Articles
RANCANG BANGUN APLIKASI PELAYANAN KARYAWAN BERBASIS WEB DI PT ASIA CHEMICAL INDUSTRI
Huswatun Hasanah;
Rizki Fatullah;
Muhammad Rizqi Abdullah
Journal of Innovation And Future Technology (IFTECH) Vol 4 No 1 (2022): Vol 4 No 1 (February 2022): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.47080/iftech.v4i1.1853
Sistem HRD di PT Asia Chemical Industri saat ini sudah berbasis database yang terstruktur dan memiliki sistem informasi. Namun dalam sistem HRD sekarang belum ada sistem dalam pelayanan karyawan berbasis web, seperti penyajian informasi yang bersifat hak karyawan. Hal ini disebabkan sistem yang sudah ada hanya sistem absensi yang akan tetapi belum dapat memenuhi kebutuhan bagian HRD di karenakan sistem yang sudah ada hanya sistem absensi yang default dari mesin finger print dan untuk payroll hanya sebatas proses penggajian di mana aksesnya pun di miliki oleh bagian accounting di karenakan payroll masuk dalam sistem ERP perusahaan. Untuk PT Asia Chemical Industri saat ini pengembangan sistem di butuhkan para pengguna hingga ke penyajian pelayanan informasi dan untuk sekarang sistem yang masih berjalan masih belum bisa memenuhi kebutuhan pengguna hingga penyajian informasi khususnya bagian Karyawan. Untuk itu di butuhkannya sebuah pengembangan sistem informasi berbasis web. Tujuan dari penelitian ini yaitu untuk lebih mempermudah dalam mengakses data- data dan penyajian informasi yang diberikan oleh bagian HRD untuk para karyawan dan pihak-pihak yang membutuhkan. Metode yang dilakukan dalam penelitian ini yaitu metode Waterfall yang diawali dengan penelitian pada sistem yang sedang berjalan, analisa, perancangan, pengkodean, serta pemeliharaan sistem agar di dalam pengembangan sistem informasi ini sesuai dengan kebutuhan para pengguna dan kebutuhan user. Hasil yang diharapkan dari penelitian ini adalah mengenai pengembangan sistem informasi Pelayanan Karyawan yang ingin memberikan penyajian pelayanan informasi bagi setiap karyawan dengan cepat dan tidak terbatas oleh waktu.
SISTEM INFORMASI PRAKTEK KERJA INDUSTRI BERBASIS WEB DI SMKN 1 CIKANDE
Nur Hidayanti;
Rizki Fatullah;
Nur Huda
Journal of Innovation And Future Technology (IFTECH) Vol 4 No 1 (2022): Vol 4 No 1 (February 2022): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.47080/iftech.v4i1.1928
In the Industrial Job Training system that is currently running in SMK, there are still obstacles such as the registration process, filling out journal books and the student assessment process for Industrial Work Practices. With a web-based industrial work practice information system can provide information about industrial work practice programs online. This system has advantages in terms of speed of presentation of the resulting information, in addition to being web-based, this system can be accessed at an unspecified time and place. The purpose of this study is to design an administrative information system that can provide information related to the process of industrial work practices at SMKN 1 Cikande. By using a website and the PHP programming language, this information system can be used anytime and anywhere. The Waterfall method is a method that implements design by working with users. By using the Waterfall Method, the system can be designed according to the needs and desires of the user. The design results show that the system can record the registration process and ongoing industrial work practice guidance, both to students and supervisors who use it. This design is very useful for the administration and vice principal in providing information and integrating the results of industrial work practices at SMKN 1 Cikande.
Rancang bangun aplikasi monitoring kegiatan kuliah kerja mahasiswa berbasis android di Universitas Banten Jaya
Nur Hidayanti;
Widyawati Widyawati;
Rizki Fatullah;
Budiono Budiono
Jurnal Teknika Vol 16, No 2 (2020): Edisi November 2020
Publisher : Faculty of Engineering, Universitas Sultan Ageng Tirtayasa
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36055/tjst.v16i2.8680
Kuliah kerja mahasiswa (KKM) merupakan salah satu mata kuliah wajib di Universitas Banten Jaya. Pelaksanaan KKM masih terdapat kekurangan pada monitoring kegiatan mahasiswa baik itu kegiatan harian, progress project kelompok, hingga presensi peserta KKM. Kekurangan tersebut dapat diatasi oleh adanya sistem informasi yang menghimpun semua data dengan baik. Tujuan dari penelitian ini adalah menghasilkan sistem informasi yang berguna dalam menangani proses kelancaran kegiatan KKM. Populasi dari penelitian ini adalah mahasiswa Universitas Banten Jaya dan sampelnya adalah mahasiswa yang mengambil mata kuliah tersebut. Metode waterfall digunakan dalam penelitian ini karena metode ini memiliki urutan dari satu tahap ke tahap berikutnya supaya tidak terlewatkan atau meminimalisir kesalahan dan mudah dipahami oleh mahasiswa. Pemodelan sistem secara visual pada penelitian ini menggunakan unified modeling language (UML). Aplikasi berbasis Android yang dihasilkan menggunakan bahasa pemrograman Java dan dibuat menggunakan Android Studio integrated development environment (IDE) dan real-time database firebase. Hasil penelitian ini adalah aplikasi berbasis Android yang membantu pelaksanaan KKM di Universitas Banten Jaya menjadi lebih sistematis dan efisien. Student community service (kuliah kerja mahasiswa (KKM)) is one of the compulsory courses at University of Banten Jaya. The implementation of KKM still lacks in monitoring student activities both daily activities, group project progress, to the presence of KKM. These deficiencies can be overcome by the existence of an information system that collects all data properly. The purpose of this research is to produce an information system that is useful in handling the smooth process of KKM. The population of this study was students of the University of Banten Jaya and the sample was students who take the course. The waterfall method is used in this study because this method has a sequence from one stage to the next so as not to be missed or to minimize errors and easily understood by students. Visual system modeling in this study uses a unified modeling language (UML). Android-based applications are produced using the Java programming language and are made using the Android Studio integrated development environment (IDE) and the firebase real-time database. The result of this research is an Android-based application that helps the implementation of KKM at Banten Jaya University to be more systematic and efficient.
