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Development of Measurement Tool for Understanding, Application, and Reasoning Mathematics of Madrasah Ibtidaiyah Students Ismail, Ilyas; Nursalam, Nursalam; Angriani, Andi Dian; Kusumayanti, Andi
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Jurusan Matematika, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Sema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i1.27053

Abstract

This study aims to develop a measurement tool for students' understanding, application and mathematical reasoning ability at Madrasah Ibtidaiyah in South Sulawesi. This research is a formative research type of Research and Development (R&D) research through 4 (four) stages, namely: the preliminary stage; the stage of self evaluation (curriculum analysis, material, students) and design; prototyping stage (validation, evaluation and revision) which includes expert reviews, one-to-one and small groups; and the feld test stage. The product of this research was an assessment instrument in the form of questions that measured the ability of understanding, application, and mathematical reasoning of Madrasah Ibtidaiyah students. The test subjects in this study were fourth grade MI students in Makassar City, Gowa regency, and Sinjai regency. The results of the content validity based on the rater indicated that the test items needed were declared valid after being assessed by the rater and analyzed using the CVR (Content Validity Ratio) and CVI (Content Validity Index). In the reliability test, the results of the analysis conducted for multiple choice questions and the contents were in the category of "high" which means that the measurement tools for comprehension, application, and reasoning were indicated to be reliable.Penelitian ini bertujuan untuk mengembangkan alat ukur kemampuan pemahaman, ap­likasi, dan penalaran matematika siswa pada Madrasah Ibtidaiyah di Sulawesi Selatan. Penelitian ini merupakan jenis penelitian Research and Development (R & D) tipe formative re­search melalui 4 (empat) tahap yaitu: tahap preliminary; tahap self evaluation (analisis kuriku­lum, materi, siswa) dan design; tahap prototyping (validasi, evaluasi dan revisi) yang meli­puti expert reviews, one-to-one dan small group; dan tahap feld test (uji coba lapangan). Produk penelitian ini adalah instrument penilaian berupa soal-soal yang akan mengukur kemam­puan pemahaman, aplikasi, dan penalaran matematika siswa Madrasah Ibtidaiyah. Subjek uji coba pada penelitian ini adalah siswa kelas IV MI di Kota Makassar, Kab. Gowa, dan Kab. Sinjai. Hasil validitas isi (Content validity) berdasarkan rater menunjukkan bahwa butir-butir tes yang dibut dinyatakan valid setelah dinilai oleh rater dan dianalisis dengan menggunakan CVR (Content Validity Rasio) dan CVI (Content Validity Indeks). Pada uji reliabili­tas, alat ukur kemampuan pemahaman, aplikasi, dan penalaran dikatakan reliabel.
Development of Measurement Tool for Understanding, Application, and Reasoning Mathematics of Madrasah Ibtidaiyah Students Ismail, Ilyas; Nursalam, Nursalam; Angriani, Andi Dian; Kusumayanti, Andi
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v12i1.27053

