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Pelatihan Perancangan dan Pengaplikasian Alat INTENSOR M. Dewi Manikta Puspitasari; Miftakhul Maulidina; Agus Suwardono; Elsanda Merita Indrawati; Kartika Rahayu Tri P. S
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 2 No. 1 (2023): Februari 2023
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v2i1.1658

Abstract

Technological developments have a role in the competition for metal processing in the home industry, namely the development of metal heating devices. However, the home industry needs to consider environmentally friendly metal heaters. One of the environmentally friendly metal heaters is an induction heater. Induction heater has a metal heating technique by utilizing electromagnetic induction which is more efficient than using a conventional metal heating furnace. Induction heaters have advantages in terms of easier use, efficient in terms of energy, time and temperature regulation. Induction heating is a metal heating technique by utilizing electromagnetic induction from high frequency AC waves, which is more efficient than using conventional metal heating furnaces. This problem is the basis for holding training on the design and application of the INTENSOR tool. This community service activity has had quite a good impact in: 1) increasing the knowledge and skills of metal processing business actors in designing INTENSOR tools; 2) increase the knowledge of metal processing business actors in making and applying INTENSOR tools. Community service activities are carried out for 6 months and are intended for metal processing business actors.
Rancang Bangun Alat Smart Lockdoor dengan Sensor Fingerprint dan Modul Bluetooth berbasis Arduino Mega Mohamad Bayu Setiawan; Elsanda Merita Indrawati; Miftakhul Maulidina; M. Dewi Manikta Puspitasari
G-Tech: Jurnal Teknologi Terapan Vol 7 No 4 (2023): G-Tech, Vol. 7 No. 4 Oktober 2023
Publisher : Universitas Islam Raden Rahmat, Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/gtech.v7i4.3071

Abstract

Ruang inventaris menjadi bagian penting karena berisi aset perusahaan yang rawan akan tindakan kejahatan dan pencurian, menjadi fokus peneliti untuk membuat alat yang bernama smart lockdoor yang dapat menjaga dan menjamin keamanannya. Tujuan penelitian ini antara lain: (1) Mengetahui rancang bangun pengembangan alat smart lockdoor dengan sensor fingerprint dan modul bluetooth berbasis arduino mega dan (2) Mengetahui sistem kerja rancang bangun pengembangan alat smart lockdoor dengan sensor fingerprint dan modul bluetooth berbasis arduino mega Penelitian ini menggunakan model prosedural untuk model pengembangannya. Penelitian ini menggunakan model prosedural untuk model pengembangannya. Hasil pengembangan alat ini yaitu (1) Rancang bangun alat smart lockdoor dengan sensor fingerprint dan modul bluetooth berbasis arduino mega yang meliputi 3 langkah proses manufaktur; dan (2) Sistem kerja dari alat smart lockdoor dengan sensor fingerprint dan modul bluetooth berbasis arduino mega meliputi 3 langkah pengaplikasian.
Rancang Bangun Alat Otomatis Pengisian Fluida Cair pada Botol berbasis Arduino Uno Indra Riyanto; Miftakhul Maulidina; Kartika Rahayu Tri Prasetyo Sari; M. Dewi Manikta Puspitasari
G-Tech: Jurnal Teknologi Terapan Vol 7 No 4 (2023): G-Tech, Vol. 7 No. 4 Oktober 2023
Publisher : Universitas Islam Raden Rahmat, Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/gtech.v7i4.3073

Abstract

Proses pengisian susu pada botol di industri kecil menengah masih dilakukan secara manual dengan tenaga manusia, sehingga operator harus memperhatikan volume susu dan membutuhkan waktu yang lama. Perancang pengisian fluida cair pada botol berbasis Arduino uno ini di dukung dengan sensor water flow yf-S201 untuk membaca aliran air. Tujuan dari penelitian ini untuk mengetahui sistem kerja alat pengisi fluida cair pada botol otomatis berbasis arduino uno. Penelitian yang dilakukan menggunakan model pengembangan prosedural. Hasil penelitian menunjukkan bahwa pengisian susu kedalam botol secara manual membutuhkan waktu ± 340 detik dalam 1 pengisian botol. Jika menggunakan alat pengisi botol otomatis berbasis Microcontroller Arduino Uno dan Flow sensor proses pengisian pada 1 botol membutuhkan waktu ± 210 detik. Alat ini masih memiliki kelemahan, kelemahan dari alat ini pada pengisian botol ke 5 volume turun dibandingkan dengan botol sebelumnya. 
Incubator Control System Automatic Temperature Stabilizer Bangkok Chicken with LM35 Sensor Indrawati, Elsanda Merita; Prahesti, Fidya Eka; Maulidina, Miftakhul; Suwardono, Agus; Prasetyo, Kartika Rahayu Tri; Puspitasari, M. Dewi Manikta; Anggoro, Fanny
Jurnal Edukasi Elektro Vol. 8 No. 1 (2024): Jurnal Edukasi Elektro, Volume 8, No. 1, Mei 2024
Publisher : DPTE FT UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jee.v8i1.67880

