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Potential of palm frond waste as a basic material for making porous activated carbon Novi Yanti; Pharada Kresna; Muhammad Nasir; Rakhmawati Farma; Lilik Tri Hardanto; Rika Taslim; Erman Taer
Indonesian Physics Communication Vol 21, No 1 (2024)
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jkfi.21.1.99-108

Abstract

Palm frond waste (Elaeis guineensis Jacq.) has been successfully processed as a raw material in the manufacture of porous activated carbon through the development of tools and methods. Preparation of raw materials, drying, pre-carbonization using an energy-efficient furnace, washing, integrated pyrolysis (N2/H2O), neutralization, and conversion of carbon powder into monolith coins are the general steps for making porous activated carbon. The focus of this research lies in increasing the production of activated carbon from a laboratory scale to an industrial scale through efficiency in all aspects of production. Precarbonization and pyrolysis are important stages in increasing the scale of activated carbon production. Currently, the conversion of biomass waste into carbon is still on a laboratory scale, namely by using an electric oven which is not time efficient, not economical and not energy efficient. Increasing the scale of pre-carbonization is carried out by replacing the use of electric ovens with modified energy-saving furnaces that can increase carbon production up to 74% in a very efficient time. Furthermore, the physical activation stage (pyrolysis) is carried out in a water vapor (H2O) environment and without the addition of chemicals as activating agents, of course it is more economical and environmentally friendly. This scale-up is the main key in the development of porous carbon which has high potential for application as a component in energy storage devices, namely electrodes in supercapacitors. Through these results it is known that the fronds of palm leaves have great potential as a basic material for making sustainable activated carbon to be forwarded to an industrial scale.
Enhancing Critical Thinking and Written Communication Skills through Problem-Based Learning Assisted by Virtual Labs Valina Yolanda; Muhammad Nasir; Fakhruddin
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.10287

Abstract

This research investigates the effectiveness of the Problem-Based Learning (PBL) model assisted by virtual laboratories in improving critical thinking and written communication skills among students of MAN 2 Kota Pekanbaru. Utilizing a classroom action research (CAR) design across two cycles, this study focuses on the application of PBL with PhET Simulations. Results reveal significant improvements in both critical thinking and written communication skills. Key findings emphasize the integration of PBL and technology as effective tools for modern physics education. This study concludes with recommendations for broader adoption of virtual labs to address resource limitations and enhance active learning in science classrooms.
Pengembangan Multimedia Interaktif Gelombang Bunyi Berbasis PBL menggunakan Lumi untuk Peserta Didik Kelas XI SMA Vebby Oksaviona; Nur Islami; Muhammad Nasir
Jurnal Penelitian Pendidikan IPA Vol 9 No 10 (2023): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i10.4426

Abstract

This study aims to describe the development, feasibility, and practicality of PBL-based sound wave interactive multimedia using Lumi. The research method used is research and development. The model used is an Instructional Design type ADDIE which consists of 5 stages namely Analyze, Design, Development, Implementation, and Evaluate. The results showed that PBL-based sound wave interactive multimedia using Lumi was declared feasible by the validator with an average Aiken validity index of 0.86 (very high). The teacher as a practitioner states that practical interactive multimedia is used in learning physics with an average value of 93.30 (very practical). Students also stated that practical interactive multimedia was used in learning physics with an average value of 90.46 (very practical). Based on the results of the study, it can be concluded that PBL-based interactive multimedia using Lumi is declared feasible and practical for use in the physics learning process, especially in sound wave material.
Itu Upaya Peningkatan Keterampilan Proses Sains dan Keterampilan Kolaborasi dengan Penerapan Model Pembelajaran REACT pada Siswa SMA Negeri 1 Kampar Timur Rahayu Fitri; Muhammad Nasir; Fakhruddin
Jurnal Penelitian Pendidikan IPA Vol 9 No 10 (2023): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i10.5170

