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Journal : PENDIPA Journal of Science Education

Pengembangan E-modul Berbasis Flip Pdf Professional Tema Global Warming Sebagai Sumber Belajar Mandiri Siswa Kelas VII Eha Lestari; Lukman Nulhakim; Dwi Indah Suryani
PendIPA Journal of Science Education Vol 6, No 2 (2022): March - June
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.6.2.338-345

Abstract

Pengembangan e-modul dapat digunakan sebagai sumber belajar mandiri peserta didik dalam menunjang belajar ditengah pandemi covid-19. Penelitian ini bertujuan untuk menghasilkan e-modul berbasis flip pdf professional tema global warming dan untuk mengetahui seberapa valid media tersebut.Sebagai sumber belajar mandiri siswa kelas VII.Penelitian ini merupakan penelitian research and development (R&D). Desain penelitian yang digunakan Borg and Gall. Jenis data yang digunakan adalah kuantitatif pengumpulan data dilakukan dengan lembar instrumen. Teknik analisis data dalam penelitian ini adalah deskriptif kuantitatif. Hasil penelitian menunjukan bahwa: (1) Hasil sumber belajar e-modul yang telah dikembangkan berupa aplikasi app berbentuk offline dan link berbentuk online mencangkup materi global warming. (2) Hasil media e-modul valid digunakan menurut para ahli materi, ahli media dan guru IPA dengan persentase 76%, 85%, 100%. Sehingga media yang telah dikembangkan valid digunakan sebagai sumber belajar mandiri siswa dalam proses pembelajaran.
Analisis Pembelajaran IPA Berbasis Praktikum di SMP Negeri se–Kecamatan Pontang Kabupaten Serang Khaerunnisah Khaerunnisah; Mudmainah Vitasari; Dwi Indah Suryani
PendIPA Journal of Science Education Vol 6, No 2 (2022): March - June
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.6.2.346-352

Abstract

Penelitian ini bertujuan untuk mendeskripsikan pembelajaran IPA berbasis praktikum di SMP Negeri se – Kecamatan Pontang Kabupaten Serang, penelitian ini merupakan penelitian deskriptif kuantitatif, sampel penelitian ini adalah guru mata pelajaran IPA dan peserta didik kelas IX yang diambil dengan teknik pengambilan sampling random hingga mencapai jumlah sampel secara keseluruhan 150 responden. Teknik pengambilan data dilakukan dengan menggunakan kuesioner, data yang diperoleh dianalisis menggunakan statistik deskriptif. Data hasil penelitian yang diperoleh menunjukkan bahwa : 1) Persiapan pembelajaran IPA berbasis praktikum sebesar 3,921 ; 2) Pelaksanaan pembelajaran IPA berbasis praktikum sebesar 4,612 ;, dan 3) Tindak lanjut pembelajaran IPA berbasis praktikum sebesar 5,455. Jumlah keseluruhan hasil skor pembelajaran IPA berbasis praktikum sebesar 13,988 berada pada kategori baik.  
Pengembangan Lembar Kerja Peserta Didik Berbasis Keterampilan Proses Sains pada Tema Hujan Asam Kelas VII SMP Khaeriyah Khaeriyah; Dwi Indah Suryani; Annisa Novianti Taufik
PendIPA Journal of Science Education Vol 6 No 3 (2022): July - October
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.6.3.688-694

Abstract

The aim of this research was to examine the level validation of student worksheets based on science process skills with the theme of acid rain for class VII SMP. This research was an RnD (Research and development) research using a development model by Thiagarajan which was adapted into 3D (define, design and develop). The data collection instrument used was a questionnaire in the form of an assessment instrument for student worksheets. The assessment of the student worksheets consists of the feasibility of content, the feasibility of presentation, the feasibility of science process skills, the feasibility of language and the feasibility of graphics. The results of the assessment carried out by material expert validators, media expert validators and practitioner expert validators on student worksheets based on science process skills on the theme of acid rain for class VII junior high school, namely 90.27% for content feasibility, 92.7% for presentation feasibility, 90.62% for science process skills feasibility, 88.63% for language feasibility and 84,61 for graphics feasibility. So the percentage of the final score for the assessment of the student worksheets is 88.47% with very valid criteria, it means that the student worksheets is suitable for use in science learning.
Uji Efisiensi E-MagScience Berbasis Flip PDF Professional Tema Makanan dan Kesehatanku Untuk Menumbuhkan Kemampuan Berpikir Kritis Siswa SMP Siti Najariah Sundari; Dwi Indah Suryani; Septi Kurniasih
PendIPA Journal of Science Education Vol 6 No 3 (2022): July - October
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.6.3.664-673