Abstract

This study aims to develop a measurement tool for students' understanding, application and mathematical reasoning ability at Madrasah Ibtidaiyah in South Sulawesi. This research is a formative research type of Research and Development (RD) research through 4 (four) stages, namely: the preliminary stage; the stage of self evaluation (curriculum analysis, material, students) and design; prototyping stage (validation, evaluation and revision) which includes expert reviews, one-to-one and small groups; and the feld test stage. The product of this research was an assessment instrument in the form of questions that measured the ability of understanding, application, and mathematical reasoning of Madrasah Ibtidaiyah students. The test subjects in this study were fourth grade MI students in Makassar City, Gowa regency, and Sinjai regency. The results of the content validity based on the rater indicated that the test items needed were declared valid after being assessed by the rater and analyzed using the CVR (Content Validity Ratio) and CVI (Content Validity Index). In the reliability test, the results of the analysis conducted for multiple choice questions and the contents were in the category of "high" which means that the measurement tools for comprehension, application, and reasoning were indicated to be reliable.Penelitian ini bertujuan untuk mengembangkan alat ukur kemampuan pemahaman, ap­likasi, dan penalaran matematika siswa pada Madrasah Ibtidaiyah di Sulawesi Selatan. Penelitian ini merupakan jenis penelitian Research and Development (R D) tipe formative re­search melalui 4 (empat) tahap yaitu: tahap preliminary; tahap self evaluation (analisis kuriku­lum, materi, siswa) dan design; tahap prototyping (validasi, evaluasi dan revisi) yang meli­puti expert reviews, one-to-one dan small group; dan tahap feld test (uji coba lapangan). Produk penelitian ini adalah instrument penilaian berupa soal-soal yang akan mengukur kemam­puan pemahaman, aplikasi, dan penalaran matematika siswa Madrasah Ibtidaiyah. Subjek uji coba pada penelitian ini adalah siswa kelas IV MI di Kota Makassar, Kab. Gowa, dan Kab. Sinjai. Hasil validitas isi (Content validity) berdasarkan rater menunjukkan bahwa butir-butir tes yang dibut dinyatakan valid setelah dinilai oleh rater dan dianalisis dengan menggunakan CVR (Content Validity Rasio) dan CVI (Content Validity Indeks). Pada uji reliabili­tas, alat ukur kemampuan pemahaman, aplikasi, dan penalaran dikatakan reliabel.
Perbandingan Hasil Belajar Peserta Didik Melalui Penggunaan Media Board Game The Mansion of Happiness dan Board Games Labirin Hasanah, Uswatun; Ismail, Ilyas; Arif, Wiwin Pramita
Al-AHYA: Jurnal Pendidikan Biologi Vol 5 No 3 (2023): Oktober
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/al-ahya.v5i3.40439

Abstract

The aims of this study were: 1) To find out the learning outcomes of students who were taught using the Board Game the Mansion of Happiness media on the material for the reproduction system of class XI MIA Madrasah Aliyah Madani Alauddin. 2) Knowing the learning outcomes of students who were taught using the Labyrinth Board Game. 3) Knowing the significant differences in student learning outcomes between those who taught using the Board Game the Mansion of Happiness and the Labyrinth Board Game media. This study is quasi-experimental and used the Non-equivalent (Pretest-Posttest) Control Group Design. From the research, the score of student learning outcomes in the experimental class is in the high category with an average score in the first experimental class being 90 and in the second experiment is 86 In addition, the inferential analysis of the data on the one sample test showed that the significance value obtained was t-count 0.000 <0.05, in conclusion, there was a significant influence between the learning outcomes of students in experimental class 1 and experiment 2.
Perbandingan Penggunaan Media Visual dan Media Audio terhadap Hasil Belajar Bahasa Indonesia Peserta Didik Kelas V MIN 1 Manggarai Flores Wati, Ida; Ismail, Ilyas; Halimah, Andi
Primer Edukasi Journal Vol 3 No 02 (2024): Juli 2024
Publisher : Prodi PGMI IAI Sahid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56406/jpe.v3i02.373

Abstract

The aim is to describe the final impact of learning Indonesian in class V MIN 1 Manggarai Flores which is displayed by utilizing visual media. To describe the consequences of learning Indonesian in class V MIN 1 Manggarai Flores who were educated using sound media, analyze the differences in learning outcomes in class V C MIN 1 Manggarai Flores between those displayed using visual media and those displayed using sound media. The type of inspection used in this review is a relative exploratory inspection using the Pretest-Posttest structure plan. The population in this study amounted to 58 students. The sample in this study amounted to 40 students. The testing strategy used is (Multi-stage Random Sampling). The instruments used to determine student learning outcomes are various decision tests. The information inquiry used is a clear factual checking method and an inferentially measurable inspection strategy. The results obtained at the two meetings through different factual examinations, namely the normal pretest learning outcomes of class V B students shown using visual media were 51.9, while the posttest normal scores were 79.25 with a difference of 27.35. The normal pretest learning outcomes for class V C students displayed using sound media were 44.5, while the posttest normal scores were 71.2 with a difference of 26.7. The results of the information speculation test after the use of visual media and audio media at two meetings with measurements obtained a critical value of 0.008 and a large level value of 0.05. So it is suspected that there is a very large difference in learning outcomes in class V B which is displayed using visual media and class V C which is displayed using sound media.
A Empowering Learning Through Innovative Worksheets: A Search, Solve, Create and Share Approach to Independent Practicum on Growth and Development Materials Nur, Ayu Nadya; Jamilah; Ismail, Ilyas; Taufik, Ainul Uyuni; Syamsul
Biosel Biology Science and Education Vol. 14 No. 2 (2025): BIOSEL (Biology Science and Education: Jurnal Penelitian Science dan Pendidika
Publisher : INSTITUT AGAMA ISLAM NEGERI AMBON

