Abdul Ghoni
Universitas Islam Negeri Kota Salatiga

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PENGEMBANGAN SILABUS TEMATIK INTEGRATIF Abdul Ghoni; ubaidah ubaidah; Fatchurrohman Fatchurrohman
Al Yasini : Jurnal Keislaman, Sosial, hukum dan Pendidikan Vol 5 No 2 (2020)
Publisher : Konsorsium Dosen Sekolah Tinggi Agama Islam (STAI) Al-Yasini Pasuruan

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Abstract

This study aims to (1) describe and analyze the syllabus development needs of 1st grade at MI Kalibening, (2) find out the form of syllabus development of 1st grade at MI Kalibening, (3) determine the effectiveness of the application of integrative thematic syllabus towards the changing of 1st-grade students character at MI Kalibening. The method of this study is Research and Development (R&D). The research model used is an instructional design model used is ADDIE (Analysis – Design – Develop – Implement – Evaluate). The result of this study are (1) the syllabus development from grade 1-6 at MI Kalibening is very needed, because that syllabus development as a reference for preparing lesson plan in implementing teaching-learning process every day, (2) the syllabus development of 1st grade consists of several components, namely: load the content of IMTAQ, standard competence (SK), basic competence (KD), the material/learning, teaching-learning process, the indicators of competence achievement, assessment, time allocation, and learning resources, (3) the use of integrative syllabus is effectively used to improve the 1st-grade student’s character at MI Kalibening. The result can be seen from the t-test that Mean score of the student's IMTAQ character in the second meeting class 1B is 79,90 and the second meeting class 1A is 90,38 and the t-test result obtained sign = 0,000 because it was significant, lower than 0,05 (0,000 < 0,05) therefore H1 is accepted. It means the use of an integrative syllabus is effectively can be used to improve student's IMTAQ character, p-value 0,000 < 0,05
PENGEMBANGAN MEDIA PEMBELAJARAN IPA MELALUI GAME INTERAKTIF BERBASIS PALIBER (PAPAN LINGKAR BERPUTAR) PADA MATERI EKOSISTEM Tri Novita Sari; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 6 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (606.906 KB) | DOI: 10.33578/jpfkip.v10i6.8566

Abstract

Pengembangan media pembelajaran papan lingkar berputar atau paliber bertujuan membantu guru dalam meningkatkan penyampaian mata pelajaran IPA materi Ekosistem serta menarik minat siswa dalam mempelajari dan mempermudah siswa untuk memahami materi. Media Paliber ini berisi tentang materi ekosistem disertai dengan materi video dan kuis game interaktif sehingga minat siswa dan tertarik. Melalui game interaktif berbasis paliber diharap mampu dimanfaatkan oleh guru sebagai media pembelajaran yang mempermudah proses belajar dan menarik dengan mudah memahami materi yang di berikan. Jenis Penelitian yang digunakan dalam penelitian ini adalah Reseach and Development (R&D). Hasil dari Penelitian ini menunjukkan bahwa pengembangan media pembelajaran game interaktif berbasis paliber layak digunakan dan dioperasikan sendiri oleh siswa   hanya di sekolah. Uji  efektivitas menggunakan SPSS, menunjukkan nilai sig. (2 tailed) p=0,000 < 0,05  yang berarti bahwasanya media game interaktif berbasis paliber  efektif dalam meningkatkan hasil pembelajaran IPA materi Ekosistem. 
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WEBSITE PADA MATERI TATA SURYA Ismi Dwi Hastuti; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 11, No 1 (2022)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (530.333 KB) | DOI: 10.33578/jpfkip.v11i1.8640

