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APPLICATION OF THE K-MEANS METHOD FOR PREPARATION OF NEW STUDENTS ENTRY SELECTION Nur Fuad; Listiarini Edy Sudiati; Ninik Haryani
SOSCIED Vol 5 No 2 (2022): SOSCIED - November 2022
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v5i2.527

Abstract

The moment of acceptance of new students is often an event for schools to get potential students, especially in the academic field. This is done because the good name of the school is strongly influenced by the achievements of its students either through competitions, art events or other activities. But on the other hand, many prospective new students do not understand what potential is in them. For that, we need a system that is able to classify students based on student potential. The grouping uses the National Examination scores as the basis for this grouping. The clustering method used is the K-Means Clustering method. The data is divided into two clusters which are divided into general school groups and madrasah school groups. From the results of clustering, it was found that 6 students were in the general school group and 11 students in the madrasa school group.
IMPLEMENTATION OF TECHNIQUE METHOD FOR ORDER PREFERENCE BY SIMILARITY TO IDEAL SOLUTION (TOPSIS) FOR SMARTPHONE SELECTION Mohamad Arifin; Listiarini Edy Sudiati; Ninik Haryani
SOSCIED Vol 5 No 2 (2022): SOSCIED - November 2022
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v5i2.528

Abstract

The rapid development of technology has impacting on people's lives, including in the telecommunications sector. Various smartphone brands began to emerge by offering various advantages and characteristics of each. In some countries, smartphones have become a lifestyle and even a indicator of one's economic level. It's reasonable, considering that smartphones are never separated away from a person's activities, wherever and whenever there are. Many alternatives option makes some people confused in making choices when they are going to purchase a smartphone, so the manufacture of a smartphone selection support system is developed. TOPSIS method is a simple method that is able to provide alternative option based on the highest value of input preferences. The preferences used are taken from popular criteria when buying a smartphone such as; price, RAM, memory, camera, and battery capacity.
IMPLEMENTASI APLIKASI MOBILE PERAWATAN KECANTIKAN KULIT WAJAH MENGGUNAKAN METODE SDLC Desi Ana Dewi; Listiarini Edy Sudiati; Ninik Haryani
SOSCIED Vol 5 No 2 (2022): SOSCIED - November 2022
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v5i2.531

Abstract

Along with the development of current technology, there are still some clinics that have not used advanced technology. One of them, MyTamara Clinic, which is located in the city of Pati. Such as carrying out consultations and reservations, patients must come directly to the clinic or make reservations by telephone. But this is not effective because patients who want to make reservations at the clinic are always full. In order to overcome these cases, it is necessary to develop a system that can overcome these problems. The system development that I use is SDLC (Application Development Life Cycle) in 5 sessions, namely Analysis, Design, Implementation, Testing, and Maintenance. This app uses Android Studio. This application design is supported by UML (Unified Modeling Language) program tools. This application can assist patients in finding information about the MyTamara clinic, and can help the performance of employees and doctors in providing services at the MyTamara clinic with online, easy, and fast methods.
PELATIHAN PEMASARAN KOMODITAS LOKAL DAN USAHA RUMAHAN DI KAYEN BERBASIS DIGITAL Listiarini Edy Sudiati; Daniel Alfa Puryono; Ninik Haryani
Jurnal Pasopati Vol 5, No 2 (2023)
Publisher : Fakultas Teknik Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/pasopati.2023.17992

