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Implementation of Augmented Reality (AR) as a Learning Medium for Introducing Hijaiyah Letters (A Case Study at UMP Kindergarten) Adrian, Dimas; Ridho Muktiadi; Sigit Sugiyanto; Ermadi Satriya Wijaya
Jurnal E-Komtek (Elektro-Komputer-Teknik) Vol 9 No 2 (2025): (In Press)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/e-komtek.v9i2.2614

Abstract

In today's digital era, Augmented Reality (AR) technology is increasingly being utilized as a learning medium to increase children's interest in learning, including in introducing hijaiyah letters to kindergarten children. The problem that is often faced is the lack of interactive educational applications that are suitable for this age. This research aims to develop AR based educational applications using the Multimedia Development Life Cycle (MDLC) method, which includes six stages, namely concept, design, material collection, manufacture, testing, and distribution. The application was tested using the black box testing method on various Android devices. The test results show that all features such as camera access, marker scanning, 3D appearance of hijaiyah letters, interactive quizzes, instructions for use, and author information function properly. This application supports learning media that is interactive, fun, and helps children recognize hijaiyah letters better.
Implementation of Midtrans Payment Gateway on the Zumii Store Game Top-Up Platform Using the Laravel Framework Permana, Meilana Refa Permana; Ridho Muktiadi; Agung Purwo Wicaksono; Mukhlis Prasetyo Aji
Jurnal E-Komtek (Elektro-Komputer-Teknik) Vol 9 No 2 (2025): (In Press)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/e-komtek.v9i2.2622

Abstract

This study discusses the development of a responsive website for the Zumii Store Game Top-Up Platform using the prototyping method. The Research was motivated by the need to improve the efficiency of top-up transaction, which were previously handled manually and were prone to eror. The system was developed iteratively using the prototyping approach involving direct user feedback at every stage. The result show that the implemented system can facilitate faster, more accurate, and easily accessible digital ordering, order tracking, and payment processes via both desktop and smartphone devices. Integration with the Midtrans payment gateway also accelerates payment verification and automates product delivery. The adoption of responsive web design and prototyping method has been proven to improve quality and minimize transaction error on the Zumii Store game Top-Up platform.