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Journal : Chemistry Education Practice

Modul Berbasis Chemo Entrepreneurship Pada Materi Kimia dalam Kehidupan Sehari-hari untuk Anak Jalanan Andika Dwi Putra; Achmad Lutfi
Chemistry Education Practice Vol. 4 No. 1 (2021): Edisi Mei
Publisher : FKIP University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/cep.v4i1.2259

Abstract

Kemiskinan merupakan fenomena sosial di Indonesia yang memiliki dampak salah satunya dalam bidang pendidikan. Di mana kemiskinan memaksa anak untuk putus sekolah dan memenuhi kebutuhan keluarganya dengan cara bekerja di jalan raya atau disebut dengan anak jalanan. Berbagai upaya yang dapat dilakukan untuk mengatasai masalah penyetaraan pendidikan salah satunya adalah pendidikan nonformal. Dibutuhkan bahan ajar penunjang pembelajaran nonformal seperti modul yang layak dan tidak hanya melatih pemahaman anak jalanan seperti pada materi kimia tetapi juga untuk melatih jiwa wirausaha sebagai bekal bagi anak jalanan. Tujuan dari penelitian ini adalah untuk mengembangkan modul berbasis Chemo Entrepreneurship (CEP) untuk pembelajaran kimia anak jalanan yang layak, sebagai bahan ajar pendukung pendidikan nonformal. Penelitian ini adalah penelitian R&D dengan metode 4D, tetapi pada penelitian ini hanya dilakukan dengan 3 tahapan saja yaitu Define (pendefinisian), Design (perancangan), dan Develop (pengembangan). Hasil yang didapat bahwa modul berbasis CEP layak untuk digunakan dalam pembelajaran kimia pada anak jalanan.
Chem-Rox Games As A Learning Media For The Concept of Reduction and Oxidation Reactions Material to Increase Students Learning Motivation Ismawati Kusuma Dewi; Achmad Lutfi
Chemistry Education Practice Vol. 4 No. 1 (2021): Edisi Mei
Publisher : FKIP University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/cep.v4i1.2397

Abstract

The development of technology can be used to improve the quality of learning, for example the use of computers as learning media. This study aims to measure the effectiveness of Chem-Rox games as learning media for the concept of redox  in terms of learning outcomes and student motivation. This study used one group pretest posttest design method. The subjects in the study were conducted on class X students of MA Al-Arifin Probolinggo. Before learning was carried out pretest and after learning was given posttest. The results of the data obtained were analyzed quantitatively. The results of this study indicate that the n-gain obtained is 0.71-1 in the high category and the t test is obtained by the tvalue of 11.266 > ttable 2.093 and the increase in students learning motivation as seen from the tvalue 21.838 > ttable 2.093. From these data it can be stated that there is a significant difference between the average learning motivation of students before and after learning using the Chem-Rox game. Thus can be concluded that the Chem-Rox game is effectively used as a learning media based on increasing learning outcomes and increasing learning motivation of students on the concept of redox material.
Interactive Chemistry Teaching Material Based on Augmented Reality Technology In Covalent Bonding Submaterial Aflah Farchan Rizqullah; Achmad Lutfi
Chemistry Education Practice Vol. 4 No. 1 (2021): Edisi Mei
Publisher : FKIP University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/cep.v4i1.2441

Abstract

This study aimed to obtain the feasibility of interactive teaching materials based on augmented reality technology in covalent bonding in terms of validity, practicality, and effectiveness. The research design uses the 4D model, which is limited to the third stage, namely Define, Design, and Develop. Feasibility is based on validation, practicality, and effectiveness. Based on the validation results on content validation and construct validation, the percentage of 82.66% and 85.55% was obtained as very valid criteria. Practicality was obtained from students' responses and observations with a percentage of 95.5% and 98.61% on practical criteria. Effectiveness is obtained from learning outcomes with the acquisition of N-Gain 0.75 in the high category and paired t-test with a sign of 0.000 <0.05 so that there is a significant difference between the pretest score and the posttest score. The results of students' motivation obtained a percentage of 79.34% in the effective category. It proves that the teaching material is suitable for use as a learning medium. In the future, it is hoped that this augmented reality technology can be further developed in other chemical materials so that it can make learning more interactive.Keyword: Augmented Reality, Covalent Bonding, Teaching Material.