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PROTOTYPE OF MOBILE EDUCATION TECHNOLOGY WITH MULTIMEDIA FOR AUTISTS CARE PROGRAM Samosir, Ridha Sefina; Syahrani, Erwin; Lumba, Ester; Kusumawati, Dyah
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol 7 No 1 (2021): JITK Issue August 2021
Publisher : LPPM Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1241.56 KB) | DOI: 10.33480/jitk.v7i1.1699

Abstract

Autism is a neurobiological development disorder in children. This disorder causes difficulties for children to communicate and establish relationships with the environment. The impact, they cannot properly interact with other people or their surroundings, because of their inability to understand what other people mean. Parents or families who have family members with autism need the convenience and wide openness of information regarding education paths, pathways of care and treatment, lines of work, pathways of therapy, and other path information. Includes information about autism such as symptoms, characteristics of autism, and how to deal with tantrums. All information needed by all these parties should be easily accessible. This study proposes an educational technology that contains information needed by patients and their families. This educational technology is mobile-based and equipped with multimedia features so that educational materials are easier to understand. The method used for system development is prototyping. The output of this research is a prototype design of mobile-based educational technology with additional multimedia features.
Sosialisasi Pengenalan Dampak Internet Dan Media Sosial Pada Anak Asuh Panti Asuhan Hati Bangsa Lukman Hakim; Ester Lumba; Destriana Widyaningrum; Chiquitha Danuputri
Media Abdimas Vol 3 No 2 (2023): Jurnal Media Abdimas Vol 3 No 2 Juli 2023
Publisher : Universitas Persada Indonesia YAI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37817/mediaabdimas.v3i2.2831

Abstract

Peningkatan kejahatan siber menunjukkan terus meningkat, dengan korbannya anak, dan mendapat peringkat 3 di Indonesia tahun 2011-2019, hal ini perlu harus dilakukan sosialisasi dikalangan generasi melenial atau generasi Y agar berkurangnya korban kejahatan dunia maya, Tujuan sosialisasi dampak internet dan media sosial memberikan pengetahuan dan pemahaman kepada anak asuh panti asuhan hati bangsa. Sasaran pengabdian kepada masyarakat pada anak-anak usia 8 sampai 17 tahun, kelas 2,4,7,8 yang memang selaku pengguna internet yang paling banyak. Metode melakukan penyuluhan atau pemaparan materi kepada anak asuh dan melakukan evaluasi setiap akhir pertemuan. Berdasarkan hasil evaluasi pemberian materi dari 15 anak asuh, dengan skala penilaian rata-rata 3 atau baik, secara keseluruhan pemberian pelatihan atau sosialiasi diterima oleh anak panti asuhan dengan baik.
Pengembangan Aplikasi Pelaporan Informasi Bencana Kebakaran di Jakarta Timur Berbasis Android Farah Alysia Parahita; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this research is to develop an application for providing information on Android disasters in East Jakarta with the Android operating system. The Android fire alarm application can report events based on the current location connected to the Internet and connected to the Global Positioning System (GPS). The application reporting can display the reporter's current location on a map and can report fire information. The application development method used is the Unified Rational Process (RUP) with Unified Modeling System (UML) modeling. The application development process using the Android Studio IDE. In addition, this application was built using the programming languages ​​PHP, HTML, Javascript, and using MySQL as a database.
Aplikasi Pencarian Rekan dan Tempat Singgah saat Touring Berbasis Android Glenn Nazari; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

