstract

Education is a right for every citizen. Quality education makes people more intelligent. Educational outcomes documented in a file called a diploma. A diploma is a necessary file for doing things related to work or other administrative matters. Generally, the diploma file submitted is in the form of a photocopy of a certificate that has been legalized for administrative requirements. The process of legalizing diplomas is often a hindrance because the time required is quite long and especially if someone is in an area far from where to take care of legalization. In the industrial era 4.0, information technology can be utilized to facilitate public access to services in the world of education, for example, using technology to implement an online legalization system. Application of technology in the legalization process is not just online but can be integrated with API (Application Programming Interface). It can attract millennial access to the application easily. There are two APIs used, namely the Shipping API and the Social Messaging API. Shipping API makes it easy to check shipping costs based on alumni location. Social messaging API with assistant features so that it can be easier to serve alumni accessing application features via Telegram. This study aims to facilitate the alumni in legalizing online to make time-efficient and affordable—implementation of information systems with the integrated website media Telegram API and Rajaongkir or shipping cost API. Based on testing the usability testing results obtained a value of 4.56 on a scale of 5. These results indicate that the application can function following the needs of users of information systems.
Usability Analysis of The Mobile-Based Cizgi Rent A Car Application Using The WEBUSE Method Jamilah Karaman
RESEARCH : Journal of Computer, Information System & Technology Management Vol 3, No 2 (2020)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/research.v3i2.7614

Abstract

The development of information and communication technology offers convenience for its users.  The use of information and communication technology also has a positive impact on the business world.  For example, the use of advances in information and communication technology in the transportation sector.  Cizqi Rent A Car is a Turkish company that launched a mobile application for online car rental service providers which is expected to make it easier for tourists or local residents who want to rent a car to travel in Turkey.  By conducting usability analysis with the WEBUSE method, this study aims to determine the usability level of the Cizgi Rent A Car application.  From the results of data analysis it is known that this application is quite famous because it has been downloaded by more than 10,000 downloaders from several countries including Indonesia.  This application is used by Indonesians who make work visits and travel to Turkey.  The usability level in the Content, Organization & Readability variables and the Navigation and Links variables can be said to be Good.  The usability level for the User Interface Design variable can be said to be quite bad.  The usability level for the Performance and Effectiveness variables can be said to be moderate.
ANALISIS USABILITY APLIKASI LAPORAN LABA RUGI BERBASIS WEB MENGGUNAKAN METODE SYSTEM USABILITY SCALE Jamilah Karaman; Adi Fajaryanto Cobantoro
MULTITEK INDONESIA Vol 15, No 1 (2021): Juli
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/mtkind.v15i1.3126

Abstract

 ABSTRAK Laporan merupakan kegiatan penting yang harus dilakukan pada hamper setiap kegiatan. Laporan biasanya dibuat setelah seluruh kegiatan dilakukan atau dengan kata lain di akhir kegiatan. Dari laporan yang dibuat publik akan dapat mengetahui akuntabilitas dan kredibilitas sebuah perusahaan atau instansi. Salah satu laporan yang biasa dibuat adalah laporan laba rugi. Untuk memudahkan pembuatan laporan ini dapat menggunakan aplikasi berbasis web yang bernama Eposal. Aplikasi ini hanya dapat digunakan dalam lingkup kecil karena masih bersifat localhost. Aplikasi ini memiliki tampilan yang simple dan mudah dioperasikan. Selain itu menu yang ditampilkan juga ringkas dan cukup lengkap. Meski demikian perlu adanya pengujian terhadap aplikasi ini. Pada artikel ini dilakukan pengujian usability dengan teknik System Usability Scale atau SUS. Penelitian ini menggunakan metode deskriptif kuantitatif dengan sampel penelitian sebanyak lima responden yang menggunakan aplikasi Eposal ini. Sedangkan instrument pada penelitian ini adalah kuesioner yang berisikan 10 pernyataan yang sesuai dengan aturan pengujian usability dengan teknik SUS ini. Adapun hasil yang didapat adalah aplikasi Eposal ini memiliki usability dengan grade “Excellent” karena berdasarkan perhitungan nilai rerata kuesionernya mendapat nilai 94,2.  ABSTRACTReports are important activities that must be done in almost every activity. Reports are usually made after all activities are carried out or in other words at the end of the activity. From reports made by public will be able to know the accountability and credibility of a company or agency. One of the ordinary reports is made of profit and loss. To facilitate the making of this report can use a localhost web-based application called Eposal. This application can only be used in a small scope because it is still localhost. This application has a simple and easy to operate display. Besides that the menu displayed is also concise and quite complete. However, it is necessary to test this application. In this study the test carried out is usability testing using the System Usability Scale technique or SUS. The method used in this study is a quantitative descriptive method with five respondents' research samples using this Eposal application. While the instrument in this study was a questionnaire containing 10 statements that were in accordance with the testing rules of usability with this SUS technique. The results obtained are Eposal application shave usability with the "Excellent" grade because based on the calculation of the meaning of the questionnaire it gets a value of 94.2.                                                                                                            
Tes Calon Perangkat Desa Berbasis Computer Assisted Test (CAT) Aliyadi Aliyadi; Jamilah Karaman; Ellisia Kumalasari; Fitayani Intan Pradani
Kontribusi: Jurnal Penelitian dan Pengabdian Kepada Masyarakat Vol. 1 No. 2 (2021): Mei 2021
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (675.21 KB) | DOI: 10.53624/kontribusi.v1i2.32