Abstract

The E-MagScience product based on Flip PDF Professional on the theme of Food and Healthy to improve the critical thinking skills of junior high school students were made to obtain data efficiently. E-MagScience has supportive rubrics such as technology directing students to experiment with food tests. The superiority of E-MagScience puts interactive quizzes so students can answer directly through the media. The research methods used Research and Development, with the research and development model Borg and Gall (1983), which is adapted to the needs and abilities of researchers with restrictions on three stages, namely: the research and data collection stages, planning and developing a preliminary form of the product. Then this study shows the results of the validity of E-MagScience based on Flip PDF Professional based on validation by material experts achieving a score of 86% in the "Very Valid" category, validation by media experts achieving a percentage value of 90% in the "Very Valid" category and validation by experts the achievement of a percentage value of 90% in the "Very Valid" category. The efficiency level of E-MagScience reached a percentage value of 89% in the "Very Efficient" type.
Pengaruh Model Pembelajaran Project Based Learning terhadap Keterampilan Proses Sains pada Ta Makanan di Sekitarmu Kelas VIII Niken Gusti Amanda; Lulu Tunjung Biru; Dwi Indah Suryani
PendIPA Journal of Science Education Vol 7 No 2 (2023): June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.7.2.168-177

Abstract

The background of this research was the lack of practicum activities carried out and the lack of use of project-based learning models that make students feel difficulty understanding material on the theme of food around me and still lack the ability to process science in grade VIII students. This study aimsed to analyze the influence of the food-themed project based learning (PjBL) learning model. Data collection used a quasi-experimental design method, with a nonequivalent control group type. In this design, there were pre-test and post-test for the experimental and control classes. The research instruments applied were test sheets, observations, interviews and validation. The project-based learning model was developed through stages including presenting basic questions, (2) making project plans, (3) scheduling activities, (4) checking students' progress in working on their projects (monitoring), (5) reviewing test results, and (6) evaluation. The results of the study show that the project based learning (PjBL) learning model has an influence on the ability of science processes as indicated by a significance value of 0.002 <0.05 which indicates H0 is rejected and H1 is accepted.
Pengembangan Pengembangan Media Monopoli Pada Tema Makananku Untuk Menumbuhkan Pemahaman Konsep Siswa Kelas VIII di SMP Cilegon Putri Amelia; Dwi Indah Suryani; Septi Kurniasih
PendIPA Journal of Science Education Vol 7 No 3 (2023): October
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.7.3.386-392

Abstract

Learning activities in schools still lack teachers in using learning media, students still like to play during learning, and teachers still use conventional methods in explaining material, which can lead to a lack of understanding of concepts in students. Based on these problems, researchers developed creative and interesting media, as well as game-based media in the form of monopoly media. Monopoly media is a game-based educational media to help students grow their understanding of concepts which are structured based on indicators of concept understanding. The aim of this research is to determine the design and describe the level of efficiency of monopoly media on the theme of my food being developed. The research method used is Research and Development (R&D) according to Thiagarajan (1974) which is limited to three stages, namely (1) Define, (2) Design, and (3) Develop. The results of the research are the design of the monopoly board media in the form of questions and information contained on the board and cards containing questions and information about my food which are arranged according to indicators of concept understanding. The monopoly media validation results from the validator were obtained at 92.11% in the "Very Valid" category. Meanwhile, the level of efficiency of monopoly media on the theme of my food for class VIII at SMP Cilegon obtained a result of 86.49% in the "Very Good" category so that media on monopoly can help students in growing their understanding of concepts in learning the theme of my food. With this media, it is hoped that it can help students grow their understanding of concepts on the theme of my food.