Andri Nur Patrio
Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta

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Journal : Journal of Animation

FILM ANIMASI 2 DIMENSI, “JACK THE CHICKEN!” Ari Bakkas Pratama; Mahendradewa Suminto; Andri Nur Patrio
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.2994

Abstract

Animated movie “Jack The Chicken” tells story about a chicken named Jack that bored and ungrateful with anything that are given by his master. This animation tells the audiences about being grateful for everything they’ve got. This animation video has three minutes duration with simple character design. This animated movie setting and scenes are largely supported by its background and backsound because it has no dialogues. This movie was made with 2D technique where most of the creation processes were done digitally. These digital processes were done to make the works easier and shorten the duration of the works. Manual work progress also had been done especially on early stages of creation e.g. idea developing and character design.
Produksi Film Animasi 2D Pool Meidiana Safitri; Tanto Harthoko; Andri Nur Patrio
Journal of Animation and Games Studies Vol 6, No 2 (2020): Oktober 2020
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v6i2.4405

Abstract

The story of a boy named Boy who is trying to overcome his trauma to a swimming pool. Trauma is the result of a terrible experience that has occurred during life. With a long recovery time, a trauma sufferer always imagines bad events and some traumatic symptoms that is difficult to overcome. Therefore, the character needs the support of the closest people to recover slowly. The creation of 2D animated film "Pool" using direct frame by frame technique in animation creation software. All manufacturing processes from production to post-production use digital media and produce an animated film with duration of 2 minutes.
“Gadis Kecil” Film Animasi 2D Dengan Teknik Digital Drawing Frame By Frame Lila Dahlia; Andri Nur Patrio
Journal of Animation and Games Studies Vol 4, No 2 (2018): Oktober 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i2.2711

Abstract

Tells the story of friendship monsters and a little girl who does not look at the race of living things. All living things can be friendly. An initial work as a work was created as a trial in the manufacture of 2D animated series from preproduction to post-production using a tool in the form of a laptop with intermediate specifications.Created with digital 2D non dialogue techniques, although non dialogue is expected the audience can understand what is being conveyed, this is a challenge in making this animated film. For animating, background assets and effects are all done with digital techniques without reducing the art of traditional techniques because in the end the manufacturing process remains fixed by the process of frame by frame which is not much different from traditional techniques. The creation of a 2D animated film "Little Girl" produces a 2D animation work with a total duration of 5 minutes. Keywords: 2D Animation, Digital Drawing, Little Girl
Eksplorasi Tana Toraja Dalam Media Game Digital Genre Puzzle Diajeng Fitri Aulia Niza; Samuel Gandang Gunanto; Andri Nur Patrio
Journal of Animation and Games Studies Vol 5, No 1 (2019): April 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i1.2798

Abstract

Lost in Toraja game is an educational game with adventure-puzzle genre. The main character is Orion, who explores Tana  Toraja,  South Celebes, one of local area  in Indonesia. Orion is a character from West Java, and his intention to Tana Toraja is looking for her missing sister when she’s on her trip there.Lost in Toraja has a playtime around 30-45 minutes. The player will become a main character, who enter the game area, and they have to find the way out. Each area has several puzzle that player has to solved. The game was made using digital technique in Unity game engine, and will be build in Android platform and Windows platform.The game’s intention is to spread Tana Toraja culture among Indonesian’s citizen itself, even into foreign country. Game is a pleasing media to have fun and leart at once.Keywords: Game, Adventure-Puzzle, 2D, Education, Tana Toraja