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/bs.v14i2.7880

Abstract

This study aimed to develop LKPD based on Search, Solve, Create, and Share using the ADDIE model for learning materials on the growth and development of living things as well as assess the validity, viability, and efficacy of LKPD based on Search, Solve, Create, and Share for learning materials on the growth and development of living things. The research method used in this study was research and development, which refers to the ADDIE development model, which has five stages: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The data collection technique in this study was validity testing using validation sheets, practicality testing using student response questionnaires and educator response questionnaires, and effectiveness testing using student learning outcomes tests. The trial yielded the following findings: Firstly, the ADDIE development model was used to create the LKPD based on the search, solve, create, and share approach and data was collected during this process. Secondly, the LKPD based on the same approach was found to be highly valid, with an average value of 3.65. Thirdly, the level of practicality of the LKPD was also found to be high, with an average value of 3.4. Finally, the effectiveness rate of the LKPD was determined to be 89%, indicating that it is highly effective for use in the learning process. In conclusion, the research results demonstrate that the LKPD based on the search, solve, create, and share approach is valid, practical, effective, and thus appropriate for use. Keywords: LKPD, Search, Solve, Create, And Share
Perbandingan Model Pembelajaran Quantum Teaching dan Model Pembelajaran Snowball Throwing Terhadap Hasil Belajar Peserta Didik Pada Materi Suhu dan Kalor Kelas XI SMAN 7 Jeneponto Hijrawati, Hijrawati; Ismail, Ilyas; Dani, Ali Umar
Jurnal Ilmu Pendidikan Muhammadiyah Kramat Jati Vol 6 No 1 (2025): Jurnal Ilmu Pendidikan Muhammadiyah Kramat Jati
Publisher : Pimpinan Cabang Muhammadiyah Kramat Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55943/jipmukjt.v6i1.404

Abstract

Pendidikan adalah suatu usaha sadar dan terencana untuk menciptakan suasana belajar dan proses pembelajaran agar peserta didik dapat mengembangkan kompetensinya secara aktif. Pembelajaran fisika merupakan bagian dari proses pendidikan yang memerlukan perbaikan terus-menerus yang perlu ditingkatkan adalah kualitas peserta didik. Tujuan penelitian ini untuk mengetahui Hasil belajar peserta didik yang diajar menggunakan Model Pembelajaran Quantum Teaching, hasil belajar yang diajar menggunakan hasil belajar Model Pembelajaran Snowball Throwing, perbedaan Hasil Belajar Peserta Didik yang diajar menggunakan Model Pembelajaran Quantum Teaching dan diajar menggunakan hasil belajar Model Pembelajaran Snowball Throwing kelas XI Pada Materi Suhu dan Kalor SMAN 7 Jeneponto. Menggunakan metode penelitian eksperimen semu (quasi eksperimen) yaitu jenis penelitian yang diberikan perlakuan (treatment). Metode penelitian ini digunakan untuk menentukan perbedaan hasil belajar siswa kelas XI MIPA SMAN 7 Jeneponto yang diajarkan dengan model pembelajaran Quantum Teaching dan yang diajarkan dengan model pembelajaran Snowball Throwing. Hasil penelitian deskriptif menunjukkan bahwa nilai rata-rata hasil belajar peserta didik yang diajar menggunakan model pembelajaran Quantum Teaching sebesar 88 dan yang diajar dengan model pembelajaran Snowball Throwing sebesar 84,4. Hasil pengujian Hipotesis pada hasil belajar peserta didik didapatkan bahwa terdapat perbedaan hasil belajar peserta didik yang diajar menggunakan model pembelajaran Quantum Teaching dan yang diajar dengan model pembelajaran Snowball Throwing.