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Journal : Jurnal Pendidikan Edutama

VAKSIN (Animated Video for Online Learning System): Support for Independent Asynchronous Learning in Introductory Geometry Courses through SIPEJAR Utami, Anita Dewi; Suwarman, Ramdhan Fazrianto; Darmawan, Puguh; Listiawan, Tomi; Rofiki, Imam
Jurnal Pendidikan Edutama Vol 11 No 2 (2024): July 2024
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v11i2.4454

Abstract

This research study is focused on developing the VAKSIN (Animated Video for Online Learning System) design, which aims to facilitate independent asynchronous learning in the introductory geometry course. The research methodology employed is based on Plomp's general educational problem-solving model, involving three out of five phases: initial investigation, design, and realization phases. Subsequent studies are planned to include testing, evaluation, revision, and implementation phases. The findings of the research indicate the feasibility of using VAKSIN in the Introductory Geometry course.
The Potential Development of Android-Based Lesson Study in Mathematics Learning at Junior High Schools Anita Dewi Utami; Rofiki, Imam; Suwarman, Ramdhan Fazrianto; Listiawan, Tomi; Manunggal, Deddy Trisna; Dyaswardani, Hapsari; Akmalia, Yuyun
Jurnal Pendidikan Edutama Vol 12 No 2 (2025): July 2025
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mathematics learning in junior high schools often faces challenges such as low conceptual understanding and limited teacher collaboration. Android-based Lesson Study (LS) offers a promising solution through technology integration, but related research is still scarce. This study analyzes the potential of Android-based LS for mathematics learning in junior high schools based on Scopus-indexed literature. A systematic literature review (SLR) was conducted using the PRISMA protocol. Searches in Scopus used the keywords "Lesson Study," "Android app," "mathematics education," and "secondary school," filtered by: (1) 2019–2024 publications, (2) journal articles only, and (3) full-text availability. Of 78 articles identified, 15 met the inclusion criteria. Results show: (1) 80% highlight Android apps’ effectiveness in improving teacher collaboration; (2) 60% report enhanced student motivation via interactive media; (3) main challenges involve teachers’ TPACK and infrastructure. The study concludes Android-based LS has strong potential for junior high schools, especially with adequate TPACK training.
Effectiveness of Math Universe on Students' Combinatorics Understanding for Mathematics Olympiad Preparation Ayufauziyah, Nur; Utami, Anita Dewi; Suwarman, Ramdhan Fazrianto
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5270

Abstract

Mathematics olympiads require higher-order thinking skills, logical reasoning, and mastery of non-routine material, one of which is combinatorics, a topic often considered difficult by students. Limitations in face-to-face coaching have encouraged the need for structured independent learning media that align with the characteristics of olympiad problems. This study aims to examine the effectiveness of the Math Universe application on students’ conceptual understanding of combinatorics in mathematics olympiads. The study employed a quantitative approach with a one-group pre-test–post-test design. The research subjects consisted of 40 students who were members of the Komunitas Pecinta Matematika (KPM). The research instrument was an olympiad-level combinatorics test administered before and after the use of the Math Universe application. Data were analyzed using a paired sample t-test. The results showed a significant difference in learning outcomes before and after the use of the Math Universe application. These findings indicate that Math Universe is effective in improving combinatorics learning outcomes through independent learning based on self-directed learning and mobile learning. This application has the potential to serve as a supporting medium for mathematics olympiad training, particularly for materials with a high level of complexity.