Rancang Bangun Sistem Informasi Jasa Laundry Pada Rumah Laundry Berbasis Android
Huswatun Hasanah;
Rizki Fatullah;
Ilham Ilahi
JURNAL UNITEK Vol. 14 No. 2 (2021): Juli - Desember
Publisher : Sekolah Tinggi Teknologi Dumai
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.52072/unitek.v14i2.234
Laundry adalah jasa pencucian pakaian dan kain dengan menggunakan air, detergen, pelembut, dan pewangi pakaian. Jasa laundry dapat membantu meringankan pekerjaan seseorang di tengah kesibukan dan keterbatasan waktu, yang disebabkan padatnya aktivitas sehari-hari menyebabkan mereka tidak sempat untuk mencuci pakaian dan lainnya. Dalam perkembangan teknologi yang berjalan sangat pesat, dengan memanfaatkan teknologi informasi dapat mempermudah kegiatan yang berjalan pada proses pelayanan dan pengelolaan sistem informasi pada Rumah Laundy. Tujuan penelitian ini adalah merancang suatu sistem informasi yang terkomputerisasi berbasis android pada Rumah Laundry yang diperuntukkan dapat membantu petugas atau kasir yang mengelola seluruh proses pelayanan dan pengelolaan sistem informasi yang berjalan pada Rumah Laundry. Metode perancangan sistem yang digunakan dalam penelitian ini yaitu menggunakan metode Waterfall sehingga lebih mudah dikembangkan dan menggunakan UML untuk pemodelan sistem. Hasil penelitian yang di dapat berupa pengelolaan data, pelayanan dan proses pembuatan laporan secara akurat. Kesimpulan pada penelitian ini adalah dengan diterapkan sebuah aplikasi perancangan sistem infromasi jasa laundry pada Rumah Laundry mampu meningkatkan proses pekerjaan dan meningkatkan proses pelayanan secara efesien dan akurat
Peluang Mengembangkan Kebudayaan Desa Berbasis Potensi Desa
Rizki Fatullah
ABDIKARYA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2020): ABDIKARYA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Lembaga Pengembangan, Penelitian dan Pengabdian Kepada Masyarakat Universitas Banten Jaya
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (301.8 KB)
|
DOI: 10.47080/abdikarya.v2i1.1068
Student Work Program Activities Program Has Aims To increase the Potential of Cultural Skills in the Village Community Especially young people. The partners of the activity are non-productive youth in the angsana village, Kec. Mancak. The problem faced is the lack of potential of the agricultural sector so that the culture that will be lifted into superiority angsana village. The method of implementing this service is Survey Through observation, interview and problem analysis. The results of this program are increasing community knowledge and skills regarding the importance of pencak silat culture as a village cultural potential, and increasing public awareness of the importance of Pencak Silat culture.
SISTEM PENDUKUNG KEPUTUSAN UNTUK MENENTUKAN TINGKAT KUALITAS FISIK ATLET BOLA BASKET DENGAN MENGGUNAKAN METODE ANALYTIC HIERARCHY PROCCES PADA PENGCAB PERBASI KABUPATEN SERANG
Waliadi Gunawan;
Rizki Fatullah;
Rio Mulyawan
Jurnal Ilmiah Sains dan Teknologi Vol 3 No 1 (2019): Volume. 3 No. 1 Februari 2019
Publisher : Teknik Informatika Fakultas Ilmu Komputer
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (786.682 KB)
The Advances in technology future is growing very rapidly. This can be evidenced by the many innovations that simple, to the modern. Advances in technology are very important for human life, because the technology is one of the supporters of human progress. The method used in this research is a field research, literature and methods Analytic Hierarchy Process (AHP) which starts with collecting information, data relating to the Decision Support System To Determine Physical Quality and difference between one object to another object in order to obtain a maximum object after it is analyzed to find the problems and shortcomings in the Athlete Selection. These results indicate that the selection of physical Selection basketball athletes often discrepancies with the final result VO2max calculation formula and other formulas and the data is still not computerized so that the other party is still disa recognize these athletes their athletes. The Aims of this research is to develop a system that is still calculations manually into calculation used the Decision Support System (DSS) to determine the physical quality of basketball athletes on the basketball union branch managers throughout Indonesia (PERBASI) district for the performance of the coach / selectors can get a quality athlete. We make this decision support system can cope with the many incompatibilities and data loss can be overcome Athletes. With this system is implemented into a Sport Organization, the determination of the Calculation formula of VO2max and other formulas can be done quickly and accurately.
