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Journal : Jurnal Pseudocode

Perancangan Desain Website Cetak.id Menggunakan Metode User Centered Design (UCD) Ridwan, Muhammad; Maysanjaya, I Made Dendi; Pratiwi, Putu Yudia
Jurnal Pseudocode Vol 11 No 2 (2024): Volume 11 Nomor 2 September 2024
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pseudocode.11.2.69-78

Abstract

Printing is currently a necessity for society in printing documents, printing banners, brochures, posters and so on. However, in its implementation there are problems such as customers canceling orders unilaterally, long queues at printing places, miscommunication between customers and service providers, and poor queue management. Based on these problems, there is a need for a system to manage the printing process. Before system development there needs to be a design to ensure that the system being built meets user needs. The research created a prototype design for ordering a print service called Cetak.id using the User Centered Design (UCD) method. At the testing stage, 2 tests were carried out by testing 5 aspects of usability. The first test was carried out based on the results of the design made, while the second test was carried out based on the results of the improved design from the first test. Based on the first and second tests for each group of users from service providers and service seekers, the results obtained were that the Learnability aspect had increased by 12% and 8%, respectively, the Efficiency aspect had increased by 0.043 goals/second and 0.023 goals/second, respectively. in the Memorability aspect there was an increase of 16.14% and 19.85% respectively, in the Error aspect there was a decrease of 0.04 and 0.09 respectively, while in the Satisfaction aspect using the Questionnaire for User Interaction Satisfaction (QUIS) each experienced an increase in indicator 1 of 0.64 and 0.72, indicator 2 is 0.7 and 0.3, indicator 3 is 0.83 and 0.73, indicator 4 is 0.87 and 0.7, and indicator 5 is 0.84 and 0.68. Keywords: Cetak.id, UCD, Usability Testing, QUIS
Perbandingan Kinerja Algoritma Naive Bayes dan K-Nearest Neighbor dalam Menganalisis Sentimen Pengguna Game Free Fire Sudiasta Putri, Nyoman Dinda Indira; Maysanjaya, I Made Dendi; Sunarya, I Made Gede
Jurnal Pseudocode Vol 12 No 2 (2025): Volume 12 Nomor 2 September 2025
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pseudocode.12.2.53-59

Abstract

Free Fire is one of the most popular online games in Indonesia, yet it continues to receive a wide range of user reviews regarding gameplay experiences. These reviews reflect diverse user perceptions, including both praise and criticism, making sentiment analysis essential to understanding user satisfaction. This study aims to classify user sentiments toward Free Fire using a combined dataset collected from the Google Play Store and App Store, and to compare the performance of two text classification algorithms: Naive Bayes and K-Nearest Neighbor (KNN). The data were collected using web scraping techniques and manually labeled by expert validators. Text preprocessing involved cleansing, tokenizing, stopword removal, and stemming, followed by term weighting using the Term Frequency-Inverse Document Frequency (TF-IDF) method. The experimental results show that the Naive Bayes algorithm achieved the highest accuracy of 72.78%, while the KNN algorithm recorded a maximum accuracy of 45.91%. Based on these findings, Naive Bayes is proven to be more effective in classifying user sentiments related to Free Fire. The results of this study are expected to provide constructive insights for developers to improve the quality and user experience of the game.