Abstract

Menciptakan sumber daya manusia yang berkualitas merupakan suatu upaya untuk membangun lingkungan pemerintahan yang baik dan bersih. Salah satu upaya yang bisa dilakukan adalah dengan merekrut calon aparatur negara yang berkualitas dan profesional serta berkarakter. Maka dari itu, untuk mewujudkannya, pemerintah Indonesia melakukan perekrutan calon Pegawai Negeri Sipil dengan sistem yang terkomputerisasi yaitu sistem CAT atau Computer Assisted Test. CAT merupakan suatu sistem yang digunakan untuk mempermudah ujian tes berbasis komputer. Dengan menggunakan CAT, pelaksanaan ujian tes dapat dilakukan secara efisien baik dari segi waktu maupun materi. Misalnya, penggunaan sistem CAT sebagai sistem ujian tes Perangkat Desa di Desa Setren, Kecamatan Bendo, Kabupaten Magetan. Kegiatan ini diikuti oleh 19 peserta ujian untuk memenuhi kuota formasi Sekretaris Desa. Soal ujian yang digunakan terdiri dari 150 butir soal yang terdiri dari beberapa tipe soal. Pada kegiatan ini dilakukan remidi untuk peserta dengan skor tertinggi kedua dan ketiga karena skor yang dimiliki sama. Remidi dilakukan dengan menggunakan soal cadangan sebanyak 30 butir soal.
ANALISIS TINGKAT KEPUASAN PADA APLIKASI CIZGI RENT A CAR MENGGUNAKAN PIECES FRAMEWORK Jamilah Karaman; Arin Yuli Astuti; Fauzan Masykur
MULTITEK INDONESIA Vol 16, No 1 (2022): Juli
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/mtkind.v16i1.5408

Abstract

AbstrakMengetahui tingkat kepuasan pengguna terhadap sebuah sistem aplikasi yang merupakan salah satu langkah yang bisa dilakukan untuk mengetahui kualitas dari aplikasi tersebut. Aplikasi yang memiliki tingkat kepuasan yang baik mencerminkan kualitas aplikasi yang baik pula. Tingkat kepuasan merupakan gambaran tentang adanya kesamaan antara harapan dan kenyataan yang didapat oleh pengguna setelah menggunakan sebuah produk atau aplikasi. Tingkat kepuasan dapat dicari dengan menggunakan banyak metode. Namun pada penelitian ini tingkat kepuasan yang akan dianalisis menggunakan metode PIECES Framework. Metode PIECES Framework sendiri merupakan suatu  metode yang dapat digunakan sebagai acuan mencari nilai dari tingkat kepuasan dengan melibatkan penggunanya secara langsung. Ada beberapa variabel pada penilaian dengan metode ini yaitu Kinerja, Informasi dan Data, Ekonomi, Kontrol dan Keamanan, Efisiensi, dan Layanan. Dalam penelitian ini menggunakan jenis penelitian deskriptif kuantitatif dengan responden yang merupakan user aplikasi Cizgi Rent A Car ini. Instrumen penelitian akan dilakukan dalam bentuk kuesioner yang mengulas pernyataan-pernyataan berkaitan dengan format penilaian pada metode PIECES Framework. Hasil dari penelitian yang dilakukan adalah berupa tingkat kepuasan pada variabel Perfomance, Information and Data, Economics, dan Efficiency berada pada level “Puas”. Sedangkan untuk variabel Kontrol, Keamanan dan Perbaikan tingkat kepuasannya berada di level “Sangat Puas”. AbstractKnowing the level of user satisfaction with an application system is one step that can be taken to determine the quality of the application. Applications that have a good level of satisfaction reflect good application quality as well. The level of satisfaction is a description of the similarity between expectations and reality obtained by users after using a product or application. The level of satisfaction can be found using many methods. However, in this study, the level of satisfaction will be analyzed using the PIECES Framework method. The PIECES Framework method itself is a method that can be used as a reference to find the value of the level of satisfaction by involving users directly. There are several variables in the assessment with this method, namely Performance, Information and Data, Economy, Control and Security, Efficiency, and Service. In this study, this type of research uses quantitative descriptive with respondents who are users of this Cizgi Rent A Car application. The research instrument will be carried out in the form of a questionnaire that reviews statements related to the assessment format in the PIECES Framework method. The results of the research carried out are in the form of satisfaction levels on the variables of Performance, Information and Data, Economics, and Efficiency which are at the level of "Satisfied". As for the variables of Control, Security and Improvement, the level of satisfaction is at the level of "Very Satisfied".
Penggunaan Algoritma Naïve Bayes Untuk Menentukan Pemberian Kredit Pada Koperasi Desa Ika Nurjanah; Jamilah Karaman; Ida Widaningrum; Dyah Mustikasari; Sucipto Sucipto
Explorer Vol 3 No 2 (2023): July 2023
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/explorer.v3i2.766