Abstract

Pelaku UMKM di Kecamatan Kayen, Kabupaten Pati, Jawa Tengah masih menggunakan sistem pemasaran secara manual sehingga produk mereka hanya dikenal melalui mulut ke mulut. Kegiatan pengabdian masyarakat di Kecamatan Kayen bertujuan melatih pelaku UMKM memasarkan produknya secara digital dan memberikan pelatihan untuk membuat desain logo dan banner agar para penjual memiliki ciri khas tersendiri. Kegiatan ini dilaksanakan dalam 3 tahap yaitu tahap pertama pengenalan tentang digital marketing. Kedua belajar mendesain menggunakan aplikasi Canva dan tahap ketiga tentang registrasi ke aplikasi e-commerce. Manfaat yang diperoleh dari pelatihan ini pelaku UMKM mampu memasarkan produknya secara digital dan mampu membuat logo sesuai keinginan.Kata kunci : Pemasaran Digital, Canva, E-Commerce, UMKM
PEMODELAN SISTEM INFORMASI PRAKTIK BAIK STANDAR PROSES PEMBELAJARAN STMIK AKI PATI Khoirul Anwar; Listiarini Edy Sudiati; Ninik Haryani
SOSCIED Vol 6 No 1 (2023): SOSCIED - Juli 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i1.593

Abstract

Based on Article 1 Point 20 of Law No. 20/2003 concerning the National Education System, it is stated that learning is a process of interaction between students and educators and learning resources in a learning environment. In the higher education environment, this interaction occurs between students and lecturers. This learning process does not only consist of lecturers and students, but also methods or learning strategies that will be used by lecturers in the learning process, learning objectives to be achieved and learning materials. This study aims to build a model of a standard good practice information system for the learning process at STMIK AKI Pati, because the process of monitoring and evaluating learning so far is still using a manual system. The system development method used is the Rapid Application Development method
RANCANG BANGUN MARKETPLACE BAGI UMKM DESA LANGSE KEC. MARGOREJO Ade Indra Prasetya Pradana; Listiarini Edy Sudiati; Nịnik Haryani
SOSCIED Vol 6 No 1 (2023): SOSCIED - Juli 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i1.594

Abstract

One of the superior products of Langse village, Margorejo sub-district is tempe chips, with a total of 15 business actors, and most of them become home industry centers that absorb the energy of the majority of the Langse village community. In addition, there are other micro, small and medium enterprises, namely batik and vegetable and fruit traders. However, with the Covid 19 pandemic, the MSMEs of Langse village were greatly affected, due to the declining purchasing power of the people, the marketing system still uses the traditional system by trading directly in the market or entrusting merchandise to stalls and limited marketing reach. The purpose of this research is to develop MSMEs in Langke village, Margorejo sub-district, which had slumped by building a network between MSME actors and expanding marketing reach by building a marketplace.
Pemodelan Simonev Perkuliahan Di Era New Normal STMIK AKI Lia Fitriana; Listiarini Edy Sudiati; Ninik Haryani
SOSCIED Vol 6 No 2 (2023): SOSCIED - November 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i2.688

Abstract

Dengan adanya pandemi COVID 19 di Indonesia, membawa dampak pada perubahan sistem perkuliahan di STMIK AKI. Sistem perkuliahan yang selama ini tatap muka menjadi perkuliahan online selama pandemi. Perubahan ini seharusnya diikuti dengan perubahan sistem monitoring dan evaluasi terhadap sistem peruliahan yang baru yaitu secara online. Selama ini badan Penjamin Mutu belum mempersiapkan sistem monitoring dan evaluasi perkuliahan online, sehingga untuk melaksanakan monev timbul permasalahan. Penelitian ini bertujuan untuk membangun model sistem monitoring dan evaluasi perkuliahan di era new normal. Di era normal ini perkuliahan bisa dilakukan secara tatap muka apabila kondisi sudah memungkinkan dan perkuliahan secara online. Jadi pemodelan simonev dirancang untuk perkuliahan tatap muka dan perkuliahan online. Metode yang digunakan adalah metode waterfall.
SISTEM INFORMASI BUMDes DENGAN METODE RAD ATAU PROTOTYPE ? (STUDI KOMPARASI ANTARA RAD & PROTYPE) Yuliana Nindi Saputri; Listiarini Edy Sudiati; Ninik Haryani
SOSCIED Vol 6 No 2 (2023): SOSCIED - November 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i2.705

