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PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS PROBLEM BASED LEARNING MATERI KLASIFIKASI MAKHLUK HIDUP TINGKAT SMP Charly Boy Mansoben; Hasminar Rachman Fidiastuti; Nugroho Aji Prasetiyo; Riantina Fitra Aldya
Inteligensi : Jurnal Ilmu Pendidikan Vol 5, No 2 (2022): Inteligensi Vol.5 No.2
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v5i2.4151

Abstract

This research aims to produced appropriate student worksheets on the Classification of Living Creatures material at junior high school level based on Problem Based Learning at Sunan Giri Middle School, Malang. This research was a research and development study which produces student worksheets which will be validated by material experts and media experts, then tested on 15 class VII students. The results showed that validation by material experts gave a percentage of 82%, while media experts gave 93.5%, while the results of trials by students obtained results of 90% for attractiveness and 91% for ease, with the highest percentage of statement items being student worksheets can make me understand the material easily, and the statement items in the form of LKPD make me more interested in studying science. So, it can be concluded that the LKPD based on Problem Based Learning on the Classification of Living Creatures material developed at Sunan Giri Middle School Malang was suitable for use.
DEVELOPMENT OF AN ENCYCLOPEDIA OF DAYAK MEDICINAL PLANTS AS A SOURCE FOR LEARNING BIOLOGY ON BIODIVERSITY MATERIALS FOR CLASS X SMA Yupita Nenet; Hasminar Rachman Fidiastuti; Riantina Fitra Aldya
Bio-Lectura : Jurnal Pendidikan Biologi Vol. 11 No. 2 (2024)
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/bl.v11i2.22683

Abstract

This study aims to develop an encyclopaedia of Dayak medicinal plants in biodiversity material for class X SMA/MA and determine the validity of the products developed. This research is a Research and Development (R&D) study that uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research instruments are in the form of interview sheets, quality assessment questionnaires in the form of checklists using a Likert scale. The assessment was carried out by one material expert, one media expert, one science teacher and 25 grade X students. The results showed that the quality of the encyclopedias developed was in the very valid category according to material experts with a percentage of ideality of 98%; media experts 99% and science teachers 99%. The student response received a very valid category with an idealized percentage of 89.19%. Products that have been developed need to be implemented in order to determine the validity of the product, so that the encyclopedia product can be used as one of the learning resources for class X SMA / MA students.
Plant identification code: Learning media based on qr-code for plant exploration in P-WEC conservation area Riantina Fitra Aldya; Anis Samrotul Lathifah; Suhartini
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 7 No. 02 (2022): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v7i02.1930

Abstract

Petungsewu Wildlife Conservation (P-WEC) is an informal education center on nature and wildlife conservation who has many wild plants to learn, but learning related to plants in the area is still not optimal due to the lack of tools that make it easier for visitors to learn plant exploration, also learning by biology students and visitors still not optimal because learning is still centered on the drawing sheet presented plants, so that independent exploration has not been widely carried out, so this research aims to determine the feasibility of the PIC (Plant Identification Code) as a learning media based on qr-code for plant exploration in P-WEC Conservation area. This research was used Research and Development (R&D) with ADDIE model which includes the analysis, design, development, implementation and evaluation stage. The data were collected using a questionnaire to measure the feasibility of media by media and material expert, and also visitor who are visitors who are biology students. The result showed that PIC Media are feasible to use with score of 4.10 and 3.85 (feasible) according to media and material experts, and also score of 4.22 (very feasible) according to the visitors who is Biology students. It is because the media can increase the efficiency in the learning environment where information related to plants can be accessed independently by students using a scanner application on android during exploration and plant identification learning in the P-WEC conservation area.
Botanical application: Android-based learning media to enhance interest in learning plant material Riantina Fitra Aldya; Rio Febrianto Arifendi
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 6 No. 01 (2021): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v6i01.1971

Abstract

Balikpapan Botanical Garden School has a very supportive learning environment, especially in studying plant material, but there are still many students who show low interest in learning so that an application in the form of android application to foster student interest in learning related to plants. This research aims to determine the feasibility of the botanical application as the further development of a flash application with the same theme to enhance interest in learning plant material. This research is used Research and Development (R&D) with ADDIE model which includes the analysis, design, development, implementation, and evaluation stage. The data were collected using a questionnaire to measure students’ learning referring to Mitchell's theory with 25 questions. The result showed that the botanical application is feasible to use with a score of 3,86 (feasible) and 4,16 (very feasible) according to media and material experts, and also a score of 4,47 (very feasible) according to the students. It also can enhance interest in learning plant material at the significance level of 0.002 < 0.05 with 46,6% of students reach the high criterion and the other 53,3% reach the moderate criterion of interest. This android-based of botanical application turns out to be able to enhance interest in learning about plant material due to learners' option to choose learning content depending on their interest.