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RANCANGAN ALAT PEMBUAT MINUMAN KOPI OTOMATIS MENGGUNAKAN MIKROKONTROLER MCS51. Kalsum, Toibah Umi; Ginta, Prama Wira; Septohadi, Mardian
Jurnal Media Infotama Vol 8 No 2 (2012)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1085.856 KB) | DOI: 10.37676/jmi.v8i2.79

Abstract

Draft Tool Makers Automatic Coffee Beverage Using MCS51 microcontroller is an activity whose function is to design tools to make coffee drinks maker. This tool uses LDR light sensor to detect the presence of the cup, and use the stepper motors, valves electrically as supporting componentstocompletetheinstrument. The results showed an automatic coffee maker works. Menunjukkn that the test results when there is a cup placed under the faucet, there will be a tool of action is the sugar container tilted to pour the sugar, then coffee container tilted to pour coffee, water, and cups and move left to right to stir the sugar and coffee in the cup. This tool can be operated manually or by computer control, and can also operateautomatically.
Perancangan Aplikasi Game Olahraga Tradisional Untuk Anak Sekolah Dasar Menggunakan Macromedia Flash Rizka Tri Alinse, Rizka Tri; Kalsum, Toibah Umi
Jurnal Media Infotama Vol 16 No 1 (2020)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (774.817 KB) | DOI: 10.37676/jmi.v16i1.1119

Abstract

Traditional sports games can be used to introduce elementary school students to better understand how to play and the concept of the origin of the game itself. So that traditional games, especially traditional sports games, will be preserved and remain known in society. The aim of this research is to design a traditional game application for elementary school children using Macromedia Flash 8. The method used in this research is a system development method that implements the design into a form of traditional sports game application design for elementary school children. This traditional sports game application can be further developed in terms of design and also in terms of function. With this traditional sports game application, elementary school students can better understand and comprehend what and how the traditional long jump sports game is played.
IMPLEMENTASI DAN ANALISA MIKROTIK CLOUD SMART SWITCH PADA JARINGAN INTERNET DI UNIVERSITAS BENGKULU Prasetya, Anjas Mara; Kalsum, Toibah Umi
Jurnal Media Infotama Vol 17 No 1 (2021)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v17i1.1312

Abstract

This research aims to implement the Mikrotik cloud smart switch on the internet network at Bengkulu University, increase the effectiveness of device performance on the internet network, find out the factors that influence the performance of the Mikrotik cloud smart switch, make it easy for network admins to control each Cloud SmartSwitch installed on each Bengkulu University building. The research method used is action research, which is a research method that will be achieved and ended not only in certain organizational situations, but will continue to be developed in the form of applications or theories and then the results will be published to the public for research purposes. Based on the results of testing and analysis after going through various processes in implementing the Mikrotik Cloud Smart Switch on the internet network at Bengkulu University, the system on the Mikrotik Cloud Smart Switch was successfully implemented, the internet network at Bengkulu University is more stable and makes it easier for network admins to manage and monitor Mikrotik activities. cloud smart switch.
Rancang Bangun Aplikasi Pemesanan Makanan Di Kedai Bakso Solo Mas Tulus Berbasis Android Dengan Metode Highest Ratio Next (Hrn) Nova, Tria; Kalsum, Toibah Umi; Alinse, Rizka Tri
Jurnal Media Infotama Vol 18 No 2 (2022): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v18i2.2654

