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KEMAMPUAN PEMECAHAN MASALAH SISWA MELALUI STRATEGI MENEBAK DENGAN CERDAS DAN MENGUJINYA Azka 'Afifah; Cecil Hiltrimartin; Somakim Somakim
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 10, No 3 (2021)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (843.684 KB) | DOI: 10.24127/ajpm.v10i3.3851

Abstract

This study aims to describe the problem-solving abilities of students after taught intelligent guessing and testing strategy. This study is descriptive research. This study was conducted on students of X MIPA 4 SMA Negeri 1 Pangkalpinang. For further discussion, there were two subjects from student who was in very good category and sufficient category were chosen using purposive sampling technique. The data collected through test, then analyzed according to the four stages of Polya. The result of this study show that  student in very good category was able to do four stages of Polya correctly and able to apply the intelligent guessing and testing strategy to solve the problem. Meanwhile, student in sufficient category only able to understanding the problem correctly and still there was something wrong in applying the intelligent guessing and testing strategy.
DESAIN AKTIVITAS SISWA PADA PEMBELAJARAN PEMECAHAN MASALAH Azka 'Afifah; Cecil Hiltrimartin; Yusuf Hartono
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 4 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1506.676 KB) | DOI: 10.24127/ajpm.v11i4.6169

Abstract

Penelitian ini bertujuan untuk menghasilkan lintasan belajar pada pembelajaran pemecahan masalah berbasis aktivitas siswa dan mengetahui peran pembelajaran pemecahan masalah berbasis aktivitas siswa. Pendekatan penelitian ini adalah design research tipe validation studies yang terdiri dari tiga tahapan, yaitu preparation and design, teaching experiment yang terbagi menjadi 2 siklus, dan retrospective analysis. Penelitian ini dilakukan pada siswa sekolah negeri di Palembang. Pengumpulan data penelitian ini melalui observasi, wawancara, hasil kerja siswa, dan tes yang kemudian dianalisis secara deskriptif. Hasil penelitian mengungkapkan bahwa lintasan belajar pada pembelajaran pemecahan masalah siswa mampu mendukung kemampuan pemecahan masalah siswa. Pembelajaran tersebut dimulai dengan memahami masalah, menentukan rencana, melaksanakan rencana, dan melihat kembali apa yang telah dikerjakan yang terintegrasi dengan aktivitas pemecahan masalah yaitu academic activities, games as the play-based activities, dan applications as the reality-based activities.This study aimed to produce a learning trajectory of activity based problem solving learning and knowing its role. The research approach was design research type validation studies which consists of three stages, namely preparation and design, teaching experiment which consists two cycles, and retrospective analysis. This study was conducted on students of X SMA Negeri 15 Palembang. The data collected through observation, interview, students’ work, and test, then analyzed descriptively.The result of this study showed that a learning trajectory of problem solving based learning could support problem solving ability. The learning began with understanding a problem, devising a plan, do a plan, and looking back which integrated with problem solving activities namely, academic activities, games as tha play-based activities, and applications as the reality-based activities. 
IMPLEMENTATION OF STEAM IN PLAY ACTIVITIES ON THE DEVELOPMENT STUDENTS IN THE PRE-OPERATIONAL STAGE Azka 'Afifah; Yeyen Febrilia; Sindy Sataroh; Ulyma Tahara Arisandi
As-Sulthan Journal of Education Vol. 3 No. 1 (2026): Januari
Publisher : As-Sulthan Journal of Education

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Abstract

The purpose of this qualitative study is to describe the implementation of STEAM education through play-based activities, especially making a fan from origami paper in the pre-operational stage. This study not only focus in outcomes but also in the learning process. This study showed the integration of each elements in STEAM based on play activity. The subject of this study are students in Grade 1 from one of the national school in Pangkalpinang who is in pre-operational stage. The data collected by observation, interview, and documentation. The researchers are in the class to observe the implementation. The interview conducted to students during the class. The documentation are the photos and videos of learning process. The data analyzed using Miles & Huberman Model such as data reduction, data display, conclusion. The results showed that implementation of STEAM through origami paper effectively bridges the gap between abstract mathematical concepts and concrete play. This study concludes that play-based STEAM implementation is effevtive in stimulating the cognitive and sensory motor of pre-operational stage.
Pelatihan Pemanfaatan Kecerdasan Buatan (AI) untuk Pengembangan Media Pembelajaran bagi Guru Sekolah Dasar Abdulah; Ulyma Tahara Arisandi; Azka 'Afifah; Hairul; Rahma Aini; Ravinda Aris Munandar
Jurnal Pengabdian Kepada Masyarakat Al-Amin Vol. 4 No. 1 (2026): January
Publisher : STAI Al-Amin Gersik Kediri Lombok Barat-NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54723/jpa.v4i1.580

Abstract

The use of artificial intelligence (AI) in education has significant potential to improve the quality of learning, particularly in the development of creative and innovative instructional media. However, many elementary school teachers still face limitations in knowledge and skills related to the pedagogical use of AI. Therefore, this community service activity aimed to enhance the competence of teachers at SD Negeri 18 Pangkalpinang in developing AI-based learning media that align with the characteristics of elementary school students. The activity was conducted on December 9, 2025, involving all teachers through training sessions, hands-on practice, mentoring, and reflection. The success of the program was measured through observations, interviews, and assessment of the learning media products developed by the teachers. The results indicate an improvement in teachers’ understanding and skills in selecting and utilizing AI applications, as well as increased creativity in producing more varied and relevant learning media aligned with instructional objectives. In addition, teachers demonstrated a more positive attitude and greater openness toward the use of technology in learning. This activity highlights the importance of practical and contextual AI utilization training in supporting learning transformation in elementary schools and contributing to sustainable improvement in educational quality.
Mapping Intellectual of Student Well-Being, Literacy, and Numeracy in Primary Education in the 21st Century Yeyen Febrilia; Azka ‘Afifah; Irpan Zuhri; Rahma Aini; Sindy Sataroh; Ulyma Tahara Arisandi
Contemporary Education and Community Engagement (CECE) Vol. 3 No. 2 (2026)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/cece.v3i2.2268

Abstract

The increasing complexity of educational systems has intensified interest in understanding the relationships among student well-being, literacy, and numeracy in primary education. While literacy and numeracy are recognized as essential competencies for lifelong learning, growing evidence indicates that students’ psychological, emotional, and social well-being plays a critical role in shaping academic achievement and learning outcomes. Despite the expanding literature, a comprehensive overview of the intellectual structure and thematic evolution of this research area remains limited. Address this gap, this study conducted a bibliometric analysis of global research on student well-being, literacy, and numeracy in primary education using 144 Scopus-indexed publications published between 2011 and 2026. Data were analyzed using the Bibliometrix R Package and Biblioshiny, combining performance analysis and science mapping techniques, including publication trends, citation patterns, author productivity, source impact, institutional contributions, international collaboration, keyword co-occurrence, thematic evolution, co-citation networks, and bibliographic coupling. The results reveal a rapidly growing field with an annual growth rate of 21.25%. Australia emerged as the leading contributor, while Positive Psychology, Self-Determination Theory, Social-Emotional Learning, and school mental health formed the principal intellectual foundations. Thematic development demonstrates a transition from general well-being studies toward integrated investigations connecting psychological well-being with literacy achievement, numeracy development, educational resilience, and digital learning environments. Emerging research directions include digital well-being, learning analytics, and artificial intelligence in education. Based on these findings, the study proposes a Well-Being-Literacy-Numeracy Ecosystem Framework, positioning student well-being as a fundamental mechanism supporting literacy and numeracy development and promoting holistic educational success in primary education.