Abstract

Penelitian ini bertujuan untuk membuat produk pengembangan media pembelajaran berbasis website. Pengembangan produk mengadopsi model ADDIE.  Fungsi ADDIE yaitu menjadi pedoman dalam membangun perangkat dan infrastruktur program pelatihan yang efektif, dinamis dan mendukung kinerja pelatihan itu sendiri. Peneliti menggunakan jenis ini dengan alasan untuk mengembangkan media pembelajaran berbasis web pada materi tata surya.Wawancara (angket) digunakan untuk mengungkap tingkat kebutuhan pada MI. Pada tahap analisis kebutuhan ini diperoleh informasi bahwa pembelajaran bersifat teacher centered, penggunaan media pembelajaran kurang menarik, dan pemanfaatan fasilitas internet yang kurang maksimal dalam pembelajaran. Kriteria media yang dibutuhkan dikembangkan menjadi produk media pembelajaran IPA materi tata surya berbasis website. Produk ini divalidasi oleh ahli materi yang merupakan dosen IAIN Salatiga dan dinyatakan layak setelah dilakukan perbaikan. Uji sample dilakukan pada siswa kelas VI secara acak dan hasilnya dengan nilai rata-rata 80.7% termasuk kategori sangat layak. Uji efektivitas produk dilakukan pada 30 siswa kelas VI dengan menggunakan perhitungan  uji paired sample t-tes terhadap angket soal diperoleh hasil t hitung 8.605 dengan p=0.00<0.05 maka dapat disimpulkan bahwa hasil pre test dan post test mengalami perubahan yang signifikan.  
Pengembangan Media Pembelajaran Game Education pada Mata Pelajaran Bahasa Inggris Materi My Body Rosidiana Ma’rufah; Abdul Ghoni
Mitra PGMI: Jurnal Kependidikan MI Vol. 7 No. 1 (2021): Mitra PGMI: Jurnal Kependidikan MI
Publisher : Program Studi PGMI STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/mpgmi.v7i1.221

Abstract

The media game of education in this study referred to the overview of the basic body along with pictures to attract students' attention. The type of research used in this study was Research and Development (R&D). R&D is a research strategy or method that is powerful enough to improve practice. The data were collected through questionnaires, interviews, and documentation. The object was to measure the success of the learning process as evidenced by the student's scores. The variable used as a measurement was the feasibility of the product. The results showed that the need for game education in learning was an important medium to make the teachers easier delivering the learning material, attracting students, especially for grade 1 students at Madrasah Ibtidaiyah, students were also easier to master the topic about my body. The development of learning media for game education can be used by students not only when learning at school. The effectiveness test using the SPSS program also showed the value of Sig. (2-tiled) p = 0.000 <0.05, which means that game media education was effective to improve English learning outcomes about my body.
PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN KEWARGANEGARAAN SUBTEMA INDAHNYA KERAGAMAN BUDAYA NEGERIKU BERBASIS VIDEO PROSHOW Laely Dwi Astutik; Rasimin Rasimin; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 9, No 6 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (421.976 KB) | DOI: 10.33578/jpfkip.v9i6.8026

Abstract

A learning media is very essential in the learning process since it aims to improve the students’ achievement and ability to understand the subject. One of the learning media is a video processed from Proshow application. This study aimed to develop a video proshow-based learning media for civic education because it was very necessary to improve the students’ achievement. This study used a research and development approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The data were collected through observation, questionnaires, and interviews. The results showed that the product of video proshow-based learning media: (1) was necessary to facilitate the learning of Civic Education in order to improve students’ learning achievement, (2) the development of the learning media was considered feasible by a team of media experts and material experts (3) the video proshow-based learning media effectively improved the students’ achievement, which was showed by the results of small group trials for 88.09% and large group trials for 92.86%.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA MATERI PECAHAN MELALUI VIRTUAL SMART FRACTION BERBASIS ADOBE FLASH Giyanto Giyanto; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 9, No 6 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (552.79 KB) | DOI: 10.33578/jpfkip.v9i6.8003

Abstract

This study was initiated by the fact that Elementary schools (SD/MI) teachers did not utilize learning media optimally, especially interactive media, in learning fractions. Meanwhile, nowadays the technology grows rapidly so it requires teachers to be able to adjust themselves in utilizing the technology. Technology brings education to a more advanced and more developed condition in the learning process, both inside and outside the classroom. The purpose of this study was to develop an effective, practical, interactive, and innovative learning media for mathematics learning, especially about fraction. This study was research and development. The results found that Virtual Smart Fraction was very feasible and effective to be used as a learning media. The feasibility of the media was based on the results of validation from media experts with the  percentage of 93.33% and from material experts with the percentage of 96.25%. Then, the effectiveness of this media was revealed based on the results of the small group test with a percentage of 96.36% and the results of the large group test with the percentage of 95.14%. Besides, it was also found that Virtual Smart Fraction media increased the average score of the students from 62.58 to 89.82. Thus, Virtual Smart Fraction media was categorized as valid, very feasible, and very effective as a learning media for mathematics learning.
PENGEMBANGAN WEBSITE PADA PEMBELAJARAN ILMU PENGETAHUAN SOSIAL DENGAN APLIKASI CMS WORDPRESS Teguh Aryanto; Rasimin Rasimin; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 9, No 4 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (234.107 KB) | DOI: 10.33578/jpfkip.v9i4.7966