Abstract

Dalam membangun suatu sistem informasi, sangat penting memilih metode pengembangan yang tepat, karena mempengaruhi : waktu serta anggaran yang dibutuhkan dan kesesuaian dengan spesifikasi sistem yang diminta oleh pengguna. Ada beberapa metode pengembangan sistem yang bisa dipakai yaitu Waterfall, Prototype, RAD, Spiral, Agile atau Scrum. Dan masing-masing metode memiliki kelebihan sekaligus kelemahan, hal ini yang seringkali membuat pengembang sistem bingung dalam menentukan metode yang akan digunakan pengembangan sistem. Berdasarkan latar belakang inilah penulis mengadakan penelitian dengan tujuan untuk dapat memberikan rekomendasi pemilihan metode pengembangan sistem yang tepat dengan pemaparan persamaan dari metode-metode yang ada, keunggulan masing-masing metode serta kelemahannya. Fokus penelitian adalah studi komparasi metode RAD dan Prototype dengan studi kasus pada proyek sistem informasi BUMDes.
SISTEM INFORMASI LAUNDRY BERBASIS WEB MENGGUNAKAN UML DAN MYSQL PADA LAUNDRY ASRAMA TGCU Merdi Chrisdan Ndukonak; Listiarini Edy Sudiati; Moh Rofi
SOSCIED Vol 6 No 2 (2023): SOSCIED - November 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i2.715

Abstract

The goal offthis research issto createeaalaundry informationnsystem capable of generating service needssfaster and easier. This laundry information system supports computerized transactionss.Theepurposeeoffthissstudyyisstooanalyzee theecurrentdsystem and create a web-based laundry information system in the TGCU Laundry Dormitory, to carry out transactions efficiently, so that it truly supports consumer orientation towards commercial services. To achieve this goal, the author discusses research methods, specifically: direct observations, interviews, documents and methods of system analysis and design. This system is designed using the UML model, while the programming languages ​​used are PHP and MySQL databases. The result of this information system design is to create a laundry information system that includes input, output and transaction data management for consumers tooachieveetheegoalloff thissresearchh, innorderrto be ableeto overcomeethe problemssthat exist in the TGCU Dormitory. Laundry. So, theeresult offthis searchhis “Web-based laundry information system using UML and MySQL in TGCU dormitory laundry”.
IMPLEMENTASI AI DALAM MEMBANGUN ANIMASI SAHABAT IMAJINER ANAK AUTIS SEBAGAI MEDIA PEMBELAJARAN Puput Noviani Prayogo; Listiarini Edy Sudiati; Moh Rofi
SOSCIED Vol 6 No 2 (2023): SOSCIED - November 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i2.728

Abstract

Autism Sentrum Disorder atau yang lebih dikenal dengan anak autis, memiliki permasalahan kesulitan dalam berkomunikasi dan berinteraksi sosial. Kesadaran masyarakat terkhusus orang tua anak autis akan Pendidikan inklusi bagi anaknya masih sangat kurang, ditambah langkanya media belajar interaktif yang bisa digunakan anak autis, sehingga kebutuhan akan Pendidikan untuk anak autis kurang. Penelitian ini bertujuan membangun animasi sahabat imajiner bagi anak autis yang berfungsi sebagai teman bermain sekaligus media belajar. Media pembelajaran ini sangat interaktif dan sesuai kebutuhan anak autis. Penelitian ini masuk dalam kategori penelitian dan pengembangan karena menghasilkan produk, yaitu media belajar bagi anak autis. Media ini berupa animasi 3D yang dibangun dengan menggunakan teknologi AI untuk grafik yaitu Leonardi.AI, pembuatan video dari gambar menggunakan Runway ML, pengisian suara animasi menggunakan teknologi Text To Speech yaitu narakeet dan editing video menggunakan Capcut.