Abstract

Giving credit to customers is a routine activity carried out by a cooperative, as happened in the Subur Sari Forest Village Community Institution Cooperative (LMDH) in Pudak Wetan Village, Ponorogo Regency. Non-performing or bad loans often occur due to a lack of thorough analysis in the credit granting process. This happens because the management is less careful in determining which applicants are eligible for loans. Therefore, customer eligibility analysis is fundamental in determining whether a customer is eligible or not to get a loan. One way to determine creditworthiness is to use the Naïve Bayes algorithm. This study aims to apply data mining methods to classify eligible, and ineligible customers based on historical customer data in the past then used to predict the feasibility of future customers using the Naïve Bayes algorithm. The results of testing the credit classification system using the black box stated that the system was able to run according to the algorithm and could determine whether or not the customer deserved credit.
Penerapan Algoritma Fisher Yates Shuffle pada Game Edukasi “English For Children” di LKP Elite English School Ponorogo Khoiru Nurfitri; Ismail Abdurrozzaq; Jamilah Karaman
Digital Transformation Technology Vol. 3 No. 2 (2023): Artikel Periode September 2023
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/digitech.v3i2.2885

Abstract

LKP Elite English school merupakan salah satu lembaga kursus yang belum menerapkan teknologi dalam proses belajar mengajar. Tentunya dalam proses tersebut terdapat beberapa kegiatan. Penelitian ini berfokus pada kegiatan evaluasi pembelajaran. Diketahui bahwa pada evaluasi pembelajaran belum dilaksanakan secara efektif dan kondusif. Penelitian ini bertujuan untuk mengimplementasikan algoritma Fisher Yates Shuffle sebagai pengacak soal dan jawaban pada aplikasi game edukasi "English for Children". Metode pengembangan sistem yang digunakan adalah Multimedia Development Life Cycle (MDLC). Adapun tahapan penelitian dibagi menjadi tiga pokok tahapan, pertama yaitu tahap penentuan permasalahan, kedua, pengembangan sistem menggunakan MDLC, dan tahap terakhir yaitu penentuan hasil penelitian. Berdasarkan pengujian fungsionalitas, aplikasi telah berhasil dijalankan sesuai dengan harapan, sedangkan hasil pengujian penerapan algoritma menunjukkan bahwa aplikasi ini mampu melakukan pengacakan soal dan jawaban. Dengan adanya aplikasi ini, diharapkan LKP Elite English School dapat memanfaatkan teknologi secara efektif dan kondusif dalam proses evaluasi pembelajaran untuk meningkatkan mutu Pendidikan
Analysis of the Level of Satisfaction with the Use of Computer Assisted Test at SMAN 1 Parang Magetan Aliyadi; Jamilah Karaman
Journal of Computer Networks, Architecture and High Performance Computing Vol. 6 No. 1 (2024): Article Research Volume 6 Issue 1, January 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v6i1.3473

Abstract

The use of technology in education sector provides many conveniences in carrying out learning activities. One use of technology in the education sector can be used by teaching staff to carry out evaluations after carrying out a series of learning activities. The technology that can be used can be in any form, one of which is a system that is built to facilitate the learning process from start to finish. One system that can be used is the systemComputer Assisted Test (CAT). CAT is a system that uses computers as the main medium. In the CAT system, practice questions can be input which will be filled in by students later. This CAT system is used by students to work on practice questions. The system that has been used needs to be evaluated to determine its advantages and disadvantages. One method that can be used to analyze a system is the usability approach User Satisfaction Quesionnaire (UEQ). This approach uses user experience as the main aspect in system assessment and there are 6 variables assessed, namely Attractiveness (Daya Tarik), Efficiency (Efisiensi), Clarity (Tingkat Kejelasan), Dependability (Ketepatan), Stimulation (Stimulasi), and Novelty (Kebaruan). This research uses a UEQ questionnaire which will be filled in by 88 students and 12 teachers who act as research samples after working on practice questions through the CAT system. The completed questionnaire was then analyzed and it was discovered that for the Attractiveness, Efficiency, Clarity and Stimulation variables received the "Very Good" criteria, the Novelty variable "Good", and  the Dependability variable "Below Average".