Abdul Ghoni
Universitas Islam Negeri Kota Salatiga

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WEBSITE DEVELOPMENT IN LEARNING SOCIAL SCIENCE WITH CMS WORDPRESS APPLICATIONS Teguh Aryanto; Rasimin; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 4 (2020): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v9i1.7886

Abstract

The development of science, technology and art brings global changes, including in the world of education. This development demands quality human resources to create increasingly attractive media and educational materials. This development research aims to look at the effectiveness of website products with wordpress applications to improve learning outcomes of fourth grade MI students. Based on the feasibility level of the media with a score of 82.89 and the material with a score of 96.25 showed that the media was valid enough to be tested in the experimental group. The trial results showed a significant improvement in student learning outcomes in the Social Sciences sub-topic Uniqueness ofthe Place Where I Live. This type of research was Reseach Development and Development (R&D) with ADDIE model procedures performed. The feasibility level of the media and material was 55 with student learning value was measured by the Minimum completeness Criteria (KKM) 70, the student learning outcomes achieved indicated an increasing in class average from 55.00 to 85.50 of twenty- students. The data was obtained in the experimental phase of the experimental class with the pretest instrument and post test. The conclusion of the research was that the website learning media with wordpress application effectively improves the learning outcomes of fourth grade students of MI Sunan Pandanaran (MISPA), Sardonoharjo Ngaglik Sleman Temple on Social Studies sub theme theme of Regional Uniqueness in my place.
DEVELOPING A VIDEO PROSHOW-BASED LEARNING MEDIA FOR CIVIC EDUCATION ON THE SUBTHEME OF “INDAHNYA KERAGAMAN BUDAYA NEGERIKU” Laely Dwi Astuti; Rasimin; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 6 (2020): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v9i6.8026

Abstract

A learning media is very essential in the learning process since it aims to improve the students’ achievement and ability to understand the subject. One of the learning media is a video processed from Proshow application. This study aimed to develop a video proshow-based learning media for civic education because it was very necessary to improve the students’ achievement. This study used a research and development approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The data were collected through observation, questionnaires, and interviews. The results showed that the product of video proshow-based learning media: (1) was necessary to facilitate the learning of Civic Education in order to improve students’ learning achievement, (2) the development of the learning media was considered feasible by a team of media experts and material experts, (3) the video proshow-based learning media effectively improved the students’ achievement, which was showed by the results of small group trials for 88.09% and large group trials for 92.86%.
DEVELOPING VIRTUAL SMART FRACTION MEDIA BASED ON ADOBE FLASH FOR LEARNING FRACTION IN MATHEMATICS Giyanto; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 6 (2020): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v9i6.8003

Abstract

This study was initiated by the fact that Elementary School (SD/MI) teachers had not optimally utilized learning media, especially interactive media, in teaching fractions. Meanwhile, the rapid development of technology requires teachers to adapt and make use of technological advancements to support learning both inside and outside the classroom. The purpose of this study was to develop an effective, practical, interactive, and innovative learning media for mathematics learning, particularly on the topic of fractions. This study employed a research and development design. The results showed that Virtual Smart Fraction was highly feasible and effective as a learning medium. Its feasibility was supported by validation results from media experts with a score of 93.33% and from material experts with a score of 96.25%. Furthermore, its effectiveness was demonstrated through a small group test yielding 96.36% and a large group test yielding 95.14%. In addition, Virtual Smart Fraction improved the students’ average score from 62.58 to 89.82. Therefore, Virtual Smart Fraction was categorized as valid, highly feasible, and highly effective as a learning medium for mathematics learning.Keywords: ,