Abstract

The development of science, technology and art (science and technology) brings global changes, including in the world of education. This development demands quality human resources to create increasingly attractive media and educational materials. This development research aims to look at the effectiveness of website products with wordpress applications to improve learning outcomes of fourth grade MI students. Based on the feasibility level of the media with a score of 82.89 and the material with a score of 96.25 shows that the media is valid enough to be tested in the experimental group. The trial results showed a significant improvement in student learning outcomes in the Social Sciences sub-topic Uniqueness of the Place Where I Live. This type of research is Research Reseach Development and Development (R&D) with ADDIE model procedures performed. The feasibility level of the media and material is 55 with. Student learning value is measured by the Minimum completeness Criteria (KKM) 70, the student learning outcomes achieved indicate an increase in class average from 55.00 to 85.50 of students totaling 20. The data was obtained in the experimental phase of the experimental class with the pretest instrument and post test. The conclusion of the research is that the website learning media with wordpress application effectively improves the learning outcomes of fourth grade students of MI Sunan Pandanaran (MISPA), Sardonoharjo Ngaglik Sleman Temple on Social Studies sub theme theme of Regional Uniqueness in my place.
IMPLEMENTASI NILAI-NILAI PENDIDIKAN KARAKTER KEMANDIRIAN SISWA DALAM PEMBELAJARAN TEMATIK DI MI AL IJTIHAD CITROSONO MAGELANG Noor Chasanah; Budiyono Saputro; Abdul Ghoni
INVENTA: Jurnal Pendidikan Guru Sekolah Dasar Vol 7 No 1 (2023): Inventa: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/inventa.7.1.a6969

Abstract

Tujuan dari penelitian ini sebagai berikut; (1) untuk menganalisis karakter kemandirian peserta didik, (2) untuk menganalisis faktor-faktor yang mendukung implementasi nilai-nilai pendidikan karakter kemandirian siswa, (3) untuk menganalisis tingkat keberhasilan dalam mengimplementasikan pendidikan karakter mandiri pada peserta didik. Jenis penelitian yang digunakan peneliti adalah (field research) dengan pendekatan kualitatif. Subjek penelitian sebanyak 30 siswa, 6 guru dan kepala madrasah. Instrumen yang digunakan yaitu lembar observasi dan daftar pertanyaan wawancara, sedangkan teknik pengumpulan data dengan cara observasi, wawancara dan dokumentasi. Hasil penelitian menunjukkan bahwa; 1) Karakter kemandirian peserta didik kelas V di MI Al Ijtihad Citrosono Kabupaten Magelang dengan pengamatan peneliti mereka terprogram untuk menerapkan kemandirian sejak dini, pasalnya karakter kemandirian diterapkan memerlukan kesadaran jiwa sehingga program ini berjalan dengan baik, para guru tidak bosan untuk mengingatkan dan melatih agar siswanya berprilaku mandiri dalam kehidupan sehari-hari sehingga siswa sadar bahwa karakter mandiri sangatlah penting. 2) Faktor-faktor pendukung implementasi nilai pendidikan karakter kemandirian siswa di MI Al Ijtihad sebagai berikut; a) Memberikan motivasi ekstra secara langsung dan membiasakan untuk membangun kepercayaan diri; b) Menjalin komunikasi; c) Teliti dalam menanggapi murid yang membutuhkan. d) Terlibat dalam pendidikan karakter kemandirian yang di dalam madrasah. 3) Tingkat keberhasilan karakter kemandirian ditunjukkan dari sikap tanggung jawab.
IMPLEMENTATION OF VOCATIONAL LIFE SKILL EDUCATION AT SD/MI MAARIF GRABAG 2 MAGELANG Pranti Lestari; Muna Erawati; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 12, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9005

Abstract

Life skill education is a student’s endeavor to study the effect of life skill training on their self-esteem. This paper discusses the description of life skill education learning at MI Ma'arif Grabag 2 Magelang, describes the enabling factors in implementing life skill education at MI Ma'arif Grabag 2 Magelang, and discusses what the obstacles faced in implementing life skill education at MI Ma'arif Grabag 2 Magelang are. Type of the research is field research with a qualitative approach. Data collection techniques were interviews and documentation. The research results indicate that 1) the steps for implementing vocational life skill education at MI Ma'arif Grabag 2 Magelang, Grabag District, Magelang Regency include several aspects, such as planning, implementation, and evaluation, 2) the factors that support the success of habituation of life skills at MI Ma'arif Grabag 2 Magelang establish a cooperative relationship with stakeholders, accept new supportive opinions, facilitate adequate infrastructure like Madrasah have empty gardens that can be used to support learning vocational life skills, and 3) obstacles in implementing life skill education from internal Madrasah that need to increase teacher competencies and teacher and students’ creativity in the vocational field.