This study aims to produce a peer search application and a place where Android-based touring. This application was created to find partners and places to stop online for people who want to do touring. Users who will be touring can see the information of other users who want to touring to the same destination, then the user can make a partner search and respond to other users' peer searches. Users can also search for a place to stay and respond to a search for other users. Researchers used the Rational Unified Process (RUP) development method by using the Unified Modeling Language (UML) system modeling. The development of this application uses Android studio software using the Java Programming Language, XML, PHP, and using the MySQ database. The final results obtained from this study are peer search applications and places where touring based on Android.
Rancang Bangun Aplikasi Pencarian Pendonor Darah Berbasis Android Robertus Sanjaya; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this research is to create an Android application that can speed up delivery the information of donor search, by giving notifications to application users who have the same blood type as the patient. The development of this application uses development method Rational Unified Process (RUP), by implementing the Google API to set the location, and calculate the distance between the user and the donor's location. The Firebase Cloud Messaging service is also implemented for sending notifications when there is a new information of donor search, the notification can be received by users with the blood type that needed, either in an open or closed application. Besides being able to share information about donor needs, users can also inform the agenda of events such as blood donations, to other users in the application.
Pengembangan Aplikasi Kegiatan Donor Darah Berbasis Android Sonia Lassmayda; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this study is to produce an application for searching information on android-based blood donor activities. This blood donor application is made for donors who lack information about blood donor activities and also those who want to organize blood donor activities. Blood donor activities submitted by the organizers will get a response from the admin first, and blood donor activity information will be made which will give donors information on blood donor activities. The development method used in this study is the Rational Unified Process (RUP) using the Unified Modeling Language (UML) system modeling. This application was built with Android Studio software using the Java programming language, XML, also CodeIgniter framework using the PHP programming language and using the MySQL database. The final result of this study is the application of android- based blood donor activities.
Pengembangan Aplikasi Pengingat Jatuh Tempo Pembayaran Tagihan Berbasis Android Yansen; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this research is to develop bill payment reminder android bassed application. The software development method used in this research is the Rational Unified Process (RUP) with Unified Modeling Language (UML) modeling. It was built using an Android Studio device with the Java programming language, PHP, and MariaDB as a database. It offers an alternative to bill payment reminders using the push notification feature. The billing reminder can be done by entering the billing data based on the time of payment, then the application generates reminders in the form of notifications to help the bill owner in remembering the time of payment.
Pengembangan Aplikasi Forum dan Informasi Kegiatan Majelis Taklim DKI Jakarta Berbasis Android Mochamad Apri Utama; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this study is to provide an alternative to the management and Congregation of Islamic Board in managing, disseminating, and searching for information on the activities of the Islamic Board in the DKI Jakarta area as well as a place of discussion between the Assembly and their congregation in the form of an application system. The search and dissemination of this information requires an internet connection in order to determine and see the location of activities that are connected from Google Maps. Board Managers who disseminate information on activities and congregations who see. The method in developing this application uses the Rational Unified Process (RUP) and Unified Modeling Language (UML) to create an application model design. This application development was designed using PHP, Java, and XML programming languages ​​and database management using MySQL. Research conducted using these methods resulted in an application forum and information on Android-based Islamic Board activities. The results of this study are the application of the forum as well as information on the activities of the Jakarta-based Islamic Board in Jakarta based on Black Box and User Acceptance Testing.
Perancangan Aplikasi Berbasis Android untuk Konsultasi Online di Kalangan Remaja Machmud Zuhdi Al Munir; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this application is to make it easier for teens to talk with others about their love problems with experts who are experts in their fields, namely consultants and get solutions from consultants for their love problems, and teenagers without having to go out to meet consultants with a smart phone they can consult with consultant. The software development method used in this research is Rational Unified Process (RUP) with Unified Modeling Language (UML) modeling. The Android application is designed using the Flutter software with the Dart programming language, while for the web application it is designed using the CodeIgniter software with the PHP programming language. In the database structure using MySQL. The results of this study are android and web-based online consultation applications.
Perancangan Media Pembelajaran Pengenalan Keluarga Kudus untuk Anak-Anak Menggunakan Teknologi Augmented Reality Berbasis Android Rainner Crasseus; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this study is to create a learning media application for the introduction of the holy family for children using Augmented Reality technology. Augmented Reality is a developing technology, where users can see objects in three dimensions (3D). In this application method used is the Multimedia Development Life Cycle (MDLC) method which is a method of developing software in this application. This method has several stages, namely concept stage, design stage, material gathering stage, testing phase, and distribution stage. In designing this application also uses the Unity application and programmig language using the C# programming language. The results of this study is the application of learning media for the introduction of the holy family for children, namely detecting markers and displaying five holy family figures in the form of three-dimensional objects along with information from each of these figures, so they can increase children's insight and knowledge.