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Journal : Infotekmesin

SIMPENDI-PHB: Sistem Informasi Manajemen Pengelolaan Penelitian dan Pengabdian Masyarakat Berbasis Website Dairoh; Ginanjar Wiro Sasmito; M Fikri Hidayatullah; Ratono; Fina Yuniarti; Riszki Wijayatun Pratiwi; Dwi Intan Af’idah; Sharfina Febbi Handayani
Infotekmesin Vol 13 No 1 (2022): Infotekmesin: Januari, 2022
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v13i1.861

Abstract

Document management for submission of proposals, assessments, and reports on research and service activities at the Research and Community Service Center of the Harapan Bersama Polytechnic is still manually carried out and not computerized. To facilitate the process of implementing, managing research and service management as well as supervising research, service, publication, and evaluation activities, an information system was built using the waterfall method. This system has been created under the name SIMPENDI PHB by involving 9 actors. The result is that the system runs according to the functions of the actors involved. This system was tested with black box and usability. The results of system testing (black box) is that 9 actors involved in this system have been running according to the function of each actor. As for the usability results by involving several actor menus, namely as many as 30 users consisting of 6 managers in related units, 4 users from the assessment team, and the proposer users (lecturers) is a UI/UX score of 86% in the "Very good" category.
The Legend Of Archer : Role Playing Game Untuk Anak-Anak Berbasis Mobile Ilham Hanif Pamulia; Slamet Wiyono; Sharfina Febbi Handayani
Infotekmesin Vol 13, No 2 (2022): Infotekmesin: Juli, 2022
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v13i2.1346

Abstract

Perkembangan  game  yang  ada di indonesia telah memunculkan beberapa genre game baru yang saat ini banyak dimainkan oleh anak-anak akan tetapi belum banyak game yang memberikan pengetahuan tentang karakter pahlawan dari tokoh pewayangan Indonesia. Banyak game yang hanya mementingkan kesenangan Player sehingga cenderung tidak memberikan edukasi. Maka dari itu perlu sebuah game yang bertujuan untuk untuk melatih kemampuan dalam memecahkan sebuah masalah, menambah wawasan mengenai tokoh perwayangan yang ada Indonesia khusunya tokoh Arjuna, melatih kreativitas dan pengendalian emosi pada saat melawan monster yang sulit, serta membentuk sifat optimis dan pantang menyerah saat menyelesaikan semua level pada game. Pada penelitian ini penulis mengusulkan pembuatan game dengan konsep Role Playing Game (RPG) untuk anak usia 8 tahun. Hasil penelitian menunjukan bahwa 72,7% game The Legend Of Archer berhasil menarik minat anak usia 8 tahun untuk memainkan karakter perwayangan.Perkembangan  game  yang  ada di indonesia telah memunculkan beberapa genre game baru yang saat ini banyak dimainkan oleh anak-anak akan tetapi belum banyak game yang memberikan pengetahuan tentang karakter pahlawan dari tokoh pewayangan Indonesia. Banyak game yang hanya mementingkan kesenangan Player sehingga cenderung tidak memberikan edukasi. Maka dari itu perlu sebuah game yang bertujuan untuk untuk melatih kemampuan dalam memecahkan sebuah masalah, menambah wawasan mengenai tokoh perwayangan yang ada Indonesia khusunya tokoh Arjuna, melatih kreativitas dan pengendalian emosi pada saat melawan monster yang sulit, serta membentuk sifat optimis dan pantang menyerah saat menyelesaikan semua level pada game. Pada penelitian ini penulis mengusulkan pembuatan game dengan konsep Role Playing Game (RPG) untuk anak usia 8 tahun. Hasil penelitian menunjukan bahwa 72,7% game The Legend Of Archer berhasil menarik minat anak usia 8 tahun untuk memainkan karakter perwayangan.
The Legend of Archer : Role Playing Game Untuk Anak-Anak Berbasis Mobile Ilham Hanif Pamulia; Slamet Wiyono; Sharfina Febbi Handayani
Infotekmesin Vol 13 No 2 (2022): Infotekmesin: Juli, 2022
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v13i2.1531

Abstract

Game is a part of the entertainment that is made as attractive as possible and can be played using electronic media. The development of games in Indonesia has given rise to a new genre in the form of Role Playing games (RPG) which is currently very popular with children, where players play the role of characters in fictional settings. Currently, there are many games that are played by children, but not many provide knowledge about the hero characters of Indonesian puppet characters. This study aims to develop a mobile-based game about wayang characters, especially Arjuna characters who can train children's ability to solve problems, train creativity and form an unyielding optimistic attitude when completing all levels of The Legend Of Archer Game. This game development method uses stages starting from problem identification, data collection, data analysis, system design, system creation, implementation, and testing.
Sistem Informasi Manajemen Legalisir Online Berbasis Website Dairoh Dairoh; Riszki Wijayatun Pratiwi; Dwi Intan Af’idah; Sharfina Febbi Handayani; Ferian Andhika Toarsi
Infotekmesin Vol 15 No 1 (2024): Infotekmesin: Januari, 2024
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v15i1.1778

Abstract

Management and submission of legalization at the Harapan Bersama Polytechnic have not been computerized. The legalization process is carried out face-to-face by leaving legalized documents and returning them when the legalized documents are ready. This process is problematic because going to campus requires quite a long time, and there is no certainty or travel history from the management of legalized documents. The research objective is to build a legalization system to facilitate the process of implementing legalization in BAA units using the website-based waterfall method. This system validates alumni data in the form of NIM at registration, processes payments through payment gateways, pays for selected shipments, and tracks travel history from the submitted legalized documents. This system is called Simaleja, and there are two actors involved. As a result, the system runs according to the functions of the actors involved and has been tested. As for the results of the black box (actor) test, the system has been running according to the function of each actor, and the UI/UX usability results were obtained for 38 users, 82% of whom fall into the very good category.