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Journal : Jurnal Pendidikan Teknologi Informasi dan Vokasional

Penerapan ARCS Terhadap Mata Kuliah Kewirausahaan untuk Mendukung MBKM Ahmad Akhyar; Bela Salsabila; Agung Setiawan; Adyanata Lubis
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 1 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (485.547 KB) | DOI: 10.23960/27554

Abstract

Abstrak - Jurnal ini bertujuan untuk mengeksplorasi penerapan pendekatan ARCS (Attention, Relevance, Confidence, Satisfaction) dalam mata kuliah kewirausahaan sebagai upaya untuk mendukung Program Merdeka Belajar Kampus Merdeka (MBKM). ARCS merupakan pendekatan yang berfokus pada empat aspek penting dalam pembelajaran yaitu perhatian, relevansi, keyakinan dan kepuasan. Penggunaan teknologi augmented reality (AR) dapat meningkatkan minat dan keterlibatan mahasiswa dalam pembelajaran. Penelitian selanjutnya dapat melibatkan lebih banyak kelompok mahasiswa dan institusi pendidikan yang berbeda untuk memperluas generalisabilitas temuan. Penelitian juga dapat menggali lebih dalam tentang dampak jangka panjang dari penerapan pendekatan ARCS terhadap pengembangan kewirausahaan mahasiswaKata Kunci: Penerapan ARCS, Kewirausahaan, MBKM  
Pengaruh Virtual Learning Dengan Pembelajaran Jarak Jauh Terhadap Hasil Belajar Peserta Didik Rina Wati; Gina Sonia Amelya; Agung Setiawan; Sri Wahyudi; Adyanata Adyanata
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 1 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (436.382 KB) | DOI: 10.23960/27633

Abstract

This study aims to determine the effect of virtual learning with distance learning on student learning outcomes. The research method used in this study was Quasi Experiment by looking for the influence between X and Y. The population in this study were students of class XI TKJ SMK Negeri 2 Rambah, totaling 20 students with a sampling technique using total sampling where all populations became samples. Methods of data collection is done by using a test. Test the validity of the test instrument using the product moment relationship technique. The prerequisite analysis test consists of a normality test and a homogeneity test. The results of the study provide that virtual learning with distance learning has a significant effect on student learning outcomes.
Media Pembelajaran Bahasa Indonesia Menggunakan Aplikasi Canva Di SMAN 1 Rambah Samo Riky Prima; Mulyarjo Mulyarjo; Agung Setiawan; Detri Amelia Chandra
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 1 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (821.842 KB) | DOI: 10.23960/27426

Abstract

This journal article is a study using a qualitative descriptive approach. In this discussion, he will use the Canva application as a medium to learn Indonesian with SMAN 1 Rambah Samo using the Canva application. Learning media are the most important and useful tools for teachers in the classroom. In addition to using lecturing methods and books, teachers are also expected to have their own different learning media, and can also customize materials and conditions for each student. With the development of increasingly sophisticated technology, teachers need to be able to use technology as a learning medium. Teachers can use technology-based learning media as learning media and materials. One of which he uses her Canva application. Canva is an easy-to-access and use online application with a lot of attractive designs such as features, templates and categories that this application offers. This application has so many interesting and diverse designs that make the teaching and learning process in the classroom look more fun and less boring. By using this application, teachers can teach science, creativity and skills to their students, and these mediums can also be used in various aspects of life.