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Perancangan Media Animasi Edukatif Mengenai Konsumsi Makanan Ekonomis dan Bergizi Untuk Ibu Hamil Dalam Pencegahan Stunting: Pendekatan Desain Komunikasi Visual Tamara, Jihan; Resmisari, Ganis
Madani: Jurnal Ilmiah Multidisiplin Vol 3, No 7 (2025): Agustus 2025
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.16893611

Abstract

Educational animation media based on the theory of Visual Communication Design can increase pregnant women's understanding of the consumption of economical food with balanced and sufficient nutrition to meet the nutrition of the mother and the baby for stunting prevention in Indonesia. Mixed method with sequential explanatory design was used to conduct this study, the quantitative stage was carried out, namely pre-post test design on 31 pregnant women, and focus group discussion media evaluation was used for the qualitative stage. The animation design is based on Paivio's Dual Coding Theory, Cognitive Load Sweller Theory, and Mayer's Multimedia Learning Theory, with the application of semiotic and gestalt elements in visual design (Schwarzenberg et al., 2018). The 5-minute educational animation media is designed with the main segments, namely the introduction of 1000 HPK, the exposure of nutritious economical local foodstuffs, the importance of exclusive breastfeeding and motivation for behavior change, the importance of the role and support of family in fulfilling nutrition for pregnant women and correcting stigmas or myths circulating in the community regarding nutrition. With the Visual Communication Design approach, it has been proven to be effective in helping to increase the knowledge and motivation of pregnant women in fulfilling nutrition for stunting prevention. The integration of dual coding theory and multimedia learning in animation design produces media that is communicative, informative, and appropriate to the socio-economic context community.
INTRODUCING ANCIENT EGYPTIAN HISTORY THROUGH EDUCATIONAL GAMES : A CASE STUDY OF ARCHEOLOGIST ANCIENT EGYPT Gunawan, Vany Mulyati Ornella; Resmisari, Ganis
Arty: Jurnal Seni Rupa Vol. 14 No. 1 (2025): Regular Issue
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v14i1.19441

Abstract

Indonesian art has a rich and varied heritage, but in the current modern era, traditional art faces challenges to maintain its relevance. In the midst of the dynamics of social, economic and cultural change, artists and practitioners or art enthusiasts are starting to look for new ways to update things so that they become better or function optimally again and apply traditional arts in today's context. This study explores how traditional arts such as shadow puppetry, batik, masks, and other traditional performing arts are adapted, updated, and applied in various contemporary contexts. Through observations with artists, field research, and literature analysis, researchers identified various strategies and approaches used by artists in facing these challenges. This research aims to conduct a review of traditional Indonesian art practices and contemporary innovations that have emerged in their application today. The method used is descriptive qualitative and the study results show that there are various ways in which traditional art in the archipelago is revived, one of which is through interdisciplinary collaboration, integration of modern technology, educational and participatory approaches, as well as an emphasis on local values ​​and sustainability. The conclusion of this study is that Indonesian art remains a rich and relevant source of inspiration in facing challenges and opportunities in the world of contemporary art. This study makes an important contribution to understanding the application of traditional art in the archipelago to contemporary innovation.
PERANCANGAN BUKU CERITA RAMAH SENSORIK ‘‘TIMUN MAS’’ UNTUK ANAK DENGAN SPEKTRUM AUTISME RINGAN Salma Fadiyah; Ganis Resmisari
AT-TAKLIM: Jurnal Pendidikan Multidisiplin Vol. 2 No. 9 (2025): At-Taklim: Jurnal Pendidikan Multidisiplin (Edisi September)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/at-taklim.v2i9.913

Abstract

Children with mild autism spectrum disorder often experience difficulties in understanding learning media that do not match their visual and sensory needs. This study aims to design a sensory-friendly interactive picture book based on Indonesian folktales for children aged 7–9 with mild autism. The method used is Human-Centered Design, involving observation, questionnaires, interviews, user needs analysis, and prototype development. The result is an interactive book featuring simple illustrations, soft colors, concise narration, and tactile elements such as textured surfaces and detachable components using velcro, tailored to the characteristics of children with mild autism.
MULTILITERATION POTENTIAL OF CINEMATIC-ORCHESTRA ART FILM “SETAN JAWA” IN COMMUNICATING CULTURE IN THE ERA OF DIGITAL TRANSFORMATION : POTENSI MULTILITERASI FILM SENI SINEMATIK-ORKESTRA “SETAN JAWA” DALAM MENGKOMUNIKASIKAN BUDAYA DI ERA TRANSFORMASI DIGITAL Dewi, Agustina Kusuma; Surahman, Adi; Resmisari, Ganis; Kusnaedi, Iyus; Waskito, Muhamad Arif; Karim, Shiddiq Bi'tsatulfathi Syaiful; Suria, Muhammad Arvi
AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL Vol 6 No 1 (2025): Amarasi: Jurnal Desain Komunikasi Visual
Publisher : Program Studi Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/amarasi.v6i1.4595

Abstract

Menghadirkan gambaran kehidupan nyata, dengan karakteristiknya yang dapat melampaui ruang dan waktu dan menggambarkan semangat zaman saat film tersebut diproduksi—film dapat berdampak mempengaruhi relasi sosial dan gaya hidup masyarakat Indonesia; termasuk di dalamnya, juga memberikan pengetahuan dan pemahaman budaya selaras zamannya. Berlatar belakang narasi kultural Jawa pada awal abad ke-20 yang mengangkat tentang Pesugihan Kandang Bubrah, Garin Nugroho membuat film “Setan Jawa” sebagai sebuah film bisu hitam putih berpendekatan sinematik-orkestra. Sebagai sebuah film seni dengan gaya sinematik khas Garin Nugroho, tidak hanya di Indonesia, film “Setan Jawa” berhasil memikat penonton di berbagai dunia, mulai dari Australia, Jepang, Perancis, dan Belanda. Pada setiap pertunjukan dan/atau pemutaran filmnya, “Setan Jawa” kerap kali mengangkat seni pertunjukan khas negara di mana film tersebut diputar, sebagai salah satu bagian yang berkolaborasi dengan unsur tradisi Indonesia (khususnya Jawa) yang diangkat menjadi latar narasi pada film “Setan Jawa”. Dengan metode studi kasus dan analisis dokumen, tujuan penelitian kualitatif ini adalah mengidentifikasi potensi keberpaduan teknologi film, seni, musik tradisi, dan orkestra, menghadirkan beragam mode komunikasi literatif; dengan asumsi bahwa keberagaman visual yang didukung dengan multiliterasi berpotensi sebagai saluran komunikasi budaya. Dari penelitian ini disimpulkan bahwa sebagai film seni yang dihadirkan dengan pendekatan sinematik-orkestra, potensi multiliterasi  film “Setan Jawa” membuka ruang artistik sekaligus saluran komunikasi global dengan tetap berpijak pada unsur glokal, yang dapat menguatkan identitas kultural di era digital. Sebagai saluran komunikasi budaya, secara tidak langsung, bentuk film seperti “Setan Jawa” berpotensi berkontribusi terhadap rekontekstualisasi dan representasi nilai-nilai ideologi bangsa.