Abstract

Many cases of death of chicks in farmers are caused by drastic changes in temperature which result in stress and death of chickens. In this study the authors made a chick coop design equipped with an LM35 sensor which functions to control the temperature of the chicks. The research object is Bangkok chicken aged 7-10 days which has a temperature requirement of 300oC. The test results show that the temperature stabilizer incubator for both the sensor test separately and the integration of the incubator control system as a whole works according to the program design, this is based on the test results that the lights and fans work according to the LM35 sensor reading input with 100% accuracy where as long as 3 days of testing the average temperature of the first, second and third days is below 300oC so that the output is in the form of lights on and the fan is off. On Day 3 all the chickens were healthy and growing well.
Epistemic Game on Aplication of Newton’s Laws Puspitasari, M. Dewi Manikta
Islamic Journal of Integrated Science Education (IJISE) Vol. 2 No. 3 (2023): November
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v2i3.1267

Abstract

Epistemic games are a problem-solving strategy used by students in the process of finding solutions to a given problem. This study aims to determine the epistemic game that is owned by students in solving Newton's law application problems. The method used is a qualitative method in which student problem-solving strategies are identified in six games. The research subjects were students taking physics and biology courses. Data collection uses interviews and concept understanding tests about the application of Newton's law. The results showed that students used different games between each other to solve Newton's law application problems. The epistemic games that students have include mapping meaning to mathematics, physical mechanism, pictorial analysis, and transliteration to mathematics. Students use different games with each other to solve Newton's law application problems. The process by which students determine the solution to the problem-solving application of Newton's law is influenced by their' understanding of the material. This research is limited in the form of an epistemic game analysis of the application of Newton's law, so that further research can be carried out on other material concepts.
Epistemic Game on Aplication of Newton’s Laws Puspitasari, M. Dewi Manikta
Islamic Journal of Integrated Science Education (IJISE) Vol. 2 No. 3 (2023): November
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v2i3.1267

Abstract

Epistemic games are a problem-solving strategy used by students in the process of finding solutions to a given problem. This study aims to determine the epistemic game that is owned by students in solving Newton's law application problems. The method used is a qualitative method in which student problem-solving strategies are identified in six games. The research subjects were students taking physics and biology courses. Data collection uses interviews and concept understanding tests about the application of Newton's law. The results showed that students used different games between each other to solve Newton's law application problems. The epistemic games that students have include mapping meaning to mathematics, physical mechanism, pictorial analysis, and transliteration to mathematics. Students use different games with each other to solve Newton's law application problems. The process by which students determine the solution to the problem-solving application of Newton's law is influenced by their' understanding of the material. This research is limited in the form of an epistemic game analysis of the application of Newton's law, so that further research can be carried out on other material concepts.
Epistemic Game on Aplication of Newton’s Laws Puspitasari, M. Dewi Manikta
Islamic Journal of Integrated Science Education (IJISE) Vol. 2 No. 3 (2023): November
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v2i3.1267

Abstract

Epistemic games are a problem-solving strategy used by students in the process of finding solutions to a given problem. This study aims to determine the epistemic game that is owned by students in solving Newton's law application problems. The method used is a qualitative method in which student problem-solving strategies are identified in six games. The research subjects were students taking physics and biology courses. Data collection uses interviews and concept understanding tests about the application of Newton's law. The results showed that students used different games between each other to solve Newton's law application problems. The epistemic games that students have include mapping meaning to mathematics, physical mechanism, pictorial analysis, and transliteration to mathematics. Students use different games with each other to solve Newton's law application problems. The process by which students determine the solution to the problem-solving application of Newton's law is influenced by their' understanding of the material. This research is limited in the form of an epistemic game analysis of the application of Newton's law, so that further research can be carried out on other material concepts.