PERANGKAT LUNAK TATA KELOLA DESA BERBASIS SMS GATE WAY PADA DESA SUKARENDAH
Yul Hendra;
Rizki Fatullah
Jurnal Ilmiah Sains dan Teknologi Vol 2 No 1 (2018): Vol. 2 No. 1 Februari 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (6320.512 KB)
This research designs and makes a software that helps village officials in managing the village data such as data processing of domicile certificate, move and business license. With this application allows information to be conveyed to the village community can be more quickly received through the SMS Gateway feature. Villagers are also easy to see the status of the various letters that have been done, because it can be monitored online. With this software villagers can download information about the village, the various requirements for mail processing as well as other important information. When there is information to be conveyed quickly to masyarakatpun can be delivered quickly through the SMS Gateway feature because the average villager now has a handphone.Perangkat is developed using Waterfall method
PERANCANGAN GAME EDUKASI BELAJAR BAHASA INGGRIS BASIC UNTUK ANAK USIA DINI
Rizki Fatullah;
Syaechurodji Syaechurodji
Jurnal Ilmiah Sains dan Teknologi Vol 3 No 2 (2019): Vol 3 No 2 Agustus 2019
Publisher : Teknik Informatika Fakultas Ilmu Komputer
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (1426.621 KB)
English is an international language that is taught and used in various countries in the world. English is one of the capital to enter the era of globalization, because this is the teaching of English at an early age must be done to prepare to compete in the current era of globalization. but in terms of teaching English to early childhood there are obstacles that children sometimes get bored and lazy when learning English. The design of this application is based on Android mobile in order to facilitate learning. The purpose of designing this application is so that children do not get bored learning English and have an interest in learning English, other than that to direct the habits of children playing games to be children who prefer to learn English.
RANCANG BANGUN TEKNOLOGI CLOUD COMPUTING VIRTUALISASI PROSES BELAJAR MENGAJAR
Ahmad fatoni;
Rizki Fatullah
Jurnal Ilmiah Sains dan Teknologi Vol 4 No 1 (2020): Vol 4, No 1, Februari 2020
Publisher : Teknik Informatika Fakultas Ilmu Komputer
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (622.151 KB)
|
DOI: 10.47080/saintek.v4i1.829
There is a lot of business competition in this case credit sales, where credit sales are made using the gradual payment method with requirements that must be agreed upon by the credit provider and credit recipient. In this XYZ company there are problems that often occur including when officers select and determine credit recipients (debtors) in accordance with the requirements given by the company, this company also still uses traditional methods in promotion and there is no decision-making system to be able to assist in determining the prospective debtor In addition, creditors (creditors) find it difficult to receive debtor data reports. In determining the debtor to get credit sales, in this study we will use the SPK K-Nearest Neighbor method where this method is to calculate the closeness between old cases and new cases in order to facilitate officers in determining prospective borrowers with a decision support system using the K-Nearest method Neighbor. In addition to facilitating and helping creditors to be able to find out the debtor data report in more detail and to increase sales. The results of this study, get results from calculating the closeness between new cases with old cases using the K-Nearest Neighbor method. And from some calculations with that method, the greatest value will be used to predict the next cases.
RANCANG BANGUN APLIKASI PENJUALAN BUSANA WANITA BERBASIS WEB PADA TOKO NINETYNINE
Sulistiyono Sulistiyono;
Saleh Dwiyatno;
Rizki Fatullah;
Andri Ramadhan
Jurnal Ilmiah Sains dan Teknologi Vol 4 No 2 (2020): Vol 4 No 2 Agustus 2020
Publisher : Teknik Informatika Fakultas Ilmu Komputer
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (296.079 KB)
|
DOI: 10.47080/saintek.v4i2.928
Ninetynine store is a trading business engaged in women's fashion that sells a wide range of teenage to adult women's clothing that has been established since 2014 until now and is located in Ramayana City of Serang. Currently the sales media used at Ninetynine stores are with social media such as Instagram and WhatsApp or come directly to the store. This is still considered lacking in increasing the high mobility available to customers. Existing sales transactions are still recorded manually, starting processing report data such as reports on transaction results and recording of goods to be sold which are only copied on the book because there is no media interface / interface in the form of a website as a place to sell the products in the store. Therefore it is possible to make a web-based women's clothing sales application. This application was built using the prototype method, using the PHP and MySQL programming languages as a database. This website-based application aims to help shop managers make reports on women's clothing sales transactions and women's clothing data reports and is expected to provide convenience when purchasing women's clothing for the public.