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PENGARUH PENDIDIKAN DAN PELATIHAN TERHADAP KOMPETENSI SERTA DAMPAKNYA PADA KINERJA PRAMUWISATA BALI Danang Purnomo; I Putu Sudana; I GPB. Sasrawan Mananda
Jurnal IPTA (Industri Perjalanan Wisata) Vol 4 No 2 (2016): Jurnal IPTA (December 2016)
Publisher : Department of Tour and Travel Studies, Faculty of Tourism, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (202.208 KB) | DOI: 10.24843/IPTA.2016.v04.i02.p11

Abstract

This research aims to discuss about the influences of tour guides education and training towards competencies and the impact direct and indirect to performance. It is used mix combination between qualitative and quantitative research with concurrent embedded models. This research used data primary and secondary data. Data collected by observation, interview and spreading questionare to 99 tour guides. Analysis data used path analysis with a single path. The result of this research is education and training has positive and significant influence towards competencies Balinese tour guides with coefficient values 0,802. Competency has positive and significant influence towards performance Balinese tour guides with coefficient value 0,563. Education and training has positive and significant influence toward performance directly with coefficient value 0,279. Education and training through competencies has positive and significant influence toward performance indirectly with sum total coefficient value 0,731. Suggestions for academic expected to research reenacting with same model to verifying result of the study. The suggestion for stakeholder related tour guides profession is to increasing education and training programme of tour guides for increasing competencies and performance of Balinese tour guides.
English USER SATISFACTION ANALYSIS OF WEBSITE-BASED GRADUATION INFORMATION SYSTEM USING THE PIECES FRAMEWORK METHOD Masesa Angga Wijaya; Danang Purnomo; Meinawati
Jurnal Teknologika Vol 13 No 2 (2023): Jurnal Teknologika
Publisher : Sekolah Tinggi Teknologi Wastukancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51132/teknologika.v13i2.309

Abstract

The world of education today is very dependent on technological advances. The use of these technologies can be utilized as a medium of information. Especially in education at the high school level, the use of technology is necessary to facilitate students. One of the high schools that has used technological advances, especially in information media, is the State Vocational High School (SMKN) 1 Cibatu. The Graduation Information System is an information medium that is currently used by SMKN 1 Cibatu which is already online-based so that information media can be accessed anytime anywhere. However, at this time the developer or school wants to know whether the use of the Graduation Information System is correct or has not been used by its users, an analysis is needed with the aim that later it can be used as a reference for system developers or the school itself in improving/developing information media. so that the media information is made in accordance with the expectations desired by the user. This study uses the PIECES framework analysis method, which is an approach to determine user satisfaction so that maintenance or sustainable development can be carried out later. The output in this study is the result of an analysis of user satisfaction which will later be used as a reference by the developer or the school to develop an even better system.
Pelatihan Desain Berbasis Software untuk Membantu UMKM Lokal di Desa Cadassari Kabupaten Purwakarta Danang Purnomo; Meinawati Meinawati; Muhamad Abdul Aziz; Wida Ningsih; Elvila Junisa
Jurnal Kemitraan Masyarakat Vol. 2 No. 2 (2025): Jurnal Kemitraan Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/jkm.v2i2.1470

Abstract

This community service program aims to enhance the design skills of local Micro, Small, and Medium Enterprises (MSMEs) in Cadassari Village, Purwakarta Regency, through the use of digital design software, particularly Canva and CorelDRAW. Initial needs assessment revealed that most MSME actors in the area face challenges in creating product visual identities, including logos, packaging, and promotional media. Using a participatory approach and the Community-Based Participatory Research (CBPR) method, the training program was collaboratively designed and implemented in several stages, including planning, technical training, mentoring, evaluation, and a final showcase. The results indicate a significant improvement in participants’ ability to apply design tools for their business needs, along with the emergence of collaborative learning initiatives among participants. This training program contributes to the digital empowerment of local MSMEs and serves as a replicable model for creative economy development based on community engagement.