Abstract

ABSTRACT The Food Ordering Application at Kedai Bakso Solo Mas Tulus aims to change the ordering system that previously only used general applications to become special applications and provide the best to customers therefore customers get maximum service. To get the best service by using a special application using the Highest Ratio Next method, the order will be calculated based on the arrival of the order and the length of time the order is processed so that consumers who order with different arrival times and with different processing times will get a fair order completion time. For Kedai Bakso Mas Tulus, with this special application and with the Highest Ratio Next method, it will change the presentation process of orders that were made previously. Therefore, with the development of a Food Ordering Application at Kedai Bakso Solo Mas Tulus based on Android with the Highest Ratio Next (HRN) it can assist in the process of serving food orders made by consumers. This system can help Kedai Bakso Mas Tulus in determining the best food presentation quickly and precisely. Keywords: Food Ordering Application Design, HRN, Kedai Bakso Mas Tulus.
Penerapan PI Hole DNS Server Sebagai ADS-Blocker Dan Sistem Filtering Website Pada Jaringan Hotspot abdurahman, okky; Kalsum, Toibah Umi; Riska, Riska
Jurnal Media Infotama Vol 18 No 2 (2022): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v18i2.2658

Abstract

Abstract This research aims to build a Hotspot network infrastructure that is free from advertisements to maximize bandwidth usage, implement a virus prevention system by filtering websites, and reduce router performance in hotspot networks. This research uses the Network Development Life Cycle (NDLC) method. By using the research method, it is hoped that the author can define the process cycle of designing or developing a computer network system, especially in the process of implementing the Pi Hole DNS server as an ads-blocker and website filtering system on a hotspot network. The results of this study indicate that the application of a pi hole DNS server on a hotspot network can block advertisements on sites visited via a web browser on a hotspot network. In addition, the pi hole DNS server can also perform filtering on advertising provider sites and the pi hole DNS server does not reduce the quality of service on the hotspot network. Keywords: NDLC, pi hole, android, network, hotspot.
Robot Berkaki Empat Pendeteksi Cahaya Dan Penghindar Rintangan Berbasis Arduino uno Putra, Decky Mandala; Kalsum, Toibah Umi; Susanto, Agus
Jurnal Media Infotama Vol 18 No 2 (2022): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v18i2.2917

Abstract

Di era sekarang ini, robot merupakan sebuah kemajuan teknologi yang sudah tidak asing lagi. Selain itu, banyak pengaplikasian robot dalam kehidupan sehari-hari untuk memudahkan pekerjaan manusia. Contoh aplikasi tersebut dalam kehidupan sehari-hari diantaranya dalam bidang pendidikan. Robot memiliki banyak macam dan jenis, diantaranya robot berkaki empat. Seperti namanya, robot ini memiliki kaki dengan jumlah empat sebagai penggerak dari robot jenis ini. Robot ini, memiliki kemampuan melewati daerah tidak rata berbeda dengan robot beroda yang hanya bisa melalui medan datar. Robot berkaki empat atau sering disebut quadruped menggunakan motor servo sebagai penggerak utama dan mikrokontroler sebagai pengatur gerakan. Dalam robot ini, banyaknya motor servo yang digunakan bervariasi tergantung pada perancangan robot itu sendiri. Robot jenis ini dapat bergerak secara fleksibel dalam medan yang tidak datar.
MEMBANGUN SERVER LEARNING MANAGEMENT SYSTEM SEBAGAI MEDIA PEMBELAJARAN PADA KURSUS KOMPUTER LPK SULTHOON 4M DENGAN UBUNTU SERVER Martoni, Martoni; Kalsum, Toibah Umi; Alamsyah, Hendri
Jurnal Media Infotama Vol 20 No 1 (2024): April 2024
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v20i1.5326

Abstract

Utilizing the use of the Learning Management System can help the Skills Institute at LPK Sulthoon 4M in facilitating online learning. The learning management system implemented on a virtual private server (VPS) aims to use a more economical server. The research method used is the Waterfall Prototype method which involves gathering requirements, building a prototype, evaluating the system, testing the system, evaluating the system and using the system. The Learning Management System runs on Moodle software which is used by admins, course instructors and students. This Moodle software accelerates and facilitates students learning online without time limits. From the research results, this system makes it easier for students to study courses at training institutions and courses by applying information technology.
Pengembangan Pengaturan Lampu Lalu Lintas Berbasis IoT Daniel, Daniel; Kalsum, Toibah Umi; Riska, Riska
Jurnal Media Infotama Vol 20 No 1 (2024): April 2024
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v20i1.5370