Abstract

Education is an effort to improve the quality of individuals, directly or indirectly to become the basis and keep pace with the development of Science and Information Technology. Science process skills and collaboration skills are two of the few skills that can be mastered by students to keep up with the Times. However, this skill is still not fully mastered by all students. As the problem in this study is still low skills of science process and collaboration skills of Class XI students at SMAN 1 East Kampar.  The purpose of this study was to determine the improvement of science process skills and collaboration skills of students through the application of the REACT learning model. The method used is Class Action Research (CAR) which is carried out as many as 2 cycles. Samples in this study were students of Class XI MIPA 4. Data collection was done through collaboration skills observation sheet and science process skills test assessment. The results of this study found that there was an increase in science process skills and collaboration skills of students of Class XI MIPA 4 SMAN 1 Kampar Timur after the application of the REACT learning model.
Pengembangan Interactive Book Berbantuan Aplikasi Lumi Education pada Materi Ekologi dan Keanekaragaman Hayati Indonesia sebagai Media Digital Peserta Didik Fase D Kurikulum Merdeka Muhammad Zahki; Muhammad Nasir
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 3 (2026): Juli 2026
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v5i3.7613

Abstract

This study aims to develop an interactive book assisted by the Lumi Education application as a digital learning medium for ecology and biodiversity materials targeting Phase D students within the Merdeka Curriculum framework. The development employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The validation process involved two expert validators who assessed four primary aspects: design, pedagogy, content, and technical quality. Validation instruments used a 1–5 Likert scale, and media feasibility was measured using Aiken's V formula. Validation results show that the average Aiken's V value for design was 0.76, pedagogy 0.83, content 0.76, and technical aspects 0.68. The overall average Aiken's V was 0.76, categorized as valid. These findings indicate that the developed interactive book is feasible for use as a digital learning medium. The media was designed to facilitate active, self-directed, and digitally literate learning, in line with the Merdeka Belajar philosophy. Future research is recommended to test media effectiveness on a broader population and to integrate gamification features to enhance student motivation.
Pengembangan Multimedia Interaktif Lumi Education Berbasis Case-Based Learning (CBL) pada Materi Pencemaran Lingkungan Meirisa Dahlia; Muhammad Nasir
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 6 No. 2 (2026): Juli - Desember 2026
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.6.2.2026.1409

Abstract

Urgensi penelitian ini adalah perlunya pengembangan multimedia interaktif berbasis Case-Based Learning (CBL) untuk meningkatkan pemahaman, kemampuan berpikir kritis, dan keterlibatan peserta didik dalam mempelajari materi pencemaran lingkungan yang kontekstual dan relevan dengan permasalahan nyata. Teknologi mengalami kemajuan yang begitu pesat sehingga akan diikuti oleh kemajuan ilmu pengetahuan, khususnya pada ilmu pengetahuan alam (IPA) yang mana saat proses pembelajaran di kelas peran buku cetak bisa saja mulai tergantikan oleh aplikasi interaktif berbasis platform digital. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif Lumi Education berbasis case-based learning (CBL) pada materi pencemaran lingkungan. Penelitian ini menggunakan metode jenis research and development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation and Evaluations). Pengujian validitas dilakukan menggunakan uji Aiken’s V. Pada tahap validasi media dilakukan oleh 2 orang ahli media dan 2 orang ahli materi menggunakan lembar penilaian yang mencakup aspek desain, navigasi, materi/isi, pedagogi, dan kebahasaan. Hasil penelitian menunjukkan bahwa perhitungan skor rata-rata keseluruhan hasil validasi yang telah dilakukan oleh para validator adalah 0,90 dengan kategori “Sangat Tinggi” yang artinya “Sangat Valid”. Hasil penilaian tersebut diukur secara keseluruhan dari nilai rata-rata oleh ahli media sebesar 0,92 dengan kategori “Sangat Tinggi” dan oleh ahli materi sebesar 0,89 dengan kategori “Tinggi”. selain itu, hasil uji kepraktisan menunjukkan bahwa uji kepraktisan yang dilakukan oleh guru memperoleh skor 92,50 dengan kriteria “sangat praktis” dan uji kepraktisan yang dilakukan oleh siswa SMP memperoleh skor 93,43 dengan kriteria “sangat praktis”. Berdasarkan hasil tersebut maka dapat dikatakan bahwa multimedia interaktif Lumi Education berbasis CBL sangat cocok digunakan sebagai media pembelajaran pada materi pencemaran lingkungan sebagai fasilitas pembelajaran interaktif pada jenjang SMP/MTs.