Abstract

Traffic lights are lights that are used to regulate the smooth flow of traffic at a road intersection. The traffic light system in the city of Bengkulu currently still uses a time system that is already installed in the system and does not have a feature for setting the switching time. This system means that operators cannot change the flashing time of traffic lights to suit road conditions and vehicle density at each intersection. In this research, an IoT-based traffic light control system is developed so that it can be controlled centrally using Arduino Mega, Arduino Uno, ENC28J60 as a traffic light machine and using a web-based application as a centralized control system. The research method used is the prototype method, where by using this method there are several processes that must be carried out, including analysis, planning, building a prototype, evaluating initial use, improving the prototype, and implementing and maintaining. The results of this research are that traffic lights can be controlled centrally using a web-based application, where the response time from the Arduino Mega only takes a matter of seconds. From tests carried out on one of the buttons, a response time of 1010.4 ms (milliseconds). Apart from that, the system being built can also display status messages when selecting the status button on the web page based on the selected intersection, then the web application will display information on the intersection status, intersection mode and intersection location.
Pemanfaatan Kecerdasan Buatan Dalam Era Digitalisasi Untuk Mendukung Kompetensi Siswa Mona, Prahasti; Kalsum, Toibah Umi; Sallaby, Achmad Fikri; Asyhari, Ahmad; Dewantara, Dewantara
Jurnal Dehasen Untuk Negeri Vol 3 No 2 (2024): Juli
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v3i2.6449

Abstract

Increasing the competency of Vocational High School students must continue to be improved through various strategies as an effort to prepare themselves to be able to compete in the world of work and industry. The aim of implementing this Community Service is to introduce the development of information technology through artificial intelligence in the era of digitalization in an effort to support student competence. The use of artificial intelligence through activities to introduce various artificial intelligence software or technologies is carried out through face-to-face methods which are carried out at SMKN 3 Bengkulu City. The strategy in community service activities is implemented through presentations and presentations involving resource persons by lecturers with assistance provided by students. Furthermore, in addition to presenting the material in the form of a presentation, an interactive dialogue was held with the participants regarding the material presented. Based on the results of implementing Community Service (PKM) activities, it can be concluded that students understand the use of artificial intelligence in supporting student competencies. Furthermore, during the implementation there was interactive interaction through questions from students regarding the development of artificial intelligence technology. This also shows that artificial intelligence in the digitalization era can support the competence of vocational high school students.
Penerapan OPNsense Sebagai Sistem Keamanan Web Server Menggunakan Metode Host Instrusion Prevention System Adi Wijaya, Adi Wijaya; Toibah Umi Kalsum; Riska
JURNAL AMPLIFIER : JURNAL ILMIAH BIDANG TEKNIK ELEKTRO DAN KOMPUTER Vol. 13 No. 2 (2023): Amplifier November Vol. 13, No. 2 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jamplifier.v13i2.31514

Abstract

This research was conducted to detect and prevent disturbances or intrusions that occur on web servers, because by default the security system on web servers in a network still depends on the administrator, so the security of server really depends on the alertness of an administrator in responding to disturbances that occur on the web server. This research is using experimental method. This research was carried out by implementing OPNsense as a web server security system using Host Intrusion Prevention System method. The experimental results are then documented to carry out analysis so that appropriate recommendations are produced for designing a web server security system using HIPS method. The results of this research show that OPNsense can be used as a Host Intrusion Prevention System for LAN networks to secure web servers. OPNsense can prevent Port Scanning carried out on LAN networks. SQL injection process failed because no ID parameter was found. Apart from that, information is also visible that the web server is protected by WAF/IPS. Metasploit application via eth0 does not have permission to carry out a DOS attack on network devices with the address 192.168.80.200, which is the address of the web server.